-
Content count
128 -
Joined
-
Last visited
About Korni27
- Currently Viewing Profile: Korni27
-
Rank
The Hovering Threat
Recent Profile Visitors
-
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Korni27 replied to iddq_tea's topic in WAD Releases & Development
Yeah my bad, I was tasked with picking music that will fit for the maps. At first i created a custom track for MAP01 which is now playing for MAP02, as I was informed that in the description generated by ai it said to play running from evil. If anyone else wants the music changed or if anyone wants me to make a custom song you can PM me. I'll then send it over to @iddq_tea -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Korni27 replied to iddq_tea's topic in WAD Releases & Development
Probably -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Korni27 replied to iddq_tea's topic in WAD Releases & Development
It was because it was not working sometimes, I remember changing it as it was reported that it soft locked some beta testers -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Korni27 replied to iddq_tea's topic in WAD Releases & Development
I don't think i did -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Korni27 replied to iddq_tea's topic in WAD Releases & Development
Exactly, I think this is one of the only way to make crushers actually a threat to the player, instead of accidentally walking into one -
Korni27 changed their profile photo
-
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Korni27 replied to iddq_tea's topic in WAD Releases & Development
My best musical work tbh -
Zombieman - Zombieman Shotgunner - Shotgunner Chaingunner - Chaingunner, oh God oh fuck (only if in a monster closet) Imp - Imp Hellknight - Hellknight Baron of Hell - Baron Lost Soul - Lost Soul, Little Fucker Mancubus - Mancubus Cacodemon - Caco, Tomato Arachnotron - Arachnotron Pinkie/Spectre - Pinkie/Spectre Pain Elemental - Pain Elemental, Meatball Archvile - Archie, Cunt Revenant - Revenant, Skelington Cyberdemon - Cyberdemon, Cyby, Cyber Spider Mastermind - Spider Mastermind, Mastermind, Oh first one, glad someone remembered about her, it's only been 28 maps SS Guards - SS That's my list of how I nickname the demons in doom
-
fair
-
Brain rot for the masses
-
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Korni27 replied to iddq_tea's topic in WAD Releases & Development
me and @Raith138 have done MAP30 i think -
I remake midi Give(with pleasure) by mark klem
Korni27 replied to d80power's topic in Creative Works
very nice -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Korni27 replied to iddq_tea's topic in WAD Releases & Development
I could help if neccessary -
Do you use the Shotgun in Doom 2 after getting the SSG? And why / why not?
Korni27 replied to jmpt16's topic in Doom General
only if I got no chaingun, or clip ammo, for sniping -
I suggest, if you want to work a bit harder, after creating a new wad file, click this green file to create some code, name the file "DECORATE" to learn how to use decorate, look at the examples given here https://zdoom.org/wiki/Classes:Doom this has all the doom weapons rewritten in Decorate, you can dissect the code and learn from it or go onto Realm 667 and get assets there that's for custom weapons 'n enemies, of course, Slade has a map editor, and you can use it to create vanilla maps, or maps in the UDMF format going into how to create a map here is going to take too long, so you can search tutorials for yourself. I can give you some shortcuts that can help. Space to draw lines S for sector mode T for Things mode L for Line mode V for Vertex Mode (For me at least) Slade is self-explanatory, and even when I started with it, I didn't have much trouble navigating around it
-
Well, this depends on what exactly you want to do.