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Everything posted by Chookum
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Junkfood 4: Survival Horror of the Fattiest
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Frutiger Aero Aesthetic in the Doom Engine
Chookum replied to Zeal's topic in Doom General Discussion
The office in the is clean and sharp architecture taking advantage of all the nice lighting tricks of UDMF. It shows the Frutiger Aero aesthetic architecturally, like a posh office able to remodel with the times or a billionaire's bachelor pad. Then there's the XBOX Kinect wallpaper area that nails the more abstract feeling that Frutiger Aero was shooting to evoke. Nice video! I've seen a few wads take computing, internet aesthetics, and bright surrealism as map directions and I am always down for that. There was a 90s internet map in the latest RAMP. -
Post your Doom video! [but don't quote video]
Chookum replied to DuckReconMajor's topic in Doom General Discussion
We're back in Sargasso for a continuation of my "texture experiment". -
Strange Artifacts/Glitches in Sky when using multiple, overlapping Stacked-Sector Portals in a map
Chookum posted a question in Editing Questions
So I've been working on a custom-textured city and decided to go whole hog and learn about other GZDoom/ZDoom technologies, like polyobjects and sector portals. My first Stack-Sector portal was to create the interior space of a large apartment building (tagged 2000/2001), including its interior plaza and surrounding businesses and homes. Then I made three drainage channels with an interconnecting sewer between the three open areas. (Tagged 2007/2008, 2009/2010, 2011/2012) The underground sewer stretches a good distance across the map, but after implementing it, I begun noticing strange things in the sky and even through the floor depending on where I was standing. Screenshots here and in the spoiler below: https://imgur.com/a/91Ud6Dz Editor Screenshots: Automap Screenshots: That shape in the sky is the rough shape of the apartment building, and some of the other things around it are other things that touch the top of the sky. If I were to guess, something is not agreeing with having holes cut into it for the stacked sector and it's reacting badly. Am I doing something wrong or am I hitting some sort of limitation regarding stacked-sector portals? It's really curious that I can see the very top of the sky through the transparent glass in the first screenshot along with the "pillars" generated. Or is my version of GZDoom out of date and this is fixed already? (4.12.2) -
What are some WADs with "otherworldly" quality you would recommend?
Chookum replied to Daemonic Synergy's topic in WAD Discussion
Amorphous Euphoria definitely hits the dream-like box with its airy visuals, eclectic texturing, and puzzle maps. Definitely a departure from conventional Doom. -
[Boom (-cl 9)+Extras, on IDgames!] Headless Chicken: Delicious 33 Map Boom Megawad
Chookum posted a topic in Map Releases & Development
HEADLESS CHICKEN is a delicious variety megawad where Doomguy is continuously chased by chickens and other demons, too. I started working on this three years ago with the sudden abundance in free time. Download from IDGames Past Release Candidates Compatibility Level: 9 (Boom 2.02, or Boom/Strict in GZDoom) Includes UMAPINFO, EMAPINFO and MAPINFO lumps. Recommended to use Hardware Rendering, but Software works too. Differences and Details ARCADE ACTION FEELING! With the power of DeHackEd, Doomguy has BALLISTIC RAPID REFIRE TRAINING Faster and accurate pistol. Faster shotgun, chaingun, chainsaw. Faster plasma refire rate. Ballistic Trousers of +50 Bullets. Awareness of incoming Homing Revenant Missiles TwoThree NEW MONSTERS! The Kamikaze! Don't let them get close or they'll share their passion of exploding on you. Make them share that passion with their friends instead. The Former Lieutenant! Just the other day they were making strategies to fight Heck. Now they're blatting bolts of plasma at you and anything else they don't like. The Chicken! A clucking, waddling nuisance, adorable by themselves but overwhelming in numbers. They inflict no damage, but get in your way, and the demons' way too. They don't count for kills either... most of the time. ADDITIONAL FEATURES in GZDoom/Zandronum: Additional Brightmaps/GLDefs for the Kamikaze and Former Lieutenant. Differentiated Item Pickup Sounds Corrected Hell Noble and Cacodemon Blood An Announcer who will comment on your weapon pickups and episode starts/finishes. (They can be disabled via 'Mod Options' on the title