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Hey, thanks for checking it out! I put some time into these so I'm glad someone took the time to listen to them all. I hear you out on all of the tracks. I do need to improve on my sequencing skills a bit... Overall I do look back on this pack & realise the small nitpicks. This was a first attempt but there is improvements to be made. Not to be full of myself, but I do personally like some of the tracks I composed such as track 06 & how it includes callbacks to track 01 & track 03. But I hear you out entirely, I'm willing to do anything to improve so this actually helps a bunch! <3
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Hi again! It's been a while since I posted here on DW. I've been busy with other projects but I decided to do this as a little reminder to myself that DOOM is still important to me. https://lordscriff.bandcamp.com/album/midi-pack-0 The Midi Pack features 7 Midis (and 2 bonus tracks), but I really liked how they turned out. Some are better than others but overall I think I did an alright job. I don't think these Midis match DOOM gameplay all much but I still think they're pretty cool imo. (Edit: YouTube Video Also Here)
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Really nice map! Got pretty far but ended up not being bothered to continue. Kinda cramped at the start. Really good though for a first map! We all start somewhere :>
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Simple Tech Base - First attempt at making map
nameht replied to wheresthelambsauce's topic in WAD Releases & Development
Really nice, small map! Pretty good for your first. I look forward to your future projects! <3 -
What is the most memorable midi you've ever heard in a doom map?
nameht replied to StarSpun5000's topic in Doom General
Probably the music from map 26 of scythe. (A Fool's Paradise - Symphony X) -
nameht changed their profile photo
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[SLOTS OPEN] DARKZONE: A low-lit Community Project
nameht replied to RiviTheWarlock's topic in WAD Releases & Development
Hell yeah! Some mapping action. I call map 20! -
Hi again DOOMers, I have been working on another midi for my wad. Heres a preview! Let me know anything I can change, -nameht <3
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Hello again DOOMers! Today, I just made my first midi. I'm fairly proud of it so heres a link for you to listen to! Links are in the description
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William Afton on Phobos.
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Well that was an umm.. experience I think this is probably your first map, due to the many errors (mainly textures though)... Now I know it's not the most major problem but, missing textures aren't the most appealing. They can put people off of a map, alongside misaligned textures. Note To Self - I really dislike the Wall texture on the other side of the door. The gameplay was bland, boring, short & a lot of SSG Shooting - Gets annoying on UV due to lack of ammo. Quick tip, I wouldn't recommend doing armour & ammo pickups on seperate difficulties (unless you're John Romero & being a troll making Sigil) such as making it so you get a behemoth of ammo & armour on ITYTD and only 20 shells on UV. The map was too short if anything. Heres some tips for mapping: 1: Align Textures - The gray brick textures are misaligned & isn't very pleasing to the eye. 2: Only change floor & ceiling textures if they're on a different level - This will make your ceiling transitions look more clean & less odd. 3: Use seperators when changing wall textures - Theres textures in doom called "SEPERATORS", they're used for this. They make it so walls don't look odd when they change textures 4: Use "TRAK" Textures on Doors - Makes it so doors don't look like they're sliding on a wall texture. Overall, you could improve A LOT on this map. I recommend looking at some tutorials by DOOMKID or something. Hell, play some wads. But at the end of the day, doom mapping is a learning curve. We all start small!
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what are you working on? I wanna see your wads.
nameht replied to everennui's topic in WAD Discussion
Working on MAP02 of my episodic map pack (should be around 8-12 maps?). -
Sorry about that! I'll keep that in mind. (Guess windows defender hates the word del. @_@)
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Ooooh okay, thanks! Will remember in the future
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Basically, I found this image of a cacodemon wearing a dominos pizza uniform and I decided to draw the image! No idea who made the original image I found it on google.
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Just quick clarification, when I said megawad, I meant around 6-12 maps (counting secrets). Probably not full 32. I don't intend to put that much pressure on myself.