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PraoLmao changed their profile photo
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I think it's the best looking Classic Doom game, I'm not so sure about best looking N64 game though because it has quite a lot of competition to go up against.
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So, what's the "correct" way to add custom textures to Chocolate/Vanilla Doom?
PraoLmao replied to PraoLmao's topic in Doom Editing
This is exactly what I was looking for, thank you so much! -
So, what's the "correct" way to add custom textures to Chocolate/Vanilla Doom?
PraoLmao posted a topic in Doom Editing
To give you the long and short of it, I've been trying to figure out how to properly add custom textures to Chocolate Doom because I figured it was a good habit to get into if I wanna try making custom maps, so I followed this video here, which worked out really well, except the only issue is that now my added textures are jumbled in with the vanilla textures in UDB. It's not a massive problem for me but is there a better way to add textures to avoid this issue at all? Because it'd make things more convenient for me when making the actual maps, thanks. -
This is really useful and everything, but my problem is when I try to export the image I've created as a .lmp it still just never gives me anything. This is what my screen looks like, by the way: What I've done is export the .fon2 I'm trying to edit using slade, converted that .fon2 into a .bmp with imagetools and just modified the colors. Now whenever I try to convert it back into a .lmp the font generator just never exports anything. Also just for your information, yes I did try converting the image into a .pcv using imagetools and it gave me the same result except the preview's blue now which is... something I guess.
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I've been trying to generate a font from an image with Big Head Spidey's ZDoom Font Generator but for some reason when I go to export it, it just never exports the actual file? It's really strange and frustrating, because I have no idea what I'm doing wrong. Do I need to have the input file by a specific format or something? I can't really find anything about it online either (though there was a tutorial on it I found but the site it was hosted on has long since passed away I think). Any advice would be appreciated, thanks.
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Her: You better be brutal doom in half life if you think we going out together. Me:
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Once I set my Doomguy to be yellow and set my player name to be Wario cuz I thought it was funny
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Hell yeah, pointless threads are the best ones imo
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Things about Doom you still don't understand
PraoLmao replied to Sonikkumania's topic in Doom General
Into Sandy's City does not play during a city map. That is all. -
Finally getting around to trying to complete Doom 2 for the first time, Doom 1 and 2 have been on my to-do list for a while but I decided to go for Doom 2 first just because I'm more familiar with that one. also because it has the funny skeleton dude in it
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My personal theory is that Doomguy was actually crawling throughout the entirety of Doom 1 and just gripping the floor really hard, but due to technical limitations they couldn't show that in detail
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Since this thread got sorta revived I guess, what's SC-55 Up if you don't mind me asking? I've never heard of that one before.
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It's cool to see this game still getting supported, even if it's just a small rerelease
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I am in fact very satisfied with the knowledge that Mighty Doom was a real thing and isn't just some weird fever dream I had once.
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Doom PlayStation/Doom 64 high quality sounds project
PraoLmao replied to Nathan Silver's topic in WAD Releases & Development
Thanks, man. I'm afraid this is pretty much the extent of my knowledge but if I encounter anything else, I'll be sure to let you know!