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fai1025

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About fai1025

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    how fast I map? one sector per day! :D

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  1. fai1025

    what are you working on? I wanna see your wads.

    Aesthetically yes, it is a sequal to angmngthoo in that regard but lore wise no, angmngthoo is loreless, but this one have a deeper story as it's based on my worldbuilding project
  2. fai1025

    what are you working on? I wanna see your wads.

    A brutalist map I been working on since july, it's still heavily WIP tho, I planned to make it a really long single map. P.S. the map is called Tetekoa, an ancient abandoned city based on my worldbuilding project
  3. I'm making a map and I want to include some midtex floating in air with words on it kinda like a descripter since I don't want it to appear all the time, I want it to like pop up when crossing an action linedef of sort I've seen something like that in some DBP maps, but I'm still not sure how to implement it (DOOM2, BOOM)
  4. As a person that been wearing a glass for like basically 3/4 of my life, I just use water and tissues I know it scratch but I really don't care that much
  5. (repost from dev thread) Hi fai here Sorry been slient for about a month I was out of States and don't have my computer to do any meaning full updates anyway I came back and realised the idgame was updated, thanks for the archive maintainer going through my bs lol, The idgame is OFFICALLY out along with 1.3.0 updates that hopefully fix all the major bugs. the project will not receive updates from now on, again, for all the participants thanks for your contribution.
  6. Hi fai here Sorry been slient for about a month I was out of States and don't have my computer to do any meaning full updates anyway I came back and realised the idgame was updated, thanks for the archive maintainer going through my bs lol, The idgame is OFFICALLY out along with 1.3.0 updates that hopefully fix all the major bugs. the project will not receive updates from now on, again, for all the participants thanks for your contribution.
  7. So erm, I did a major oopses and uploaded a bugged version of the project to idgame PLEASE DO NOT DOWNLOAD IT NOW, I'll try to update it as soon as possible
  8. Map24 will be empty forever and it's skipped with UMAPINFO map25 missing it's a major bug that my dumb ahh didn't realised I fucked up and let it on idgame
  9. I don't think it's intentional, it's a softlock, but unforturnately we have to live with those for now, it's already on the process to idgame and I don't have much more irl time dealing with more bugfixing. please contact the mapper of the said map, I'm sure he'll fix it someday.
  10. I mean if military helped, I would say it isn't very hard to repell the demons, I mean we been fighting ourselves for like forever, I wouldn't think even a large waves of brainless hoards of monster could win a company with Heavy machine guns, grenade launchers, high explosives, tank, and backed with artillary, drones, airsupports. I'm no military expert but I don't think it would that hopeless for humanity if this thing does happend
  11. I'm sorry but what's PGDN, and also I checked the UMAPINFO again it seems that the normal exit does goes to MAP25, but if it goes to the secret level, the secret level will take you back to 24, which now I just realised, I'll try to fix it. anyway I'm still VERY confused of what's going wrong so Normal exit does goes to 25, yes? GZDoom does work, it goes to 25 for me, so it's UMAPINFO's mistake Secret level takes you to 24 that's confirmed mistake to fix What in the world is PGDN?? if you skip using console command and idclev ofcoure you going to map24 can yous like explain with more clearer wording, remember I'm not a native in English and yous sentence confused me
  12. Thanks for the feedback Given the situation we been through I really don't have the privilege to do "quality control", first I don't have time, this project took longer than it should be, as I mentioned before the deadline was originally Feb 29th, well look at the time now. I also need to leave the States for a few month by the mid of June, and I don't have access to my computer when I'm out there, meant that if I really want the project to be perfect and do "quality control" I'll need to put it on hold for another 2 or 3 month and cost even more time later. Welp it's my fault to expect every people have the same mind set of me that I make the map as soon as I sign up and I don't make up excuses for delays, and certainly don't just shadow quit, and set the deadline by 2 months or so. I mean believe me, as a men with OCD, I would reject half of the map here if I have that privilege. In anycase, I might actually held Doomium3 some time, soon? I'm not sure, but I'll definitely used the lesson I learned from this project. alr this conclude my yapping.
  13. is it not working for you? it's working for me for both GZDoom and DSDA-Doom, I never goes to the Chasm going continuously check if your source port actually runs UMAPINFO, or else I have no idea why it doesn't work for you
  14. New updates/hotfix!! (v.1.2.0) MEDIAFIRE GDRIVE Improve overall text screen visuals including different flat that match the episode's theme Updated both txt file and the post with Music and Mapper credit merge on the txt file, and a map list with author and map number, because @Insaneprophet's gripe (I don't even know what gripe mean, It look negative, so I fix the stuff)
  15. New updates/hotfix!! (v.1.1.1) MEDIAFIRE GDRIVE Fix text overflowing the screen in EP2 text screen
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