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Everything posted by Vermil

  1. Unknown or Underrated First Person Shooters?

    Great Qin Warriors is another unknown FPS.
  2. Any Heretic/Hexen fans here?

    I like Heretic and HeXen as much as I like Doom, which is to say a lot.
  3. Unknown or Underrated First Person Shooters?

    The Hidden Below
  4. Your Thoughts on Last Rites

    It would be cool to make a zombie mod inspired by it yes. I once prototyped such a mod.
  5. The numbers of bad guys are much smaller than SS or PK, but I still I see a lot of arenas in Gggmanlives video. Not all of it, but a lot of it.
  6. From watching videos, it looks more like Serious Sam or Painkiller to me.
  7. Is this a used game resealed to pass off as new? I purchased the below new and sealed big box game off an unnamed Ebay seller (the game is Wizard works F!Zone add-on for Fury3). However, when I received it, I found the cellophane was yfold instead of shrink wrap, had this fold over down the entire back side of it and that it was also a little loose. In the past I have always considered such as a used game resealed to pass it off as new; I have ran in to resealed games passed off as new in the past. However, this time I figured I would ask others opinions? So what do you guys think; is this a used game resealed to pass off as new?
  8. Thank you for the responses.
  9. Doom 1993; it entertains me to this day.
  10. I'm on the hunt for obscure pre-Steam FPS to add to my collection? I'm also interested in expansions and add-ons for games I already have, official (i.e. Malice for Quake) and unofficial (i.e. Zaero for Quake II). I'm not interested in pure data discs (i.e. D!Zone) unless they have some exclusive content (i.e. H!Zone for Heretic has exclusive episodes), though I have several. I am interested in the same game on multiple formats if it comes with additional or different content on each format (i.e. Doom on PC and Doom on PS1). Where the game is from and it's language also doesn't matter (i.e if it was released in the U.S, Germany etc). Below is a list of the FPS games I have:
  11. Ah yes. Shadowcaster; I have that game but I hadn't yet assigned a genre to it on my list that I made my OP list from (a good side effect of this thread is that I have made a couple of corrections to my list). I've found an obscure FPS: Congo The Movie: Descent into Zinj; we'll see if it is a bad game of the film or a good one. While waiting for it to arrive, I'm replaying the Blake Stone games.
  12. Thanks for the responses and information. I personally don't consider games like Defiance, Radix and Heretic 2 as FPS. I also only listed the FPS games I physically own (i.e non digital games). Gore is indeed not the same game as Gore Galore. I've played several pie in the sky engine based games and most of them play very similarly to each other. C&C Renegade is better than it's given credit for in my opinion. I have it but had accidently marked it as an RTS (I guess I instinctively copy and pasted RTS when adding the other C&C games I own) on my list of games, hence why it isn't in the above list. I've found out about some budget military themed PC FPS I don't have in the interim; 'Beyond Normandy -- Assignment Berlin' and 'Operation - Blitzsturm'. As you can imagine, both are WWII themed. Also the first two 'Terrorist Takedown' games, 'Conflict in Mogadishu' and 'U.S Navy Seals'.
  13. Operation Body Count - Version 1.0 Release!

    You've made the same palate mistake I originally made when I started on my own Operation Body Count TC for Doom in the past; you've used the pallete the game uses for when the lights are switched off; everything is a lot darker. OBC uses different palletes if the player has the lights switched on/off. I've attached the pallete the game uses if the player has the lights switched on. PLAYPAL.zip
  14. 4 very brown square maps for Doomsday. They replace Map01-04 of Doom2. https://ufile.io/s36iv
  15. 4 very brown square maps for Doomsday.

    I've re-uploaded the wad to fix a typo in the ded definitions that led to a barrier on Map04 lowering before it should. I should have taken a screenshot of the map in Doomsday yes, but I can't figure out where it places screenshots.
  16. 4 very brown square maps for Doomsday.

