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T-117

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About T-117

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    Green Marine

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  1. T-117

    [Release] Outpost 13

    This is a very cool map. The attention to detail is top notch. The atmosphere is on the creepy side, which fits perfectly with the movie. I don't know why but I especially liked the little kennels area, which was one of the more memorable parts of the film for me. Great job on this one!
  2. Oh man. I had so much anxiety watching you play map 11. I knew you were pretty much screwed after you wasted a couple of minutes in the switch hunt and then saved. That was painful. Honestly I'm surprised you tried so long before using cheats. The idea was for the player to feel some time pressure to find the switches and escape. Maybe you are right and the timer mechanic should go away. That is definitely not a blind friendly map. So sorry about that. I really don't know how I could signal better to the player what to do though and still have the same sense of constant pressure and helplessness.
  3. For some reason my YT comments keep getting deleted or something so I guess I'll just post here. The secret was the blue armor you found between the bookshelves. Ammo availability seems to be an issue with your gameplay style so I think it would be good to add more boxes of bullets here and there to reduce some of the backtracking for ammo.
  4. For map 3, it sounds like I should remove a good portion of the pinkies from the stands. Or maybe better would be to replace a portion of them with imps.
  5. Wellll... If you're ever in the mood to play something on the longer side, I'd love to see my stuff get some attention.
  6. I would say Bofu has hit a sweet spot in terms of the difficulty. Certain fights are definitely on the challenging side and I have to try them multiple times before I pass them. But that being said, it is impossible to please everyone in terms of difficulty. You can have one person say a fight is too difficult and then another say the same fight is too easy. Sometimes it's in how the players approach the fight and sometimes it's general skill. Don't let the difficulty discourage you. Doom is meant to be fun after all.
  7. 👍 This one was really fun. And a nice reprieve from the difficulty in previous maps.
  8. T-117

    DHMP - Doom High-res Model Project

    Looks super cool. Except...
  9. The G-drive link has been updated to v2.2. I think at this point the wad is pretty much 'done' so I'll be submitting this version up to idGames to update the archived version which is still the old GZDoom-only version. I never did post an update here for v2.0 - 2.1 but I'll include a small change log for what has changed recently. Mostly it was bug fixes and small tweaks to existing content. Change log: Special thanks to @mArt1And00m3r11339 for the videos which have help identify issues with the maps that I hadn't considered.
  10. This map set is being re-released after a sizable overhaul. All of the original Decorate behavior has been stripped out and replaced with an MBF21 compatible DEHACKED lump. This change was mainly to improve performance on the large map but along the way many other improvements were added as well. The original post has been edited with all the details. I hope everyone finds the new version both more accessible and more enjoyable!
  11. T-117

    Doomworld has been compromised.

    I hope only password hashes were in the database.
  12. T-117

    A Response To Arturo's Statements

    In a certain sense he is right, in another, more important one he isn't. Where he is right is that people are not equal in ability, aptitude, intelligence or many other physical and mental attributes. This is sort of obvious when observing the great diversity in the people around us. Where he's wrong is in the sense that people are equal in value. When the US Declaration of Independence says, "We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness." It is referring to just this equality of value. So just rest in the fact that regardless of your abilities or inabilities, actual or perceived, you are equally valuable as a person as anyone else.
  13. I only know about this "issue" because I was converting a map I made for GZDoom using Decorate over to MBF21 so as to be a bit more accessible. During the conversion process, using DSDA-Doom, I noticed that the music wasn't changing during certain fights any longer. So I assume (perhaps incorrectly) that it works as I describe in Zdoom based ports but not in those derived from PRBoom. I did check PRBoom+ UM and it has the same behavior as DSDA. As to your last comment, I actually did submit a GitHub issue about this to the DSDA maintainers and was told it wouldn't be changed unless it became the standard behavior. I don't really know who decides these things among the community at large so I figured I'd at least get the conversation going.
  14. The kind of standardization I'm going for is how a voodoo doll's interaction with a music changer object affects the music for the local player, nothing else. This would apply only to ports that support the MUSINFO lump and the music changer object. The whole point is to try and have similar behavior when targeting a wider range of ports.
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