-
Content count
225 -
Joined
-
Last visited
About The Royal We
-
Rank
Junior Member
Recent Profile Visitors
-
-
Classic Doom - New Update on Steam
The Royal We replied to AtimZarr1's topic in Doom General Discussion
I haven't had time to play the new official version, but it seems to me that Bethesda has embraced the aspects that make Doom relevant to this day: - Functional multiplayer - A complete mess of map, mods, goodies, bugs, and experiments that only time will tell if it’s going to work out -
Box Doom - Community Project [Slots Filled]
The Royal We replied to randomsounds01's topic in Community Projects
I've followed this project from afar and I know how much work and care goes into these boxes. I'm looking forward to playing the whole thing. There are lots of nice surprises in there! Congratulations to everyone involved! Below, a photo of my cat inside a box to celebrate the event: -
Amalgoom: Mixing Doom and Doom 2 [PLAYTEATERS WANTED!!!]
The Royal We replied to DoomGappy's topic in Community Projects
@UserPlayer89 Thank you so much for your feedback! Can I send you the latest, corrected version of the map via DM to see if the problems you've encountered are still the same or if they've been changed from the shareware version? This was the last map to be made for the shareware version and it's possible that many changes have been made since then... Many thanks in advance! -
NO MORE 3D CURSED MODELS FOR DOOM
The Royal We replied to BaianãoDoido's topic in Doom General Discussion
Well done! Comments and criticisms in the video, in Portuguese: -
Amalgoom: Mixing Doom and Doom 2 [PLAYTEATERS WANTED!!!]
The Royal We replied to DoomGappy's topic in Community Projects
Talking to Sandy Petersen about this project and and have questions answered about the development of Doom was a moment I never imagined would happen this year (or in my lifetime). What a nice, sweet guy. I feel more than fortunate. -
God, why does everyone sexualize the word “cacetinho”?
-
my favorite pun? cacetinho
-
⛧SIGIL INTERMISSION SCREEN MAP v2.0⛧ (An Add-on for Sigil)
The Royal We replied to DevilMyEyes's topic in Map Releases & Development
Waiting for Romero to play see. -
What are the best lyrics you've ever heard?
The Royal We replied to AtticTelephone's topic in Everything Else
NO GOD no god PLEASE no NO NO NOOOOOOO- (now it’s playing over and over inside my head) -
What are the best lyrics you've ever heard?
The Royal We replied to AtticTelephone's topic in Everything Else
I can't answer that. My whole life flashes back in my head with a question like that. I can only share this image: -
Every MIDI I've ever made for use in Doom
The Royal We replied to tamara mochaccina's topic in Resources
How come you never told me about this topic, Tami? I'm very disappointed, my daughter. No carrots for you for a week. -
When I innocently showed my girlfriend some music from Doom and Duke Nukem 3D she said “I'd !@#%* listening to this”. I felt awkward, turned off the sound and went to feed my cats. The power of nostalgia that some MIDI brings may not carry the same weight for each person. For some, it may have no weight at all. For me, it's not a mix that fetishes me, but well... different strokes for different folks. Everyone fornicates to their heart's content.
-
Amalgoom: Mixing Doom and Doom 2 [PLAYTEATERS WANTED!!!]
The Royal We replied to DoomGappy's topic in Community Projects
Having all these magnificent artists in this project is already the best award we could ever have. And I mean that from my heart -
Amalgoom: Mixing Doom and Doom 2 [PLAYTEATERS WANTED!!!]
The Royal We replied to DoomGappy's topic in Community Projects
Hi guys! I'm very happy to announce today two great special guests who are part of the Amalgoom project. They're two people I never imagined I'd be working with, and I'm as thrilled as ever to share that they're part of this crazy journey. The first is Dial-up For Murder (@dial-up), a fabulous artist who has composed songs for projects such as Eviternity, Atonement, Sign of Torment, among many others. I've done a lot of mapping listening to his songs, and for me it's incredible to be able to say that we're going to launch a project that he is part of. Check out Dial Up's website and available albums here: https://dialupformurder.bandcamp.com/ Finally, I'm immensely honored to announce that the music for map 30 has been done by Lee Jackson (@leejacksonaudio). Yes, Lee Jackson himself. The guy. However, given the circumstances that Lee is going through, this will be the only OGG song on the project, and it's being done in partnership with the my dear friend @minimedals, member and talented composer of the Amalgoom project, who is receiving the proper guidance from our dear Lee. That being said, the music for map 30 is a remix of the songs "Facing the Spider" and "Opening to Hell" with Lee Jackson's song "Planet Forbidden" - a discarded track from Duke Nukem Forever based on the 1956 movie Forbidden Planet, the first film to have a completely electronic soundtrack, and which also served as inspiration for our map 30, “Monsters from the id”. I can already tell you that the composition is coming along beautifully and will bring Amalgoom to a fitting, beautiful close. Support the composer of our childhood soundtrack by buying his material here: https://dleejackson.lbjackson.com/music/ (Off topic, but please! Also listen to the magnificent arrangement he recently did of Anton Bruckner. Listen with the lights off, eyes closed, and the volume up: it's magnificent). We still have some amazing new announcements to make in the future, but that's it for now. We look forward to sharing what's next with you. Cheers to everyone who has been following the project. Now, the end is near!