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ZNukem

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About ZNukem

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    The King Of Retro Games

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  1. That would be nice. It's all entirely up to them. If they want to submit this or run it by me for the project. I'd be fine with that. I can always replace it later down the line. As the project further advances.
  2. I guess If you all want, I can create an official Freedom Scoops thread on doomworld. To be honest, I am unsure how active I will be to maintain it. It's best to catch me on Discord, where I'm most active. Here's a link in case anyone is interested. This is where all of Luke Ken and Freedom Scoops projects are stage at. https://discord.gg/TSFYwTPqUk
  3. Having actual placeholders would be nice as well, as long as they are compatible with the current license. I believe it should be fine for the most part. I've been using a 16x16 question mark image as a placeholder for quite some time now. lol!
  4. Unfortunately. The textures used in Project A.W.O.L. do not share the same theme. Luke Ken 3D is more of a 90s retro futuristic genre, with vibes similar to Deus Ex and Blake Stone. Maybe some will work. Furthermore, this is not meant to be a direct clone of DN3D. Which may require others to create new textures and assets if they are interested in such a thing .This would significantly benefit the project. Just throwing it out there. : )
  5. You're right Snake Plissken PMW. Don't think they will, long as I am doing my own thing. Also just to clarify to others and give some insight, I'm not creating a direct one-to-one clone of Chex Quest. Instead, I'm aiming for something new and interesting, incorporating fresh content to keep all my ideas as original as possible. While I haven't updated the readme for Freedom Scoops to reflect the project much yet, I have a lightly detailed story doc and asset concepts that are still in progress. I'm also focused on creating mostly compatible assets that can be cross-translated for other levels, which I believe will significantly benefit the modding community by generating more user content in the long term. Hey, I even want to make it work under DOS. lol! I've been quite busy setting up Luke Ken 3D Planet Invasion to be playable game, not much done to get it there yet. I've also written a lot of lore about Luke Ken's character just show he is distant from Duke. And doing some work on my spare time. You guys are right; I should focus on one thing. But wanted to do Freedom Scoops because just wanted to. Sometimes good to take brakes in between to refresh your mind. Won't lie about LK3D, It's hard, although I wish I had more help onboard to speed this up, some of whom are busy or waiting for tool development. It's not easy, I can tell you that. Hopefully, that changes soon, but I never cancel anything or want to give up. I always have a backup plan if one doesn't work out. Fun fact: Freedom Scoops is a spin-off set within the Luke Ken universe, exploring the Freedom Scoops game that inspired Luke's journey to become a fully trained space enforcer for G.T.F. offers glimpses into what that game is like and why its poster is in LK3D. Something new to learn today, right? ;) At end of the day these projects are purely a hobby for me, something I do in my spare time without being bound by deadlines or pressure. As much as I like to explain everything thoroughly, I'll keep it brief for now. If you want to learn more about both projects, please contact me on Discord. I'm happy to chat with anyone and provide insight. Also, don't hesitate to reach out if you'd like to contribute. Thank you for taking the time to read this. I wish I were more active on Doomworld, but I'm more involved on Discord. I'm not great at writing, to be fair. I'm more of a voice chat guy, to be honest. Hey lets move forward btw, there have been recent updates to Freedom Scoops over the last few months, including a relaunch of a new repository due to bugs preventing changes and commits. As a result, the old one was archived just a few days ago. Regarding ongoing changes, I now have Freedom Scoops development builds that automatically generate updates whenever changes are made, making it easy for anyone interested to grab and play. Feel free to drop by and check out the CI builds. You can grab Freedom Scoops Development Builds here https://github.com/FreedomScoops/FreedomScoops/releases/tag/dev For Freedom Scoops Gold, the four chapters were cut back. I've decided to release only the First and Second Crunch chapter 2 and 3 as a two-part IWAD for now. I'll save the prequel (ep1) and epilogue (ep4) for another day when I return to the Gold version once everything is figured out. Additionally, there's a multiplayer IWAD as a bonus. At the end of the day, everything is a work in progress and subject to change. That's all I want others to know. Thank you for taking the time to read this, and I hope you all respect my views and wishes. Please understand that I am only responding politely. I hope I have not offended anyone by posting this response. I know that others want to see this project succeed. Anyways feel free to reach out if you want to contact me. As always stay cool.
  6. For real. By the way, this is only half the code. Once Norm is found, lets only hope he has the rest.
  7. Sorry I was away for a long while. Good news! I got hold of a former Kahn team member Kevin Bentley himself to release the source code for pcon97 aka The Player Connection 97, This is an IRC chat client, and a Game Launcher for Windows 9x that is apart of Kahn. Kevin already had release DOS version of the chat few years ago. The last person I need to speak with is Norm Bright, who has the remaining Kahn source code. However, finding him may be difficult. Because the internet can be a huge place. Let's hope I do find him and everything works out in the end. Hey wish me luck getting rest of it open sourced. Here's a link to PCON source code for those who want to check it out: PCON97 Source Code PCON DOS Source Code
  8. ZNukem

