Would it be possible to implement an option to either disable or set another translucency level only for sprites (as in enemy projectiles, torches, etc.) as opposed to wall textures? I really dislike translucent sprites but some mapsets do use translucent textures for secrets and whatnot that I would still like to see translucent.
I think the current version of prboom-plus already has the option to disable sprite translucency in its settings ("no predefined translucency for some things"?) that could maybe be used as a reference.
Thank you regardless for the outstanding work you've done with both this port and MBF21, I'm no speedrunner but this quickly became my favourite port to use anyways.