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BonciuADV

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About BonciuADV

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  1. BonciuADV

    Doom 3 Ultimate Items AND Enemy Locations Guide

    Thank you, this is giant news, on par with the method to get 100% secrets on Industrial Zone. We can now finally get 100% items!
  2. BonciuADV

    UFC BS: Musk vs Zuckerberg

    i love you brian
  3. BonciuADV

    Most common topics in Doom General

    At least you guys get posts on your side of the forum. The Doom 3 subforum is really empty and I am envious of the new people just joining in Doom Classic and starting to integrate in the community, where veteran players can talk to them, hostile or not :) Even after the biggest resurgence in Doom 3 that happened last month, where almost every single post on r/Doom was about the game literally ONE person joined Doomworld and asked if his modern pc specs are good enough. And guess what? I loved it, even though it wasn't much I sorely missed the newb posts, new people is exactly what the community needs. So be grateful and most of all respectful to these new people that perhaps don't know much about how the forum works or if it already has asked before. Bad time to post this as the biggest legend in Doom 3 modding Brian Trepanier returned to modding, but still not that many posts about Doom 3.
  4. BonciuADV

    Another ridiculous post about the future of Doom

    I agree, idtech4 is way better than the vanilla Doom engine. Even the number is bigger!! Idtech4 is still derived from the source code of quake 1 AND it works at 120fps with only the chaingun breaking! Take that uncited source that says quake runs at 100fps in that specific resolution. Did somebody say nice shadows and lighting? Carmack's stencil shadowing is the way to go. Just ask for RTX mod and uncompressed 4k textures to @Arl or Xyzz in the idtech4 server, I am very sure you will not get death threats from the members! Quake total conversion in Doom engine? You mean Quake 4? Idtech 4 got you covered as always. I'm not high iq enough to understand your point, I haven't watched rick and morty, but I am sure Doom 3 has movement code as well. DOOM IN A QUAKE ENGINE WAS DONE LONG AGO IT'S JUST DOOM3/QUAKE 4. It should have been called qoom tho :( Shitposting and trolling aside, I LOVE the Idtech4 editor, it's so easy to use braindead people like me can write 3 pages of text while only looking at it and still not get bored, check my guide. It's better than hammer and better than any other builder out there. Fight me. Again, you say lighting I say idtech 4. VERDICT: STOP PLAYING DOOM VANILLA. STOP PLAYING QUAKE. YOU NEED IDTECH4 IN YOUR LIFE AS YOUR SAVIOUR it literally covers all your points. But nice trolling though :)
  5. BonciuADV

    DOOM 2 bug please help :(

    Have you tried turning it off and on again?
  6. BonciuADV

    Doom 3 Ultimate Items AND Enemy Locations Guide

    HORDE MODE WIP CULTIST BASE ARENA 1 Wave 1: 4 Zombies (respawn each 1-2 seconds if <2, stop if both the prowlers and doom hunter are killed) 3 Imps (1 second after the zombies spawn) 1 Doom Hunter (1 second after the imps spawn) 3 Prowlers (2 seconds after the doom hunter spawns) Wave 1 Alternative: 4 Zombies (respawn each 1-2 seconds if <2, stop if all enemies are dead) 1 Whiplash 5 Imps (5 seconds after the whiplash spawns) 1 Doom Hunter (1 second after the whiplash is killed) 2 Carcasses (3 seconds after the doom hunter spawns) Wave 2: 3 Zombies (respawn each 1-2 seconds if <3, stop if hell knights are killed) 10 Zombiemen 2 Hell Knights (1 second after 2 zombiemen are killed) 3 Imps/ 3 Gargoyles (BOUNTY, 1 second after 1 hell knight is killed) Bonus Wave: 3 Zombies (respawn each 1-2 seconds if <3, stop if all heavies/ superheavies are killed) 3 Shotgunners (1 second after the zombies spawn) 1 Arachnotron (1 second after the shotgunners spawn) 2 Cacodemons (3 seconds after the arachnotron spawns) 2 Prowlers (1 second after the cacodemons spawn) 1 Blood Maykr (1 second after 3 heavies are killed) 1 Baron (2 seconds after the blood maykr spawns) 1 Cyber Mancubus (after 1/3 health of baron is depleted) Blitz Round: 3 Hell Knights (respawn immediately when killed) Bonus Round: 1 Cursed Prowler (respawns each 2 seconds, can only respawn 2 times) CULTIST BASE ARENA 2 Wave 1: 4 Zombies (respawn each 1-2 seconds if <4, stop if the turrets and dread knight are killed) 4 Zombiemen (1 second after the zombies spawn, 0-3 delay between each spawn) 3 Turrets (0.5 seconds after the zombiemen spawn) 1 Dread Knight (1 second after the turrets spawn) Wave 2: 4 Zombies (respawn each 1-2 seconds if <4, stop if all enemies are dead) 2 Shotgunners (0.5 seconds after the zombies spawn, respawn each 2-5 seconds if <2, only respawn 2 times) 4 Pinkies (0.5 seconds after the shotgunners spawn) 3 Prowlers (BOUNTY, 0.5 seconds after 2 pinkies are killed) 2 Zombiemen (0.5 seconds after 2 pinkies are killed) 1 Buff Totem (4 seconds after bounty is ever) 1 Arachnotron (1 second after buff totem spawns) Why am I doing this? I also posted this on Reddit! I want to get this to help as many people as possible. EDIT: It got 0 upvotes ok nvm I got a downvote too :) why
  7. BonciuADV