    ACE Engine v2 - DOS Doom II [vanilla++?]

    You can't go wrong with MIT or BSD licenses, they're excellent choices if you want clear credit for your project. They're also permissive for those looking to distribute game code. Hey even the Godot Engine uses the MIT license. Just passing along a suggestion to you. Whatever you're after is up to you.
  9. Now in 2022 you can still use Kahn, it has portable standalone server can be hosted by anyone really. But yeah I need to screenshot DOS version at some point. I have the program files archive on my website if anyone wants take look at them. Fun fact: Kali still work to this day! You can say it's godfather of retro online gaming at this point. ;)
  10. Yep that what I mean TheBaratusII my friend. My bad for mistyping title I went back and fixed it by the way. lol! Good thing is we got retro gaming community's make cool alternatives everyday. That is good thing. In the mid-late 90's Kahn was trying to keep up with Kali as competitor. StarGate Networks had small player base at the time. Kali was already well-established player base by that point. Kali even was the one made other game services to show like Battle.net even MSN Gaming Zone. In early 2000's Kahn owners made gaming client free of charge then the site was later redirected to Kahn Central from there be came independent community. It has deep history I will say.
  11. I am glad you remember this program. That's cool someone knows about it. Also if I recall right by reading site info, It does have support for WarCraft II: Tides of Darkness and some Blizzard games. This was before BattleNet was a thing. But yeah Blizzard later on didn't like Kahn. I don't blame them at all. The Blizzard games was later remove from Kahn support list afterwards sadly. lol!
  12. Well I loaded up 86Box to show windows version what it looks like. PCON was game launcher with IRC. Kahn Control Center where you find, add, join servers. And the box above is the server people can self host on a PC and users can join by IP to play. This server even works with DOS version too. The chance is this program can still be used. May not connect right at times it's picky I will say. But yeah it blast to the past I will say.
  13. ZNukem

    New around here? Introduce Yourself!

    Hello! I'm ZNukem some people know me as Z for short. I am retro gamer that haves that cool Duke Nukem voice Impression everyone likes hearing. Sometimes I chill back make maps and stuff once in while. I am happy to be on Doomworld thanks for having here!
  14. This my first forum post: Kahn was gaming program in 90's made by Stargate Networks It was competitor to Kali back in day and cheaper alternative. Originally was design as network program for Descent 1/2. It had port for DOS and Windows even came with server binaries for people to host there own servers even had IPX protocol same as Kali. As time went on more games was added like Duke Nukem 3D Shadow Warrior DOOM 1/2 so many others. Around early 2000's the program became Free/Freeware on Kahn Central Website with few updates and fixes. Sadly the program went forgotten around 2005 until now. I did find some files online and made package with full archive what was found. I hope this story of this cool program gets more attention then needs. Yeah that all I know about it.
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