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Sandy

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  1. After my last Wad, I took on what I could and made this. Subearth is a three map wad (Map01 to Map03) taking place underground on the edge of hell. I spent most of this seeing what visual tricks I can do with the stock doom 2 engine. The wad was tested using GZDoom and Crispy doom, but any limit removing port should work. Here is the Idgames link: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/subearth
  2. Sandy

    Living Flesh, a short 12 map Wad

    Just spent some time editing this wad, were you playing on HMP by any chance? I just realized that a bunch of the weapons throughout the wad were marked as hard only. At any rate, certainly not through fixing the problems in this wad. (starting to regret uploading it so early, I guess.)
  3. Sandy

    Living Flesh, a short 12 map Wad

    Thanks for the comment, Alaxzandarz, and thanks for letting me know how I can improve this wad and my future doom levels. I could ramble on and on complaining about the problems you listed, (a very tempting option, I'm sure you understand,) but that wouldn't be very constructive, as they are all completely true. The lack of detail problem especially was one that I noticed, and I have come to hate the textures ROCK5 and BIGBRIK2 because of how much I've overused them in these maps. I intend to work on these problems for future maps, but for now, if you care to give this one another chance, I have worked out some of these problems on certain levels, but more importantly I have added levels that I hope are more representative of my level of quality going forward. I plan to continue refining these levels (and possibly replacing Map 06, because it is just bad) before moving on to other things, but thanks again for your comment. If you choose, this is a google drive link containing the updated file: https://drive.google.com/file/d/1uZWZeVURCHcNS5JnWq7HUV4tFhaJp9FP/view?usp=sharing
  4. Living Flesh is a twelve level map-pack for doom 2. (start: Map01, end: Map12) I built it in Doom Builder 2 using vanilla doom 2 assets and scripting, and it was tested in GZDoom. The maps are mostly short and open with a couple exceptions. The Wad starts in city streets and visits on the face of the moon. I wouldn't call it impressive, but I think it's quite fun. one final note, the moon levels are semi-reliant on no vertical mouselook. Don't worry, no other levels will make you wish you kept it on. If you feel like downloading, here's the link: Idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/living Moddb: https://www.moddb.com/games/doom-ii/addons/overrun-11 I have received criticism on this wad in it's previous state, I have taken as much of it as I can into account, and one name-change, four new levels, one cut level, and plenty of minor updates later, I re-uploaded to Idgames and to Moddb a final version. I was glad to make this and improve my mapping ability. I'm just going to move on now and hopefully create an excellent second wad.
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