    Doom 3 Ultimate Items AND Enemy Locations Guide

    I have to ask you, what should I do first? Except the spreadsheet, that will be done soon I swear, I realised yesterday that half the headshot data was wrong since some entities inherit others' damage scale data. It's complicated and it has to be redone. So please choose what should I focus my life on right now: - Keep adding more info to this guide and clutter it even more - Move on to Lost Mission (boring but it will be done eventually) - Move on to Quake 4 (I've made a guide like this to almost half of those levels already) - Move on to Doom Eternal (Yes, I've extracted all the encounter files. I could do a guide just like this if anyone's interested) - Research mechanics in the source code? (I don't want to terrorize the people on the idtech4 server anymore I've angered them enough) - JUST FINISH THAT SPREADSHEET ALREADY - Update the steam guide for accessibility? Maybeee...? - Make even more video walkthroughs (BMD will do those first but just saying it's an option) - Finish the long text walkthroughs on the wiki (past administration) I just want to be helpful and do something useful with my spare time.
  8. Yes. It even runs on a Voodoo 2 card from 1998. I got it to work on the first Intel Atom and even the S3 Mini with 30+ FPS. You can run it. And while you're at it, you can even install some graphic mods. H3llBarons' D3HDP is by far the best looking mod out there.
  9. BonciuADV

    Delta Touch on Android

    4
  10. BonciuADV

    Doom 3 Ultimate Items AND Enemy Locations Guide

    HECK Fang Arches: 2 Cacodemons (behind you) 2 Wraiths (one after killing each cacodemon) 1 Hell Knight (after killing the left wraith) 3 Cherubs (after killing the hell knight) 1 Rockets 1 Medkit Large (on top of bricks) 2 Artifact Charges Tick Cavern: 3 Ticks Colosium Adamantium: 3 Forgotten Ones 2 Cacodemons (after killing the forgotten ones) 6 Forgotten Ones (after killing the cacodemons, spawn after 2, 3, 4, 5, 6 and 7 seconds respectively) 1 Vulgar (after stepping in the room, set to ambush) 1 Shells Large 1 Artifact Charge Deranjatus Mintalus Spartanus Incendium: 2 Imps 2 Cherubs 2 Medkit Large 1 Ammo Belt 1 BFG Cell 1 Artifact Charge Green Island (CHECK MY CHART): 6 Imps (3 crawlers) 6 Hell Knights 6 Mancubi 3 Artifact Charges Badassflamingskull.jpg: 3 Forgotten Ones 6 Forgotten Ones (after killing the previous forgotten ones, spawn after 0, 1, 2, 3, 4 and 5 seconds respectively) 2 Medkit Large 1 Security Armor 1 Cells large 1 Rockets (behind a rock) 1 Artifact Charge Templul lui Darmoid: 2 Wraiths 1 Mancubus (after killing the right wraith) 1 BFG Cell (behind some bricks) 1 Hell Knight 1 Hell Knight 1 Rocket Box 1 Grenades (use grabber) Bionic Apocalipticus: 2 Wraiths The Chasm: 3 Cacodemons 2 Vulgars 1 Security Armor 1 Medkit Small 1 Ammo Belt 1 Artifact Charge Abato Elementus Xus: 2 Vulgars Tankinatus Nuclearus: 3 Ammo Belts 1 Rockets 2 Rocket Boxes 1 BFG Cell 3 Medkit Large 1 Security Armor 1 Medkit (far away) 4 Artifact Charges Amodo Bazuca Completa: 1 Maledict 2 Artifact Charges It's over! Ok not quite, I'm yet to finish Lost Mission. But moving at this pace will mean that in 2 weeks at most that will be done as well. I am thanking EVERYONE again, BigMacDavis included, you guys are the sole motivation since you know, I don't play the game. The spreadsheet will be done SOON, my brain just can't do this much math. I also took the liberty of naming some areas in this level with Flipestil quotes that sound fitting. So stay tuned for the next level, I will continue posting guides till the end. Have a great night everybody.
  11. BonciuADV

