Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

BionicLuke

Members
  • Content count

    2
  • Joined

  • Last visited

About BionicLuke

  • Rank
    New Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. BionicLuke

    dsda-doom source port [v0.24.3]

    Thanks a lot for this!
  2. BionicLuke

    dsda-doom source port [v0.24.3]

    Would it be possible to implement an option to either disable or set another translucency level only for sprites (as in enemy projectiles, torches, etc.) as opposed to wall textures? I really dislike translucent sprites but some mapsets do use translucent textures for secrets and whatnot that I would still like to see translucent. I think the current version of prboom-plus already has the option to disable sprite translucency in its settings ("no predefined translucency for some things"?) that could maybe be used as a reference. Thank you regardless for the outstanding work you've done with both this port and MBF21, I'm no speedrunner but this quickly became my favourite port to use anyways.
×