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Everything posted by EClydeDeebo
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Criticism and what I would improve about Doom Eternal
EClydeDeebo replied to BetaMarine's topic in Doom Eternal
Add cheats that let 68 year old guys like me play the game. I am to slow to jump (maybe that's called platforming) What are ya gonna do though, eh? -
This level is a rework of IWFM.wad released on 2-6-16. I had the desire to spend more time on the wad. I added much and made the level more difficult on all levels esp the Ultra-Violence. I hope you play it and I hope you enjoy yourself . TGM.zip
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some work and some don't. will anyone shine some light on this? thanks
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dragging and dropping pwads on brutal doom
EClydeDeebo replied to EClydeDeebo's topic in Source Ports
scifista42, with your help I got it done Good job -
dragging and dropping pwads on brutal doom
EClydeDeebo replied to EClydeDeebo's topic in Source Ports
Good answer. Thanks. Mostly I wanted to make sure there wasn't something I was missing or I could make all pwads work by merely doing X. All the pwads I made work. Many of the master levels don't and any pwad I tried from Dr Sleep doesn't work. -
Today is the release date for the Devil's Krotch. You can download it now https://drive.google.com/file/d/0B76xkt2Ab0JKdXFIN3BuWkFmQTg/view?usp=sharing The wad will be updated as I see fit. The name will never change nor will the version number. Any changes will be cosmetic ( I hope) Despite the txt file it's in UDMF format Have Fun Stay Young
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Thanks Man. I appreciate the kind words. After I played Brutal Doom for the first time less then a month ago I thought more monsters!
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Anyone that makes a Heretic level deserves kudos. Kudos. I couldn't get out of the first room alive. I tried 5 times. I either suck or it's too hard. Keep up the good work
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I have found the video tuts helpful. I don't think though that half of a tut needs to be dedicated to building a room when that isn't the point of the tut. Also, some guys...get the marbles out of your mouth or don't drink before you tut. Thanks though to all tutors
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Done. Fixed a few things. Thanks All I can't do anymore on my own. I know it too well. So, if you dig Hexen (more Doom then pure Hexen) give it a go. Post back here if you have suggestions. I can't script so most of the script is stolen from tutorials except for some stolen from Hexen MAP04. I call it Battison Krag (Penistone Crag is from the story "Wuthering Heights") I hope it is balanced for all fighter classes but I doubt it. Right now I can't play it anymore and didn't want to leave it for later cause that may not come. Basically the theme is castle-sewage. You were sitting at the fire waiting for your gal Bronwyn to stop by and give ya a blowjob....you hear someone at the door so you go check...it ain't her https://drive.google.com/file/d/0B76xkt2Ab0JKb2hZSnlIZmpYY3M/view?usp=sharing
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Battison Krag Final Hexen Level Released
EClydeDeebo replied to EClydeDeebo's topic in WAD Releases & Development
Thank You for your kind words. As to whether I stick with it...to much to do in life to spend a lot of time mapping. Spring is coming and my chainsaw needs to get busy. I am the only person I have met that thinks it unimportant to texture theme a map. -
Battison Krag Final Hexen Level Released
EClydeDeebo replied to EClydeDeebo's topic in WAD Releases & Development
Thank You for the feedback which I appreciate very much. Heresiarch has no purpose. I put him there and left him there. My intent was for him to break out from the trees which were to be destructible and see what he does. Then I forgot about it. The bars are goofy...no doubt. Textures are not aligned. All Doom games are linear but I know what you mean. What would you suggest as an ending? I liked it. I tried the Wyvern or whatever it is called in Hexen and another boss but didn't like that. I suppose I could have gone onto another level but that made even less sense to me. What I had hoped on the ice slide was a double trouble but sliding into pots to release monsters I could not get done. Around a corner woulda been a good idea Nope no unifying theme. I won't do that. I find it really a bore to spend 20 minutes in a swamp or cave.....that was Hexen's biggest fault IMO. Easy to get lost. I like current games that actually give me guidance on where to go. Again thanks. Gives me a chance to think about what I did and see if I have improved over the last 20+ years. I have since updated the map. -
Battison Krag Final Hexen Level Released
EClydeDeebo replied to EClydeDeebo's topic in WAD Releases & Development
Pay particular attention to the nudie textures -
Sorry Man...I slipped up. It won't happen again
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I accomplished two things I was trying to get done. One is good, two is better. I got the scripted door to work and figured out what to do with an area that I needed but did not like.
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The thing is you can't. Don't take that as being negative. If you have the skill it will come out..if you don't forget about it. What I suggest is make what you can. Then make another and another and another. After you learn the editor then your mind can think about design. If you live in a house do the floor plan. Don't be afraid to copy something you like. I don't mean copy and paste. I mean copy it. It will teach you new techniques. I have seen architecture and scenarios in maps that I thought great so I tried to put those in my maps....Originality is great but...remember that joke from vaudeville? They tell it to this day and it still makes people laugh so don't worry about being original now. I have made dozens of maps and many are crap but it doesn't stop me from mapping because I like it..it's about as artistic as I get. Make some maps and release them...you may get some nasty comments but that's on them. What they are writing can be presented two ways so pay it no mind. Ask questions...there are many good helpers...and Good Luck. Be your harshest critic but don't worry about simple maps at the start..You are doing it..mapping and I hope it's fun for you
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You could put spiraling monkees typing on IBM Selectrics while on a platform in the ocean into a source port. The feature means nothing if it can't be accessed so the editor gets more credit then you are willing to give
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Thanks.
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Decades ago I got from Ziff-Davis a, what I still think a dynamite Doom wad. The text file in it asks me not to distribute it so I won't. There is a youtube video of some chick playing the level and the wad is linked there. Do a search and you will find it. Really well done...not easy
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Doom Frontend with Oblige Build integration (Win & Linux)
EClydeDeebo replied to FreaKzero's topic in Doom General
Very Cool. Thanks -
Hey Spicy, I use GZDoombuilder. I did a search and the method that I used came up on youtube. There are several video tutorials on youtube. None are great that I have watched and some of the guys go too fast and there is no verbal explanation. What it came done to was a couple points. Which way the line faced and the tag. This is the one I used https://www.youtube.com/watch?v=Ul5f6pip-AE There are terrain generators out there but for small projects this guy's method works well. Once completed the vertices can be dragged. One can also do depressions.
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WHOA Nellie ! Good Luck...That'a a tonne of script
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[ZDoom/GZDoom] Fortress of misery - Cancelled
EClydeDeebo replied to Yugiboy85's topic in WAD Releases & Development
Arched windows look nice