    Sorry. I was in a bit of a rush
  17. I debate the Pain Elemental and/or Arch Vile as they add a need to charge into a fray, rather than run around the edges while all the other monsters bunch up in a ball.
  18. New Cacodemon Release for Doomsday 2 is out!

    This should have probably been posted to the news forum ;) It's also a new model renderer capable of supporting a wide variety of modern model formats and features, not a completely new world renderer. 2.0 also marks the completion of the in-game UI; one can load/unload games, mods, pwads etc etc, within the engine itself; as a result Snowberry has been removed due to being obsolete. Full release notes for 2.0 can be found here: http://dengine.net/manual/version/2.0
  19. How do I make zDOOM more like the original?

    ZDoom quadrupled this distance versus Vanilla doom IIRC, saying it was due to higher screen resolutions making Vanilla's auto aim range look silly. IIRC there is no way to disable this change. As much as I hate to bad mouth a port, you'd be better off with almost any other port if you want a more Vanilla Doom like experience; Chocolate Doom for instance.
  20. "Corridor 7: Alien Invasion" was a game made by Capstone Software in 1994 using the same engine used to power ID Software’s Wolfenstein 3D. Corr7TC aimed to "reimage" Corr7 on the Doom engine using the Doomsday source port, specifically a stand alone version of Doomsday v1.8.6. The aim was to add more variety to and polish the original games game play, whilst keeping the spirit of the original game. I suppose it's a sort of a remake using the original games resources. And here is the download link: http://files.drdteam.org/index.php/files/get/ZBt9DjTnNk/c7tcv12.zip EDIT: 05/12/14 Crept in to this old thread to say that the above link is long dead and that the TC can now be downloaded from here: http://www.wolfensteingoodies.com/doommodsandclones/w3dindoom2/w3dindoom2.htm ###CORR7TC INSTALLATION### 1. Unzip somewhere keeping folder paths intact. 2. Place your Doom2.wad (not supplied) in "Data/JDoom" 3. Run Corr7TC.bat (it runs JDoom.exe with a couple of suitable command line options) ###CORR7TC STUFF###*All the single player maps including secret and death match maps from the Disk and CD versions of Corr7. *All the bad guys and weapons from the original Corr7, except the mines as I ran out of weapon slots (I personally never used them in Corr7 anyway and they seemed out of place in such an FPS. *All the Music from both the Disk version in midi format, courtesy of Adam Biser. *Reconstructed CD maps; Capstone evidently were aiming for a certain style with the original maps. But the end results were simply not that much fun to play. I have reconstructed (i.e. heavily modified) the maps in an attempt to improve their game play while still staying true to Capstone's idea for them. *Rebalanced bad guys and weapons to add some variety; in the original game most of the weapons and bad guys have such similar stats that they might as well have been the same bad guy or weapon. *Pretty much every feature of Corr7 is present in the TC in some way from ammo dispensers to health chambers. *Most levels have one or two of about 8-9 simple objectives inspired by Corr7's plot. *Lighting, dynamic lights and a bunch of other visual stuff Doom and Dday can do that the Corridor7 engine couldn't. *Customizable visuals; switch on/off lighting, coloured lighting and plane textures with the bank of switches on each map.###SCREENSHOTS### ###MULIPLAYER### Corr7TC comes with retooled versions of all eight of Corr7's death match maps; they can, unsurprisingly, be found on Map01-08. Map09 features a second version of DM Map 1 that is a bit closer to its, erm, "inspiration". The original Corr7 supported up to 8 players and Dday 1.8.6 supports 16. However I don't think any of the maps are really large enough for more than 4 players. Like the original game, there is no Co-op in the TC. ###KNOWN ISSUE### Certain Infine (on screen pop-up’s) intentionally take's keyboard control and mouse button control away from the player whilst being displayed. However they do not disable mouse movement or any button commands already being entered before the pop up appears, due to an oversight by Doomsday Engine's developers. This allows players to move around using the mouse, whilst these pop up's are being displayed, when they shouldn't. Still this can't really be taken advantage of since one is not going to get far with their fire, use (open door's etc), strafe (side step) etc button's disabled. ###WHY STAND ALONE?### Its stand alone, not because of heavy source modifications to Doomsday, but because it leans heavily on a small modding feature added in the 1.9 Betas of Doomsday. However the 1.9 Betas are, as of writing, in no state for running non Vanilla Doom mods on. Hence I had no choice but to back port the feature back to 1.8.6 and in the process make the mod stand alone. Which of course means the TC doesn't look quite as good as and lacks a couple of features it could have (1.8.6 is after all getting on in years now, both visually and feature wise). Once the 1.9 betas become more suitable for mods, I might release a standard Doomsday mod version of Corr7TC. ###CORR7TC SLIDE SHOW PACK### http://files.drdteam.org/index.php/files/get/QphLmKVyI7/c7tccs12.zip EDIT: 05/12/14 Crept in to this old thread to say that the above link is long dead and that the TC can now be downloaded from here: http://www.wolfensteingoodies.com/doommodsandclones/w3dindoom2/w3dindoom2.htm Included in the above optional PK3 add on for Corr7TC, are slide shows made out of Corridor7: Alien Invasion's four cut scenes: 1. Spinning Capstone Logo when one starts the game 2. Introduction 3. Disk version ending 4. CD version ending Bear in mind that these are extremely memory intensive; making a slideshow with the animation of a cut scene is, er "inappropriate" to say the least. But I decided to include them any way I could, out of completeness. Too install, place the included PK3 in "Data/JDoom/Auto" where the main Corr7TC.PK3 is. Then run Corr7TC.bat as one normally would to start Corr7TC. ###CORR7TC MP3 MUSIC REMIX PACK### http://files.drdteam.org/index.php/files/get/EvFjvQK48y/c7tcmu12.zip EDIT: 05/12/14 Crept in to this old thread to say that the above link is long dead and that the TC can now be downloaded from here: http://www.wolfensteingoodies.com/doommodsandclones/w3dindoom2/w3dindoom2.htm This optional add-on contains remixes of 11 Corr7 tracks by Alextheuser. These are proper remixes, not just the tracks with non synth samples. I've labelled it "v1.2" to remain consistent, even though in reality the add-on's, are not linked to any version of the TC. Install instructions are the same as the Slide Show add-on.
  21. Corridor 7: Alien Invasion TC

