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Everything posted by wxndxx
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[RC5] EVITERNITY II - RC5 Released!
wxndxx replied to Dragonfly's topic in WAD Releases & Development
I'm at level 14 right now, and so far this is the best wad I've ever played. It's just incredible work -
Cool! I remember I used to hate that Slade thing too. I'll be sure to test it out. By the way, will it work with mbf21?
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[Mapping Contest] MFG38's 10th Doomworld Birthday Bash (Winners announced! See p2.)
wxndxx replied to MFG38's topic in WAD Releases & Development
Glad you liked it! Congratulations to everyone! -
Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx replied to wxndxx's topic in WAD Releases & Development
Uploaded to /idgames! Link updated -
Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx posted a topic in WAD Releases & Development
I got a little tired of making slaughter maps, so I decided to do something new. This is a boom-compatible map about 10-20 minutes long with a wide variety of combat situations. The difficulty levels are implemented, and I recommend sticking to the following table: I'm a regular player - HNTR I can UV-max Sunlust maps - HMP I hate myself - UV The number of demons on the map is always the same, the difficulty level affects the amount of health, ammo and platforms to move. Screenshots: Testing and polishing took an obscenely long time, but it was really worth it. Many thanks to the testers: ryiron, Bofu, Maribo, SeeJay, Melanchol, OldManHan, Obake-the-New, SHIFTEE_JESUS You're the best! Tested with dsda-doom and GZDoom. Jumping and crouching are not allowed. Freelook is ok. Download: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bad_dream -
Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx replied to wxndxx's topic in WAD Releases & Development
Thank you all for the awesome videos! -
Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx replied to wxndxx's topic in WAD Releases & Development
Released version 1.1. Changelog: 1. Fixed start, now SR50 will not help. 2. Fixed numerous linedef skips. 3. Visual bugs fixed. 4. Extra health before final battle (for all difficulty levels!) 5. Lowered difficulty on HNTR. 6. Visual changes. -
what are you working on? I wanna see your wads.
wxndxx replied to everennui's topic in WAD Discussion
Release! -
Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx replied to wxndxx's topic in WAD Releases & Development
@thelamp's playtrough That was cool! Thanks for giving it a second try Bugs that I noticed: 1. On Woof the music doesn't change between zones 2. Too many linedef skips 3. Texture error in the red zone -
I will play your WAD and make a video with commentary [ON HIATUS]
wxndxx replied to thelamp's topic in WAD Discussion
It's okay, you just didn't notice the plasma in the first wood room and didn't see the button locking the archvile. In fact it can be done single-segment, even on UV. Expected soon -
I will play your WAD and make a video with commentary [ON HIATUS]
wxndxx replied to thelamp's topic in WAD Discussion
have fun. -
Simultaneously editing sectors where the floor or ceiling has the same textures.
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[Mapping Contest] MFG38's 10th Doomworld Birthday Bash (Winners announced! See p2.)
wxndxx replied to MFG38's topic in WAD Releases & Development
Sent a private message, because there was not yet an official release of my map. I'll put the screenshots here. Congratulations on your anniversary! -
For fun. I like when people enjoyed what i've made. I remember I was blown away when my last map has been UV-maxed, its really hard. Then the speedrunners broke into the party and I have a TAS and a demo where demonologist just flew over a 20 minute map in 40 seconds. And to improve my english while chatting and talking with someone from the community.
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what are you working on? I wanna see your wads.
wxndxx replied to everennui's topic in WAD Discussion
I am making something non-slaughter this time -
what a skip lol
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A brutal story about a doomguy stranded in a mysterious snow world. Screenshots: 20-30 mins long -complevel 21 Doom II as IWAD Difficulty settings implemented (I strongly recommend you to try HMP first) OTEX UV/HMP-max friendly (MBF used only for killing fallen enemies) Download here: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/stranded Enjoy.
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Now available on /idgames! Link updated.
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God I love TASes, amazing run! One question: isn't it faster to take the yellow key before the imp fight? P.S. Did you use the latest version? I fixed one broken spawner, so HK doesn't stuck anymore.
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So many people have told me that this map looks like eviternity, but I've never actually played it, it's funny. I will definitely try it
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What is this screenshot about?
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A new version appears! Fixed some visual and gameplay bugs.
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That was cool af! Glad you enjoyed it!
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Thanks everyone for the amazing reviews! Let me remind that UV is really overwhelming (which is perfectly see in the thelamp's video, and I'm really impressed that he managed to finish the map without secrets), so HMP is much friendly for first-time playing
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what are you working on? I wanna see your wads.
wxndxx replied to everennui's topic in WAD Discussion
Had a lot of free time this week