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WNC12k

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About WNC12k

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    Green Marine

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  1. Update 1.33: - update DoomRLA Extended 1.1c compatibility patch (thanks to DRouve; need more tests); - update Corruption Cards 5.1c compatibility patch; - added Mikk's Champions compatibility patch (fixed minor bug). Hotfix #1: Update DoomRL Arsenal Extended 1.1c compatibility: - added Trespasser's scan item perk in DoomRPG crates system; - added new items in shop/locker (some items can only be found on maps, but you can now sell/save them); - fix: now cursed dagger takes away health up to 10 according to the description. Hotfix #2: Update DoomRL Arsenal Extended 1.1c compatibility: - added Mod Extraxtor in Outpost (need Rank is 6). Hotfix #3: - now character save function can save "Map Level" and "Danger Level" (need new game, old characters will not load); - increased experience for clearing maps and for hacking Crates. Hotfix #4: DoomRLA Extended compatibility: - fixed a bug when weapon modifications were lost after using the "Save Character" function; - the new HUD elements are now tied to the DRPG-DRLA HUD (for Bunker and Tresspasser). Phase Sisters: - fixed bug when sister's HP was not counted correctly after swap; - now the sisters have split EP values; - sisters now restore HP/EP together when they level up or interact with restoring elements in Outpost; - now saves both sisters' inventory when using the "character save" function; - fixed a bug where it was impossible to restore armor in Outpost. Hotfix #5: DoomRLA Extended compatibility: - fix: new interface elements did not disappear when opening the DoomRPG Menu (for Sarge, Trespasser, Bunker). Warning: do not install this update if you do not want to start a new game. The last buld can be downloading from the link in the top thread.
  2. Update 1.32b: - Rampancy 2.0 compatibility (thanks to YuNoGuy123); - correcting AUG descriptions (thanks to Wickez); - added DoomRPG Launcher v.1.3.2.2 in build (thanks to Forevener). Hotfix #1: - Fix: Shield bugging out when swapping with Phase Sisters (thanks to YuNoGuy123). Hotfix #2: - added requirement of additional items to enhanced the battery (augmentation); - minor grammatical corrections (thanks to Wickez). The last buld can be downloading from the link in the top thread.
  3. Update 1.32a: - added Corruption Cards 5.0 compatibility; - minor fixes. The last buld can be downloading from the link in the top thread.
  4. Update 1.32: - added Corruption Cards 4.6c compatibility; - fixed "...MonsterDeath script terminated" error in multiplayer; - minor fixes. The last buld can be downloading from the link in the top thread.
  5. Update 1.31h: - fix: "Starting map does not work." #400. This option now adds a start map to the teleporter when needed. For example, when you use Lexicon and/or Obsidian, you can add MAP01 to the teleporter and use that; - fix: "runaway script, drpgweaponspawner terminated" could appear in the late stages of the game; - minor balance changes. The last buld can be downloading from the link in the top thread.
  6. Update 1.31g: DoomRL Arsenal compatibility changes: - restored the function by which on the maps where appeared a unique or similar items - appears hinting to this message on the left to the top of the screen (pay attention to this to find something special); - now each found unique or similar item increases the Danger Level (as in the original). Danger Level can be seen in the DoomRPG menu on the maps; - Unique and Exotic weapons rearranged by priority of appearance/dropout; - some recipes for crafting weapons through Dissasembling Device have been changed; - fix: display HUD icons for Hellsing ARMS Casull and Anti Freak Jackal when taken together; - fix: megasphere now gives double the player's health (previously it was at 200 HP); - fix: megasphere now gives energy points. DoomRPG fixes: - changed the Natural Stats Leveling coefficient formula for monsters. Now monsters don't have to become infinitely stronger over time; - increased the chance of dropping Vials from monsters with auras; - crates system balance tweaks; - fix: the "WRP30-LITE" energy shield accessory now works as described; - fix: display the time of use of Regen Spheres in the DoomRPG menu; - fix: "using compendium and wadsmoosh together breaks level transitions for doom 1 levels". For details, click here. Hotfix (15.03.2023): - more variation and less repetition of items in Crates. Hotfix (16.03.203): - adapting the new item spawn and crates system for multiplayer; - some fixes to the logic of crates system; - fix: now Last Soul received from Pain Elemental Summoned, as well as corpses revived by Archvile Summoned - can also teleport to the player; - fix: corrected colors of the Uncommon and Superior crates names; - fix: "Multiplayer game: sell/store items when interacting with Mission BBS and Assembling machine with Pandemonia". For details, click here. Hotfix (17.03.2023): - rewritten code for AUG Summon. Now it works steadily for all player's summons and subsummons monsters (with some exceptions); - redesigned Archvile Summoned resurrection - now all resurrected monsters become Player's Summon and get bonuses from AUG Summon. All player's summon skills now also work for resurrected monsters. Since they are part of the Summons pool - there can also be a limited number of 10 monsters; - now need a certain amount of Demon Artifacts to learn demon summoning skills; - other minor fixes. The last buld can be downloading from the link in the top thread.