    I'm still around; thanks for posting new links. I'm also very proud that my old TC is still getting any attention. Thank you. These days. Dday has reached the point where it has the features to turn Corr7TC into a standard mod, as opposed to one that runs off a now ancient standalone version of Dday. However, Ddays various disabled features, due to the ongoing rewrite, since that time, would proceed to stop it working in modern Dday for the being. Also it turns out that what I thought was a variant of a Doom rendering hack I used extensively was actually a rendering hack specific to the rendering hack code used by Dday 1.8.x: Ddays rendering hack code has since been completely rewritten. I did actually get most of the way through a v1.3 that would have featured the demo versions unique level and the original Level29, back in the day, but I never finished it, believing the TC had been played by all those who would be interested it by that point any way and, as mentioned, it was getting on a bit by that point.
  22. New Model Pack for Doomsday 2.0

    To make it clear though; it's a new model renderer, not a completely new renderer :) An all new renderer is planned of course.
  23. To maybe be a bit rude, but I'm not convinced the yellow sky looks good in any of the screen shots posted so far, as it kind of looks a little dusk like, but the lighting on the map doesn't match it.
  24. Play multiple demos continuously

    Doomsday did offer such a feature in it's console (I think I state this almost every time a thread comes up about demo playback, as Dday's features often go unnoticed :p); I remain very surprised PRBoom+ doesn't seem to offer such a feature considering it's defacto choice for demo recording. But Dday uses a non standard demo format that was disabled in the fair past now, due to other elements of the engine being worked on. (as I imagine the feature is still there, just, well, disabled).