menu if they're annoying) Lost Souls have LESS HEALTH (100 -> 45) 11 HERBS AND SPICES MAPS LISTING AND SCREENSHOTS BY EPISODE (Names with a strike through need more time in the oven) MAP01: 1-1: Touchdown MAP02: 1-2: Winding Valley MAP03: 1-3: Mossy Cavern MAP04: 1-4: Moonlit Lake MAP05: 1-5: Abandoned Village MAP06: 1-6: On The Edge MAP07: 2-1: Dead Serious MAP08: 2-2: Forsaken Slums MAP09: 2-3: Garden Courtyard MAP10: 2-4: The Cistern MAP11: 2-5: Grand Palace MAP12: 2-6: Ritual Platform MAP13: 3-1: Urban Sprawl MAP14: 3-2: Under the Rose MAP15: 3-3: Take-Out MAP16: 3-4: Riverside Sindustry MAP17: 3-5: Parklife MAP18: 3-6: My Way, Or... MAP19: 4-1: All Aboard! MAP20: 4-2: Turbulence MAP21: 4-3: Calisto Science Station MAP22: 4-4: Io Refuelling Array MAP23: 4-5: Mars Base MAP24: 4-6: Regolith MAP25: 5-1: Oh, Heck! MAP26: 5-2: Unreal Tech MAP27: 5-3: Gutsy MAP28: 5-4: Hotpot MAP29: 5-5: Bisch-Bosch MAP30: FINAL: Bop On The Nose MAP31: A-1: Barfly MAP32: A-2: (Kill) The Mall MAP33: A-X: Pleasure Dome CREDITS AND ATTRIBUTIONS PLAYTESTERS (so far): DavidN Red Rory Fufukoma Learete Black Shuck 97 Clippy Clippington NilsQ Decino Bridgeburner65 Galileo3ldos01 TheShep FireDust bnbhehe Feedback is welcome. -
Post your Doom video! [but don't quote video]
Chookum replied to DuckReconMajor's topic in Doom General Discussion
I decided to try my hand at making a set of textures and getting more familiar with some of the wilder features of UDMF maps. I think I got pretty far with what I set out to do as well. -
Back in the 90s and 00s there used to be a charcoal chicken place with the name - never ate there but the name amused me. It got replaced with a real estate agency when I wasn't looking, so heck upon them.
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What was the 1st website you ever visited?
Chookum replied to Sonikkumania's topic in Everything Else
I know the first site I looked up was a Banjo Kazooie website that may or may not have been official. Then I think I browsed Cheat Code Central when that was the hotness. I miss the old internet. -
How many maps have you created / released? (Wadmaker's Wadography Thread)
Chookum replied to Doomkid's topic in WAD Discussion
I'm a little slower on output than some since I've got other interests and goals, but: 33 for my pet project, Headless Chicken 7 for the RAMPs (3 in 2021, 1 in 2022, 1 in 2023, and 2 in 2024) that I will always contribute a map into. 6 Maps for @Clippy adjacent Projects (1 in Christmas Cheer, 2 in Baron Door 1, 2 from Pleasant Vibes, and 1 total jokemap for 30 Screams) 2 Maps for PUSS projects (Mapping At Warpspeed and Summer of Slaughter - I don't think myself much a speedmapper) And 3 maps I made in 2016 for DUMP when I was starting out. Two of them were not intended to be included, but found their way onto the project anyhow. In total: 48 maps. I'm currently working on a GZDoom Expansion Pack for Headless Chicken, doing some experiments with my own set of textures and sprites, and there'll be another Megawad project from me after that in MBF21. Y'know, I haven't tried out deathmatch mapping yet - that's new territory... -
I'm not sure if MP4 files embed properly here, but I did capture this extremely strange moment when I was building Headless Chicken's MAP23: 4-5: Mars Base way back when. Converting it into a GIF ruined the playback since it dropped/mushed together similar-looking frames. https://i.imgur.com/ed5OJh4.mp4
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Do you know how to run custom maps in Brutal Doom?
Chookum replied to DiceByte's topic in WAD Discussion
To combine more than one Doom mod together, you can use a launcher program to streamline the process. I'm not too familiar with Doom launching programs for Mac, but according to Doom Wiki, Doom Runner is Mac compatible. It looks pretty robust compared to ZDL, which I use on Windows. You can load multiple mods into Doom at once, and even save configurations into files. -
a reminder to everyone please do a virus check and tell everyone if you wad is safe to download
Chookum replied to Paulkdragon's topic in WAD Discussion
Huh, reminds me of the containerisation of the maligned .webp format, where people were putting all sorts of horrible things inside the container with the image. It is possible to embed secondary images into them, and other nasty things as well. A lot of "Discord Viruses" work this way. -
I learned long after the fact that it's okay to just cut out big arena fights if they're too disruptive to the rest of the level's pace or tone. At least it's a lesson learned for the next maps and projects.
