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SN-42

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  1. Unfortunately, I don't have any plans to separate the weapons/entities in the near future. You could look at the PK3 and reverse engineer it yourself if you have the ability, but for now, I'm focusing purely on updating MOTHERLOAD as a standalone TC. Maybe once literally everything is said and done with this thing, but no promises on that. That said, one of the inspirations behind this TC was Captain Fisticuffs' PSI Weapons mod. It's not the exact same as the weapons used in this mod, but they should give you a little taste of PSI abilities in other DOOM mods. Thank you for playing MOTHERLOAD, though - I'm glad to see you're enjoying the abilities enough to want to use them elsewhere!
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  3. Hey, everyone! Progress on 0.3.0 is going steady, and I wanted to drop a patch to complete a few things that weren't quite finished and to make the wait a bit better. Here's some of what you can find with this quick update! This update, "0.2.1 - Welcome to Yado Hotel", is mostly bug fixes with some extra things patched in, including some quality-of-life changes and some nice new content. New Hub Shop: Yado Hotel As the update name implies, one thing that's been introduced is the Yado Hotel, which serves as a nice little rest stop for your adventures. Heal yourself up for a small fee, or spend a bit more for the full Deluxe Room treatment. And if you're a big spender, make sure you save up for their luxury room! It seems like Alec has also moved into the hotel, but he's still getting set up with his wares... New Hub Location: Thunder House & South Tazmily Village The repairs to the Tazmily Village's landmark location have finally been made - say hello to the Thunder House! This place is a tourist trap whose main attraction is that it keeps getting struck by lightning for no apparent reason whatsoever (maybe if the house's owner bought a Happy Box, it'd stop). You, as the player, can stop by to check up on a few things, including some of the trophies and treasures of your various adventures across the Nowhere Islands. The Jukebox (which was originally placed in Thomas' Bazaar) has also been moved here, so if you want a change of tune, come on down! New Pickups: Favorite Food "What's your favorite food?" A staple question of the Mother series, one of the first prompts you are asked to give an answer to, now has a place in MOTHERLOAD. Although not as flexible as the games, where you can type a response, choose between 11 homemade options with unique sprites that will surely bring back memories of your mom's home cooking. Although you won't see these too often, picking one up will surely give you a nice boost in vitality. Quality of Life: "Go to Hub" and more advanced CVAR Progress Tracking "Hey, I really wished that if a new update launched it didn't mess up my old save file. Now I gotta' go all the way through Chapter 1 again to get to the hub." Good news, now you can go to Tazmily Village from the level select if you've beaten Chapter 1. Alongside this are some other quality of life changes regarding CVARs, including: Entering a level after using this function now allows you to start with any abilities you've obtained from your past adventures, including special secret route abilities and Rope Snake. (Inventory Items - do not apply, sadly) DP amount will be saved any time you finish a playable level, and entering Tazmily from the "Go to Hub" function will now transfer DP to this new save. Along with DP, bonus level tickets and other CVAR-based progress markers will transfer as long as they are not cleared. A setting is available in options to erase all CVAR progress from starting a new game through going to the tutorial or starting Chapter 1, if enabled (although it's disabled by default, so don't worry if you forget!). Quality of Life: Changeable Difficulty from Chapter Select (and an achievement to go with it) "I'm stuck in a difficulty I cannot handle, and I can't change it without starting a new save file. If only there was a way to change my difficulty from a level select- Oh you did that, didn't you." Enough with that joke. In all seriousness, you can now change your difficulty from the chapter select. If you want to play something that is much more appropriate for your pace, you can now either increase or decrease the difficulty by setting up a new default. You can even take the opportunity to try "Phantasmagoric" difficulty! Will you be able to take on the challenge of finishing a level as a one-hit-point wonder? Remember that DP drops for enemies scales based on difficulty, so going for harder difficulties yield greater rewards. ... And a bunch of other bug fixes and details fixes. Along with these changes, I also fixed a few bugs and errors that I missed during development. Along with this, I added one secret achievement to look for with the new hub expansions, so look for that while you can. Updates to Version 0.3.0: Now, let's talk about what's coming up: Version 0.3.0 will introduce the Ally system, which I did tease a few months back with the Boney gif. Three unique allies, Duster, Boney and Kumatora, will be introduced at with this update, with more allies to be added (and unlocked) in the future. For the most part, this still needs some work done but I promise they will be introduced for the next major update. Chapter 3: Snowcap Mountain and Thunder Tower will be the main focus of Version 0.3.0, introducing new enemies and locations to explore in the Nowhere Islands. Crawl through the Mole Cricket Hole and climb up the Snowcap Mountain to find the third Needle! Can you find it before the mysterious Masked Man does? A Bonus Level to correlate with Chapter 2 will be released either during the initial Version 0.3.0 release or a later 0.3.1 release. I'm hoping to mix things up with this bonus level, not just going for a "Legacy Chapter 2" with this because that wouldn't make sense. More items, abilities, and other goodies will be introduced alongside this release. I hope you can wait just a little bit longer - 0.3.0 shouldn't take as long to release as 0.2.0 did, and I hope these small additions will make the wait just a bit more bearable. I hope you enjoy what I was able to produce for this update! Enjoy MOTHERLOAD and Tonda Gossa! Download Version 0.2.1 here or in the initial forum post.