  7. Update 1.31f: - DoomRL Arsenal compat: changed formulas for dropping for armor/weapons DRLA Arsenal. Now there is a more pronounced difference in chances between gradations (Exotic > Superior > Unique > Demonic > Legendary). The cases when find several unique items in a row or vice versa - get a succession of standard items - are minimized. But it also depends on luck and map level (depending on your settings); - DoomRL Arsenal Extended compat: the Nomad class can now carry all DoomRPG items between levels of the following types: Powerups/Stims/Augs/Turrets. The concept of the Nomad class remains intact, he still throws out weapons/armor/modpacks (except for the best pistol and demonic artifact); - changed recipes for assembling Exotic/Unique armor (armor that can break is now cheaper to assemble); - the Regeneration Sphere formula has been changed. Now this sphere is more useful in the early stages of the game, and is not imbalanced in the later stage; - Time Freeze Sphere now works for 15 seconds (instead of 10). The cost of the sphere in the store is equivalent to the cost of Vial Chrono; - now regeneration and freezing time spheres can appear on maps instead of other spheres (not much chance); - money drop is reduced. Update 1.31f Hot fix #1 (13.03.2023): - fix "Can't pick up some rocket boxes". For details, click here; - minor balance chages. The last buld can be downloading from the link in the top thread.
  8. Update 1.31e: - DRLA Extended compat: now can banish Familiars with the Unsummon skill (use overdrive for this). For those who do not know how to use overdrive: Press the run button + the button to use the skill; - fix "Legendoom Lite health pickups not working". For details, click here; - now to disassemble the item you have to pay some credits (for the balance); - changed the formula for calculating ammo capacity when "Natural Stats Leveling" is enabled. Now the player with this setting will not have double ammo capacity advantage; - changed the formula for gaining experience for Capacity stat when "Natural Stats Leveling" is enabled. Now experience is gained if a character carries three or more items; - reduced inventory capacity for use items. 6 at start, and 1 for every 5th level of Capacity (or for every 8th if "Natural Stats Leveling" enabled). Warning: once you banish Familiars, you will not be able to bring them back. You will have to find new ones (or find them again). The last buld can be downloading from the link in the top thread.
  9. Update 1.31d: Fixed crashes when playing with the mod Corruption Cards 4.5a, in cases of Map Events: - Megaboss; - One-Monster; - Feeding Frenzy; - Overmind. For details, click here. The last buld can be downloading from the link in the top thread.
  10. Update 1.31c: - added Corruption Cards 4.4 compatibility. The last buld can be downloading from the link in the top thread.
  11. Update 1.31b: - added GZDoom 4.10.0 compatibility in build; - minor turret's balance changes; - minor enemy monsters AI changes (for cases where there are turret or summons). The last buld can be downloading from the link in the top thread.
  12. Update 1.31a: Turret's balance changes: - turret armor can now be upgraded to level 20 (melee, bullet, fire, plasma); - turret weapon can now be upgraded to level 20 (rocket, plasma,railgun); - now you need 25 cells instead of 50 cells to charge the turret's railgun; - slightly increased time before CoolDown turret activation (when upgrading "Rate of Fire"). The last buld can be downloading from the link in the top thread.
  13. Update 1.31: - added DRLA Extended 1.0 beta compatibility; - added Colourful Hell v0.99a compatibility; - added Dehacked Attack v4.0 compatibility. The last buld can be downloading from the link in the top thread.
  14. Update 1.30h: - balance changes: on highly populated maps now reduced drop from monsters and bosses (for maps with more than 250 monsters and 4 bosses). The last buld can be downloading from the link in the top thread.
  15. Update 1.30g: - added Arena Transport; - added new arena map (thanks to Demiosis); - Increased starting cap for Rocket Ammo; - Increased Rocket Ammo capacity for Demolitionist; - minor bugs fixes. The last buld can be downloading from the link in the top thread.
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