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Combustable

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Everything posted by Combustable

  1. Well when do you think we might expect it, if you're going to make some more changes? I mean it sounds just about done and I, personally, am going to murder someone if I don't get to play this soon, I want it!
  2. Can't go wrong if you take examples from Gears of War for coop
  3. Combustable

    Prince of Tennis DOOM

    Yes, and i'm dissapointed in you
  4. Combustable

    Phocas Island 2... help i'm stuck

    Protip: Shoot the 'Freezer' until it dies. But seriously, where's this man-eating tree?
  5. Combustable

    Doom guy's catch phrases

    Think about a mickey mouse watch and the position of the hands
  6. Combustable

    Doom guy's catch phrases

    "JACK BAUER SON!"
  7. I could go find all the wads i've finished in my life, but my runs through HRlike wads do stuff to my numbers...
  8. Combustable

    another idea: drunk doom

    Well another thing, you should need to keep drinking, because if you go too long without drinking, it starts to wear off, and you start taking 'hangover damage' knocking off your health. Maybe it's a quest to find a hangover cure so you don't have to suffer when your buzz wears off.
  9. Combustable

    Why is Massmouth walking so slow?

    I imagine a few solutions. Either change back to the old version, change the scripting in massmouth to only change your speed once, or put your speed back up every map. I think you can do that from console, can't you? I don't know scripting.
  10. Combustable

    "HR"-esque Monster Mobs

    I do like HR wads with large amounts of monsters, and creativity alike. Both HR and smaller maps are perfectly enjoyable, but I love the feeling of being pushed into a corner by a neverending wave of monsters and having to dig my way out.
  11. Combustable

    The /newstuff Chronicles #278

    That explains it, thanks, and now I run off to play it immediately
  12. Combustable

    The /newstuff Chronicles #278

    You know, I want to play Mistake, but every time I do, I get the error "Script error, "ANIMDEFS" line 34: Unkown texture fan2" which bothers me. Do I need a specific build of Zdoom to use it, or what?
  13. Combustable

    Ending to the Shores Of Hell

    Do I even need to say it? IMPSE!
  14. Combustable

    DOOM movie action figures ?

    Wow, good thing this is a game from the early 90's! Sorry, couldn't help that one.
  15. Combustable

    Alpha lost soul

    That's not true, because I know i've seen lost souls accidentally attack others before while trying to get me.
  16. Combustable

    Doom monster as a pet

    Hissy, nuff said
  17. Hmm, if they are maps of one of the port developers, I guess that makes some sense, and I can forgive the low-quality. We all have our first maps.
  18. Combustable

    The Ultimate "Torment & Torture" (Update p1)

    It looks like a new TNT bit, though I might be wrong
  19. I also think that I should probably be moved up from map06, because i'm suddenly wanting to use hordes of imps, which might be too hard for being so early.
  20. Also, make the music the one from "Halo of wonders", a favorite WAD of mine, AKA: Journey to Silius level 3. Pretty good NES game, as well as the music.
  21. Combustable

    About the Archvile and Ghost Monsters

    1. No, can't happen 2. Archvile ressurecting a squished monster = ghost. Ghosts can only be hurt by splash damage. 3.The other side of the door probably isn't locked, which would allow opening without a key, and monsters could always open doors. I'm not sure how it works with locked doors.
  22. This is a really great idea. You should probably list the maps, not just the sections, in the beginning though.
  23. Map: Map06 Name: Mission IMPossible Monster: Imp Resource Code: CM (I doubt i'll be using any resources)
  24. Okay, well heres a good one for you. Why do the 'secret' levels in the Xbox Doom 3 limited edition 'Classic Doom' extra, suck so much? First, they hide these special extra levels in a place where no one would find them. Theres no switch, you're just supposed to press on a random wall in E1M1 of Doom, and a DOOR FRAME in Map02. Once you get to them, they suck majorly. The first one was made up of mostly one texture rooms, seemingly random design, with huge, boring mazes that don't really go anywhere, and misalligned textures. The second is mostly just a bunch of square rooms with a small teleporter maze-ish section, and slime for floors. People are quite easy to toss around "such and such sucks ass", but this is the first time I am completely conviced that these are BAD maps. I'd almost think they did it on purpose.
  25. Combustable

    Most Memorable Doom Experience

    When I first played HR. It was what perfected my skills until I could be considered a minor doom god. As in quite able to handle the monster hordes, but not good enough to pwn everything in my path.
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