  4. Ladies, Gentlemen, and Gamers... The first major update to MOTHERLOAD is here at last! After eight months, I've finally managed to complete MOTHERLOAD version 0.2.0! Every single note and bullet point on my list has been checked, double-checked, triple-checked, and every one of those double- and triple-checks have been themselves double- and triple-checked to make sure I had fit absolutely everything I wanted into this update. If you compare the 0.1.1 version released back in May to this new version, it has been almost completely rebuilt from the ground up. So many new additions, stating every individual change would take up a massive chunk of this post's space. So, I'll just post the big ones here - if you want to know the specific changes, there will be a patch note text inside the Dropbox. Ground-up rebuild of the original MOTHERLOAD Code... I mentioned in the initial post that one goal of mine was... Huh, that was quick. Just kidding, most of the time spent on this update was converting the entire code of Motherload's decorate actors and updating them with various new nooks and crannies offered with ZScript. Not only does this provide brand new opportunities for future updates, but it allows me to improve upon the current base of MOTHERLOAD's roster. This change improves many aspects of the game, including fixing things which I noticed players struggling with as they tested the game, as well as making aspects of this update actually possible. Tazmily Village has been added as a Hub Level! After completing Chapter 1, you will gain access to Tazmily Village, your hometown. Buy gear, talk to townsfolk, and make preparations for the next part of your adventure! Chapter 1: Chimera Testing Labs has been rebuilt from the ground up! The original version of the level has been completely recreated, with updated aesthetics, improved gameplay, neater sections, and a much better experience overall. As for the old version of Chapter 1, it has been turned into a bonus level, and access to it can be purchased within Tazmily Village. Speaking of purchasing... New Mechanic: DP DP, or "Dragon Points", are the currency of the Nowhere Islands. Defeating enemies will give you DP, which you can then spend at Tazmily Village to give you advantages when heading into levels! New Mechanic: Status Effects Yeah, these were technically in the older versions, but they have been reworked to be far more integral to the gameplay, including giving your basic combat abilities access to their own status effects! New Mechanic: Achievements By using the included side mod, you can earn in-game achievements for completing milestones, like beating levels or defeating certain numbers of enemies! Credits to m8f for his "Stupid Achievements" base. New Enemies and Items Four new enemies, plus several new inventory items, are now in the game for your gameplay pleasure, including Chapter 1's newest Boss enemy, the Almost-Mecha Lion! Rebalanced Enemies and Gameplay Enemies are not only far easier to manage now, but various gameplay changes have been made to make the combat loop feel as smooth as possible; from Super-Effective noises to a reworked PK Magnet, from the Armor system being modified to Ness gaining a completely new move, combat is much more manageable now while still maintaining a high skill ceiling! And plenty more! (Read the Patch Notes!) Thank you to everyone who played MOTHERLOAD versions 0.1.0 and 0.1.1, and to those who submitted feedback and pointed out issues. I have done my best to take all those opinions into account and create a much more enjoyable experience for all players involved. Click on me for a link to the most recent .zip file on Dropbox, which contains games, patch notes, and readme. (Please read the readme for info on loading either MOTHERLOAD or the achievement file.) Work on version 0.3.0 will begin soon. For now, thank you for following this project. Enjoy MOTHERLOAD!