    Doom 3 Ultimate Items AND Enemy Locations Guide

    To commemorate the great loss of the green island area in the BFG Edition, here's a chart of it, the most convoluted and unnecessary complicated area by far: NOTICE THAT THERE IS 6 OF EVERY ENEMY AND THERE ARE 3 ENEMY TYPES. OH MY GOD DID THIS GO UNNOTICED FOR 18 YEARS? WELL PLAYED, DAVID. The arrows show who is spawned after you kill that demon. Ignore the Slipknot font please :) Expect the last level to be posted soon.
  12. BonciuADV

    Doom Sector Art Challenge

    I challenge the next person to draw the last page of Crash Course by our legend caco-bro (so this will continue to be about Doom)
  13. BonciuADV

    Doom Sector Art Challenge

    Well, id did this challenge beforehand! This is a section from Central Server Banks that looks like a 3d pizza with a very thick crust, pepperoni cacos included! Or maybe I'm just hungry...
  14. BonciuADV

    Doom 3 Ultimate Items AND Enemy Locations Guide

    DELTA LABS - UNKNOWN Teleport Station 3: 1 Zombie 1 Revenant (1 second after stepping out of the teleporter area, trigger is on the right) 2 Forgotten Ones (3 seconds after killing the revenant) 1 Forgotten One (after killing the forgotten one on your right) 1 Hell Knight (after killing the revenant) 1 Forgotten One (after killing the hell knight) 1 Ammo Belt 2 Cells Large 2 Cells Small 3 Medkit Large 1 BFG9000 1 BFG Cell 1 Rockets 1 Rocket Box 1 Shells Large 1 Shells Small 5 Artifact Charges Chamber 3 Terminal: 1 Revenant 3 Zombies 1 Rockets 1 Shells Large Security Station 3: 1 Security Armor 3 Medkit Large Chamber 3 Access: 2 Zombies Hydrogen Storage Transfer: 1 Hell Knight 2 Forgotten Ones (after killing the hell knight) 2 Forgotten Ones (2 seconds after killing the hell knight) 1 Revenant (3.5 seconds after killing the hell knight) Executive Offices: 1 Zombie 1 Revenant (after stepping out of the office) 1 Vulgar (after killing the revenant) 1 Vulgar (8 seconds after killing the revenant) 1 Cells Large 1 Ammo Belt 2 Medkit Large 1 Artifact Charge Executive Office Access: 1 BFG9000 1 Artifact Charge 4 Zombies 1 Revenant (2 seconds after killing the first 2 zombies on your right) 1 Shells Large 1 BFG Cell 2 Cells Small 1 Artifact Charge 1 Security Armor 1 Shells Large 3 Medkit Small 2 Cells Small Data Library: 6 Ticks 1 Revenant (behind you after killing the first 3 ticks) 1 Forgotten One (after entering the area where the ticks were) 2 Forgotten Ones (2 seconds after entering the area where the ticks were) 1 Vulgar (behind you after climbing down) 2 Shells Small Central Processing: 1 Hell Knight (behind you) 1 BFG Cell 2 Medkit Large 1 Artifact Charge Common Area Access: 1 Zombie Common Area: 1 Hell Knight 2 Clip Large 2 Medkit Large 1 Ammo Belt 1 Artifact Charge Research Lab Corridor: 2 Rockets 4 Armor Shards 1 Artifact Charge Specimen Research Lab: 1 Zombie (set to patrol like the guards in wolf3d) 1 Vulgar (after you pass the middle of the room) 1 Vulgar (behind you 1.2 seconds after you trigger the previous vulgar) 2 Medkit Large 3 Cells Small (locker) 1 Ammo Belt (locker) 2 Shells Small (locker) Research Control: 1 Zombie (disappears later) 1 Hell Knight (set to ambush) 1 Vulgar (behind you after killing the hell knight) 1 Vulgar (3 seconds after killing the hell knight) Stasis Chamber: 9 Ticks Lift Access Floor 1 (oh my god the flashbacks from trying to find that tentacle commando): 3 Zombies 1 Cells Small 1 Cells Large 1 Medkit Small Analysis Corridor: 1 Artifact Charge Analysis Control: 3 Zombies 1 Security Armor Research Control Corridor: 1 Vulgar Central Processing: 2 Revenants 2 Clip Large 1 Shells Large Teleporter 4 Main Chamber: 2 Medkit Large Finally, only one more level! But about the spreadsheet, I did write every value for every weapon and enemy up to the Chaingun, so only the Rocket Launcher, Plasma Rifle, Chainsaw and BFG are left. I don't know how much is it going to take but I think it's worth it. Can't wait for BigMacDavis' new series, though!
  15. BonciuADV

    Cursed Doom Images

    low effort and nsfw
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