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Everything posted by wxndxx

  1. Now I'm working on the second map. The bridge was inspired by the floating cubes on Sunder's map 31. The map is about 10-20 percent complete at this point.
  2. Your ship has run aground and you have gone to the nearest island. You must find a way to get out of here and never come back. Screenshots: 10-15 mins long -complevel 9 Doom II as IWAD Difficulty settings implemented (I strongly recommend you to try HMP first) Platforming is easier on HNTR Stock Doom II textures only Transparency have to be enabled UV/HMP-max friendly Download here: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ncb Enjoy.
  3. Now available on /idgames! Link updated.
  4. Glad you like it! Thanks for testing, it helped me a lot! Yes, it requires some routing, especially on UV. I think it makes the map deeper in terms of gameplay. As for the last section, I agree that after a slaughter fight it is strange, but according to the plot, it is necessary to fight on the ship. Maybe I'm not good enough at making consistent gameplay lines, but this was my first map overall :) I definetly fix that kind of mistakes in the next project.
  5. Thank you! Glad to hear that you liked it Thanks for the demo! I definitely need to clarify in the topic for transparency to be enabled. It's okay if you use rewind.
  6. Your comeback is the best event of whole year! Btw, I have the same problem as unraveler - dsda-doom crashes at map 05. p.s. this is the first wad, where I smile like a madman while playing
  7. wxndxx

    Sunder demos [-complevel 9]

    new sunder maps will be absolutely mind blowing to see!