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Rusty Drill - A Scythe Themed Community Project (Slots Filled?) New Deadline - April 1st
gabirupee replied to A2Rob's topic in WAD Releases & Development
Hey, I would like to drop my slot cause I'm busy with college and other projects. Cheers :) -
Best 2000’s fps game in terms of gameplay, story, and soundtrack
gabirupee replied to Ralseiwithagun's topic in Everything Else
No One Lives Forever 1/2 checks all the boxes imo, specifically the sequel which takes each good element of the first game and expands it even further. a shame that this duology is still so criminally underrated tho.. -
NaNoWADMo 2023 - The month-long mapping challenge!
gabirupee replied to scwiba's topic in WAD Releases & Development
sign me up! :) -
An old map set inside in a tiny little cove
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gabirupee changed their profile photo
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Rusty Drill - A Scythe Themed Community Project (Slots Filled?) New Deadline - April 1st
gabirupee replied to A2Rob's topic in WAD Releases & Development
Here's a uv-max demo: finnks02.zip Lovely groovy city-esque pop vibes, gameplay is on pair and really tasteful to execute, didn't find any bugs and stuff through I have a tiny little nitpick: I couldn't find a way of consistently beating the last fight (cacos + pain elementals) I'd appreciate it if you could tell me a viable strategy for this fight :P -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) New Deadline - April 1st
gabirupee replied to A2Rob's topic in WAD Releases & Development
here's a uv-max DEMO. charming little map I really dig this brown x orange aesthetic, couldn't find any glaring issues during my playthrough just some misalignments: -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) New Deadline - April 1st
gabirupee replied to A2Rob's topic in WAD Releases & Development
Would like to claim map 17 :) -
[SLOTS OPEN] DARKZONE: A low-lit Community Project
gabirupee replied to RiviTheWarlock's topic in WAD Releases & Development
I apologize, i've taked a break for some months and didn't realize i was participating into a on-going project. Feel free to remove my slot :P -
Comfy Maps (or, favourite maps to just exist in)
gabirupee replied to Hazel-Rah's topic in Doom General
there's something weirdly cozy and hopeful about crumpets, on the first map you're chiling on a place that resembles your own conscience then you drink the earl grey and move on, but after exploring some monolithic lost ruins you realize.. maybe mankind is behind all this? -
Wormwood IV: The Final Chapter
gabirupee replied to Grain of Salt's topic in WAD Releases & Development
I know i was entering on a danne map when i spoted these beatiful lighting gradients on Map03, hehe. Incredible!! ending to the saga love it, might be my favorite wormwood experience (: -
[/idgames] Doomed: By the Hour - A Boom megawad of maps made in an hour by finnks13 and Yumheart
gabirupee replied to finnks13's topic in WAD Releases & Development
These maps are really fun and impressive for a speedmap project, im glad i made a map for it c: -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
gabirupee replied to RastaManGames's topic in WAD Releases & Development
@RastaManGames This project highly interested me, can i join slot 26? c: -
Oh actually you are playing the original map02. The new map02 is here: I will tell maribo to update the thread.
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[/idgames] Hundreds & Thousands - 6 short Reality maps
gabirupee replied to finnks13's topic in WAD Releases & Development
Very creative map-set im in love with the gimmick,music and pallete they do stand-out a lot :). Im currently on map03 UV, but i've got some opnions for some feedback: 01: good atmosphore and map design, makes up a good start for people accomodate with the central gimmick, the ost fits really well and the combat is more oriented on set-pieces. the mancubus can stuck himself up the pillar and block the central place of the arena: 02: energetic map, texturing gave me ancient alien vibes and a good change of pace on the combat. The track of the map also cuts in half and leaves 10 seconds of silence. didn't find any bug on this one, i aprove. will give more feedback when i later on the wad, ty c: