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About Hopelessness

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  1. Hopelessness

    NIN To Tour Soon, Previews of "Bleedthrough"

    Or rather Self-Destructive Symphony(?) And the song being called Manic Depressive(?) I still can't find it in any searches.
  2. Hopelessness

    NIN To Tour Soon, Previews of "Bleedthrough"

    The Skinny Puppy song "Optimissed" off of the Underworld sound-track was barely tolerable. I didn't like it at all. On the other hand, I am an "old-school" Puppy fan. I'm looking forward to the new Nine Inch Nails album. It sounds as though it's going to be Broken-Fixed-ish. --- The main reason I even bothered posting though was to ask about another somewhat industrial song I recently heard, although I have reason to believe it is fairly old, that I thought someone could help me with the name of. It was performed by Demented Manifesto(?) and the name of the song I believe was Captain Insano(?). The song goes through a metal riff, then a girl singing something along the lines of "I'm so happy. You're so happy. We're all happy. Be happy too(?)" playing in the back-ground while proclaiming "I'm so happy" through most of the song. Does anyone know what I'm talking about?
  3. Hopelessness

    ZDoom Scripting Question

    I have it working correctly now. I didn't know about the spaces-directory thing and that was the problem. I recently moved my editors and source ports to a different folder to eliminate clutter on my desktop and it failed me in this circumstance it seems. I knew it was going to be a ridiculous solution -- Thank you for your help.
  4. Hopelessness

    ZDoom Scripting Question

    I have a ridiculous problem. I've been trying to get some particle effects to work (sparks) without any luck. I know how to do this ... The problem is, I cannot get WadAuthor to compile the script. Everytime I click on "Compile" I get an error that states "The script cannot be compiled." I have imported the zcommom.acs, as usual, with no luck. I re-downloaded the ZDoom acs files and loaded them but it would still not work. Finally, I downloaded Randy's demo, the partc.wad to see if I was simply misconstruing the script, but the script was correct. When I tried to compile the script (in the demo wad-file) I still got the same message as I stated above. I never had problems before, I've created particle effects without a problem and have scripted much more complicated things, yet, I have no idea what I'm doing wrong. It's probably something extremely redundant, but since I can't seem to get it to work perhaps someone could help me. Thank you.
  5. Hopelessness

    Animated Flats

    I have another question that is related to the animated aspect of this thread that I couldn't seem to find anything on at the ZDoom web-site. I have a series of things (torches, monsters, etc.) that I want to animate. However, in the case of the scenery, I have more things to animate than there are currently in Doom 2. In the case of the monsters I have more sprites (generally death sequences) than Doom 2 currently offers. Which means I wouldn't be able to use all of the animated scenery I currently have and when an enemy dies, it would look odd since some of the frames are missing. Again, if someone would be kind enough to explain this for me or simply post a link to a tutorial, I'd greatly appreciate it.
  6. Hopelessness

    Animated Flats

    I have two questions: I have a set of flats numbered one through ten that I want to go through an animated sequence. How do I do this? I know a bit about this (but not specifically) which brings me to my second question: What if I want to animate more flats than there are originally animated flats in Doom 2? If I'm not mistaken I must compose some sort of script that tells the flats to start as Nukage1 or Blood1 or something else that is animated already. However, I have ten plus sets of flats I want to animate. Thank you for your time.
  7. Hopelessness

    PSX Hellsky use

    Could you explain this thoroughly? I use ZDoom, but I've never edited the Animdefs or Mapinfo so I have relatively no idea where to start.
  8. Hopelessness

    Spawning Question

    There was a time that I knew this but I no longer remember... How do I spawn an enemy without creating a dummy sector? I use ZDoom and I recall it dealt with composing a script, but I don't remember what the script looked like or what the numbers were that corresponded to the particular enemy you wanted to spawn. If someone could explain this or simply provide a link to a tutorial it would be most appreciated. Thank you.