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Abit

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About Abit

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  1. Abit

    Abit's Deathmatch Map

    Released version 0.3 Now I consider all rooms to have desired theme and during this week, I will try to texture at least some of them. Traveling the whole map is now more comfortable thanks to the teleport. Changes: - Cleaned sector tags - Fixed blue key medkit not opening - Swapped Altar's Barons of Hell to Hell Knights - Central cell Pain Elemental no longer spawns on Medium Skill (only Hard = skill 4) - Central cell now has bars (it did not work before as I had it marked as local door and not remote ones) - Tighter bars at the exit to not walk through after just one key - Removed multiplayer-only Archwile (standing next to big doors to bloodfall room) - Small room with long stairs to bloodfall room reworked into a cave - Bottom-right room reworked into storage area - Teleported between storage area and cave - Yellow key room with big doors now contains crates - Ambush tunnels (leading to Altar room) can now be opened like doors (walk trigger did not always work but stays there) - Ladder from outside to bloodfall room
  2. Abit

    Abit's Deathmatch Map

    Released version 0.2 Download link in the original post now links towards the new version (0.1 link can be found at the end of the first post). Even more screenshots were added to the Google Drive directory and map overview was updated. Changes: - Fixed the sky thanks to this tutorial - Slightly resized the outside area - Upper-right corner rooms shifted down (makes paths there shorter) - Yellow key plasma (central-right room) no longer has 2 exits - Stairs to bottom-right corner changed to drop (one-way) - The two rooms I am not sure about changed shape (one is even slightly decorated) but I am still thinking about teleporters between them - Added 2nd red key ammo room - Bloodfall shifted - Central cell (next to the pool) increased in size - I have tried adding locking mechanism to it but failed - it did not want to open - Decreased size of Altar room
  3. Abit

    Abit's Deathmatch Map

    Thank you for reminding me - after I posted, I started getting Error 500 on whole forum (posts only, maybe the map is already cursed) so I forgot to check whenever I added those or not. This is the only room I am OK with how detailed and decorated it is (except for light which is 160 for whole map). The screenshot is from starting room at skill 3 (skill 2 would have only the left imp and skill 4 would add one lost soul between those hanging bodies). As I do not want to spam the forum with screenshots, I have few more in Google Drive directory for this map (and will be adding more as I am currently working on 2nd version).
  4. Abit

    Abit's Deathmatch Map

    Hello, never played much of DOOM but recently had a good LAN Deathmatch experience and decided to create my own map. This is my first attempt, I like the layout and looking forward to see how fun it will be to play it. Download: adm_v0_3.wad Version: 0.3 (1 wip map) Game: Vanilla DOOM 2 (tested using GZDoom) Editor: SLADE Map 01 - Energy of Pain Status: WIP, "final" layout Spawns: 8 DM + 4 CO-OP Simple map lightly inspired by kprisn36.wad Chainsaw can be picked-up without jumping but the shortcut is accessible only using jump or running towards it from nearby window. You can exit with Red + Blue keys but Yellow will unlock you BFG. Red key unlocks ammo, Blue key unlocks healing items. TODO: - Better textures + decoration More screenshots available in this Google Drive directory. Older versions: - adm_v0_1.wad - adm_v0_2.wad
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