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Liero Doom, anybody? Obscure freeware game from 1998 with worms, grappling hooks, recursive ammo, and excessive gore. Has a modern port in OpenLiero X Main stupid sticking point: How do you compress all 50 or so weapons into something that's not a nightmare to navigate and 'balance'?
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Post your Doom video! [but don't quote video]
Chookum replied to DuckReconMajor's topic in Doom General Discussion
Yo dawg, I heard you like Headless Chicken so we're adding One Bite More so you can mod Doom while you mod Doom. -
[Boom (-cl 9)+Extras, on IDgames!] Headless Chicken: Delicious 33 Map Boom Megawad
Chookum replied to Chookum's topic in Map Releases & Development
I think it might be some of the extra GZDoom things crammed into the back of the wad that doesn't agree with the NightDive port. I'd have to investigate and diagnose myself, but I never could've seen the NightDive port doing what it did coming. I'm continuing to plug away at this mod for a mod after a brief creative break with some Godot development and RAMP maps. I'll likely release an RC10 of Headless Chicken if this mod for a mod comes to completion. MAP35 featured in the second half of the video should be complete by the end of the month. -
John Crapper and Biffy Loo head to the can
Chookum replied to Scuba Steve's topic in Doom General Discussion
AUGER;ZENITH MAP09: The Last Resort has a grimy tile bathroom that's locked behind a key. Guess too many people were doing cyber-drugs in there and management got sick of having to evict them. Santa's Outback Bender's MAP09 Bli Bli Billabong curiously has a bathroom that contains a bath with a drunken Doomguy in it, but no toilet. Guess there's an outhouse somewhere... no! Turns out there's no outdoor dunny anywhere in the wad - I'm kind of shocked I didn't notice the first time I played this! As for my own work, there's sector-based crappers in MAP15 and MAP32 of Headless Chicken. I also remember putting a bathroom in a map that was meant to follow on from DUMP2's Rooftop Rumble, but that map was simply not meant to be. -
Monsters/Creatures made of sectors - My favorite kind of doomcute
Chookum replied to dashlet's topic in WAD Discussion
Tooting my own horn, Headless Chicken, MAP33: I am also fond of the Worm from TV:R!'s Hausterium, even if it is a lot smaller and less impressive than other examples, most of the level is made of it. -
Five from the top of my head: Though I helped test this out and have a pecuniary interest to declare, I'll put forward Crate Expectations by Clippy. Who knew you could do so much with some crate textures in vanilla Doom? Beyond Reality is a great ZDoom romp from DarPsycho, who has many more idiosyncratic experiences that play with Doom in addition to being unhinged. I CANT GIVE YOU ANY THING and I WILL NEVER GIVE YOU ANY THING are psychedelic slaughter experiences. Fire Rainbow is another visual mash of texture constraints. Hope you like Fireblu, and Fireponk, Acidblu, Goldblu, and... GOODWAD plays with the engine with the power of MBF (or MBF21, I forget which) to deliver a variety package of whacky experiences.
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[DONE] RAMP 2024 - Newcomer-friendly community project
Chookum replied to DavidN's topic in Community Projects
Fist of the Doomed Star, now in RAMP2024 YOU WA SHOCK! This one really made me dive into doing more with ZScript to make monster and weapon replacements! -
[MBF21 Community project] Paint-It Doom. Get creative with simple colors... again! But now with Ancient Aliens palette [Pre-Release 2]
Chookum replied to ViolentBeetle's topic in Community Projects
"Nouveau to Doom" or "Art Nouveau to Doom" would work -
[MBF21 Community project] Paint-It Doom. Get creative with simple colors... again! But now with Ancient Aliens palette [Pre-Release 2]
Chookum replied to ViolentBeetle's topic in Community Projects
Some ideas: ITYTD: Dada, Can I Play? (Dada) HNTR: Thou Art Nouveau to Doom (Art Noveau) HMP: Pop-Dooming (Pop Art) UV: Ultrabrutalism (Brutalism) N!: Theatre of Cruelty (as written) All real art movements referenced. -
[MBF21 Community project] Paint-It Doom. Get creative with simple colors... again! But now with Ancient Aliens palette [Pre-Release 2]
Chookum replied to ViolentBeetle's topic in Community Projects
I've got Version 2 of No Feeling ready, which will now bop you on the nose if you rush by bringing the monsters from the previous encounters into the final ones. It took a bit of jiggling that looks unsightly when you go back through the level, but this is an abstract crayon box and we can overlook that as abstract crayon box things. I tested it with saves and managed to get the Cyberdemon in the first encounter, the mancubi from the second encounter, and a single cacodemon from the third encounter to show up together in the final encounter, all kills without having to backtrack through the teleporter. NOFEELIN_v2.zip