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KermyDM

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About KermyDM

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  1. KermyDM

    About texture packs

    Yeah I know that and it's what I do, I was just testing outside UDB because I wanted to know how the texture pack works.
  2. KermyDM

    About texture packs

    Guys I have a question. I'm using a texture pack WAD together with the Doom 2 IWAD, the issue is that when I test my map outside Ultimate Doom Builder using GZdoom the textures of the pack aren't visible. I guess I need to "merge" that texture pack with my PWAD but I have no idea how to do that, a bit of help here please.
  3. KermyDM

    A noob question here...

    Yeah the trap is in the same place. It seems like I'll need ACS sooner or later, perhaps is a great idea to start learning a bit of scripting. Thanks people!
  4. KermyDM

    A noob question here...

    I'am using GZDoom D2: UDMF config.
  5. KermyDM

    A noob question here...

    Sorry, let me explain. I want that after getting a key card when the player "walks over" a linedef a certain event is triggered, for example a trap, but only after getting the key card, not before.
  6. KermyDM

    A noob question here...

    As the title says I'm new in this world of doom mapping, my only experience designing levels was with RPG Maker back in the day. I have learned a lot these days, however there is something that I have not been able to do, I want to know if it is possible to make a linedef active after getting a key card or something like that. I am using Ultimate Doom Builder by the way. Thanks and sorry for my broken english. its not my native language...
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