  5. Hey, y'all! Apologies for the lack of updates or notes on this project, but I figured I'd just give a quick progress report on MOTHERLOAD. For starters, yes, MOTHERLOAD is still a thing - it's not dead. I've made a lot of progress with all the edits to the game's internal mechanics. If you frequent Civvie11's public Discord server, I actually frequently post updates there. Between May and September, I took up the task of converting the game from a .WAD to a more organized .PK3, while also taking the opportunity to learn ZScript. Not only did this solve a lot of issues with the game's balancing, but it's starting to get closer and closer to becoming a full-fledged TC using the DOOM engine. ZScript only helps to push things further and allows me to add more complex designs in future additions. One drawback I had working on the original MOTHERLOAD.WAD was that it was excruciating how limited it was working with Decorate. There was also a general balancing issue where attacks never gave feedback - you had no idea if attacks were effective or even working without large amounts of trial and error. I've been working hard to fix the balance with enemies and getting stuff to feel less "tanky". I've also been adding more items which use ZScript instead of Decorate. This has allowed me to add new stuff like the Enemy Bufferizer, which not only makes the enemy stronger and bigger, but also links into the new currency system and the brand new Hub level. If you want to see how that looks, here's a link to a short teaser video One more proof of concept I've been testing - I wanted to keep this a little more hidden, but I'm very proud of the progress I've made with this and I kinda want to show off - is a Partner system, where you can recruit allies that have unique abilities. The one I'm showing off is Boney, Lucas's faithful canine companion. He'll follow you around and look for loot and reveal secrets. Unfortunately, he's not quite ready, nor is the Partner system - like I said, proof of concept. Fortunately, now that I got a base ready, Boney and two other Allies, Duster and Kumatora, will be added to the game at a later update - hopefully as early as 0.3.0. ...alright, elephant in the room. So, long story short, Summer ended up being a lot busier than I could have ever imagined. That part is not done yet. I am aware, though, that it needs to get done, and it is currently next on my list of things to do. However, the Chapter 1 Remake is actually the last thing I need to do before releasing the next update. Once it gets done and tested, I'll be dropping version 0.2.0 pk3 right here. I'll be starting work on it very soon. If you want to see a lot of the new changes in action, though, I want to share one last thing. Going back to the roots of MOTHERLOAD as a project intended for a contest, I'm happy to announce that Br0leg will be playing the most recent version of MOTHERLOAD for his DOOM Modding Contest. I want to invite all of you to watch his livestream today (10/15, in like 20 minutes at the time of this post), as not only are there plenty of awesome mods and modders about to be showcased, but you get to see all the changes and improvements, both little and big, that I made to MOTHERLOAD. So, to summarize: The conversion to .pk3: complete The balancing overhaul: complete Chapter 1 Remake: starting soon I'm proud of the progress I've made in these past few months. If you've been following this game on here, on Civcord, or on Br0legcord, and you're waiting for a new patch, I hope you can wait just a little longer. I promise it will be worth it.
  6. Sorry for the delay with this first patch! College is over for the semester, and I can finally start working on updates! I'll start with a few requested patches, mostly quality-of-life improvements, bugfixes, and balance patches, especially revolving around Chapter 1. Patch Notes: With those patches done, I can begin work on the next major update. The first thing to do is begin work on the total conversion of the wad to PK3 format! PK3 will allow me to add a lot of extra things to move this from "DOOM clone" to an original game. By doing this now, I'll have less work to do later on when it comes to working on other levels with this format - I'd rather fix two levels right away rather than push this task off and have to update three or more levels. I'll also be completely rebuilding Chapter 1 from the ground up! In its current state, Chapter 1 is a relic of the past - it almost completely uses stock DOOM textures and there's a few poor design choices, but in general, I like what I did with it. With the rebuilt Chapter 1, I'll be fixing the poorly built areas, improving the combat-centric zones, adjusting puzzles, and using completely original textures just like Chapter 2. Finally, there will be a general enemy overhaul with the next major update. One of the major issues people have said were that enemies overall felt a bit too tanky and the player's hits didn't feel responsive enough. With this overhaul, I'll be reworking health pools and adjusting resistances and pain rates to make combat feel smoother, like you're actually going on a one-man army spree against the Pigmask Army. I should have a lot more time to work on this now that it's summer, but I'm a stickler for quality. I hope you can hold out for a little bit as I work on this first big update. In the meantime, why don't you look around for the secret bosses I have hidden throughout both currently-released chapters? Those are some creations I had a lot of fun working on. Update 0.1.1 Linked Here
  7. Ayyy, glad you could make a few comments about this. Watching your video at the moment to see how others play the game. One thing I noticed from the video is some of the context around EarthBound/Mother 3 sort of confused you, but a lot of these references are Mother 3 compared to EarthBound. Enemies such as the Pigmasks and the Chimeras are from Mother 3, EarthBound has a few bits of representation in it as well but the WAD focuses on Mother 3. I'll respond to some of the comments in here, but be happy to know that some of the stuff you noted in both this and the video I'll balance out later (especially fixes to cutscenes):
  8. Happy 16th Anniversary, Mother 3! To celebrate the occasion, I have created a mod for DOOM 2 that turns the base game into what can only be described as an "Earthbound-inspired indie FPS". Introducing MOTHERLOAD, a Total Conversion of DOOM 2 taking aspects from the Mother/Earthbound series of games. What's in the PK3? Two massive levels, hub world, bonus level, plus optional tutorial (with even more on the way!) Two player classes to try the game with - Lucas and Ness! Custom-made PSI abilities with different attributes depending on your class! A massive number of enemies to battle against - from stinky ghosts to piggy guys to cosmic menaces to animalistic abominations! An inventory system! Bombs, buffing sprays, and bananas are just a few of the extra weapons you can use! Jumping, looking, and all that fancy stuff for those who love modern source ports! Six custom difficulties! UDMF Map Format (I am legally required to mention this, according to my lawyers) Alternate routes in each level with secret encounters! Screenshots What's Required to Play? + Additional Notes GZDoom Ver. 4.8.0+ Doom 2 IWAD (place it in the same folder as your launcher) This mapset/mod is not designed for pistol starting Credits provided in the .ZIP Questions with Answers EDIT: 2/26/2023 - Updated link to Version 0.2.1, adding archived versions in a spoiler tag. Link to PK3 (DROPBOX .ZIP LINK, CONTAINS WAD + LEVEL INFO) Previous Versions:
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