-
Content count
23 -
Joined
-
Last visited
About Rancid Sam
-
Rank
Bad Person
Recent Profile Visitors
-
I, as an outside observer, am seeing nothing but unsubstantiated claims and rude language from you. I don't know anything about whatever Twitch streams or Discord servers you may think are common knowledge, but it sounds like you took the name from an album you liked, and maybe somebody else did? Whatever dude, call yours Stankonia too and let the best WAD win.
-
128 Linedefs, 64 Things - A Community Project [1.3.1, BABY!]
Rancid Sam replied to Frost-Core's topic in WADs & Mods
Yeah, if it's a matter of width, "Stay, Aniki!!" instead of "Stay With Us", for sure. -
128 Linedefs, 64 Things - A Community Project [1.3.1, BABY!]
Rancid Sam replied to Frost-Core's topic in WADs & Mods
I'll pickup a slot, too, if someone drops-out or the deadline passes with vacancies. -
[Idgames] 400 Minutes of /vr/ - A complevel 9 Doom 2 megawad [UMAPINFO]
Rancid Sam replied to MacGuffin's topic in WADs & Mods
I laff errytime. -
[Idgames] 400 Minutes of /vr/ - A complevel 9 Doom 2 megawad [UMAPINFO]
Rancid Sam replied to MacGuffin's topic in WADs & Mods
Thanks for having me on the show, Mac. It's an honor, truly. -
128 Linedefs, 64 Things - A Community Project [1.3.1, BABY!]
Rancid Sam replied to Frost-Core's topic in WADs & Mods
In your defense, I still laugh thinking about the "adoption papers" part. Also I'm gonna' defend "Untitled1", because if it represents your feelings and intentions with your map, then I say it's perfectly a-pro-pro. For example, see "Song 2" by Blur—literally the ONLY song by Blur I can name. (Update: I looked up the album, and that's the only song even named that way lmaooo THEY DIDN'T EVEN MAKE A "SONG 1".) (Update II: I was wrong about "Song 1".) -
128 Linedefs, 64 Things - A Community Project [1.3.1, BABY!]
Rancid Sam replied to Frost-Core's topic in WADs & Mods
With the tightness of some of the maps, and the wildly different styles, it feels like Doomguy is going through a claustrophobic fever dream. Something light-hearted like that would probably suffice as a loose narrative. -
Oh shit, a fellow Hoosier. You got any sugar cream pie, I haven't been by an Amish store in a hot minute.
-
128 Linedefs, 64 Things - A Community Project [1.3.1, BABY!]
Rancid Sam replied to Frost-Core's topic in WADs & Mods
Bruh fukken same. (Ty for the comments too, it's good to see a solid wall of feedback—fr fr no cap.) -
Square Enix Sells Three Development Studios and a Bunch of IPs to Embracer Group for $300 million to Invest in NFTs
Rancid Sam replied to Skeletonpatch's topic in Everything Else
Holy fucking shit if they sold Brave Fencer Musashi out from under me when I've been trying to buy it from them for YEARS I am going to be PISSED. I offered them like 3 bucks, that's more than that series has been worth for over a decade. -
128 Linedefs, 64 Things - A Community Project [1.3.1, BABY!]
Rancid Sam replied to Frost-Core's topic in WADs & Mods
Thank you for considering my feedback! (I hope I wasn't too pushy or naggy about it; if so, I apologize.) Exit door worked this time. However, I did notice that these Imps are trapped/disabled: I'm assuming they're overlapping the edge of that block. I would suggest widening it a bit, or moving them closer to the wall (but not overlapping it either ofc.) Also, this time, the Cacos killed me once. ;] GGWP -
128 Linedefs, 64 Things - A Community Project [1.3.1, BABY!]
Rancid Sam replied to Frost-Core's topic in WADs & Mods
I have to immediately request that you remove the "MIDSPACE" texture from this doorway Because my stupid ass was dildo'ing around for way too long trying to figure-out how to get in there. Also, on the other end, I couldn't get into the Exit Room to hit the Exit Switch; it was too small, and I could only open/close the exit door repeatedly (but I could still use the secret exit. Also the normal exit switch texture is misaligned.) All of this was on Crispy Doom 5.11.1. Other than that, I thought it was short and sweet. Nothing much of note, but cute theme; I always love outdoors-y maps, and you gave plenty of room to maneuver in the main arena (which is good because of Cacos' movement blocking.) Your download link returns to this thread lmao, you may have forgotten to paste the URL. -
128 Linedefs, 64 Things - A Community Project [1.3.1, BABY!]
Rancid Sam replied to Frost-Core's topic in WADs & Mods
For being named "With All Disrespect", this may have been the most respectful micro-slaughter map I've played. Had a lot of fun; not over-tuned or anything, and has an interesting "cheese trap" before the 3rd wave (I tried staying on the platform from the 2nd wave after triggering the 3rd, and failed miserably lmao.) I played the v3, so I'm guessing your balance changes helped, as I tend to have trouble with slaughter maps in general. However, I'd say between yours and @Arsinikk's, the maps' respective difficulties are well-balanced against each other (especially given their ordering.) I had a ton of fun with this one. It got a little frustrating with the ammo scarcity, but I had to Mike Tyson a Baron for the first time (and probably last at low complevels JFC I hate the blockmap so GD much sometimes) so that was tight. Highlight for me, as usual, was ambushing an Archvile and Plasma Funning him into paste. Excellent track selection too—luvs me Chrono Cross, simple as. Also enjoyed the more exploratory feeling of your map; I was pleasantly surprised by how much I was pleasantly surprised! IMO, these are both excellent additions to the community project! Thank you both so much for your contributions! -
Holy shit I'm crying laughing
-
Escape from the Yawning Ravine (Single Doom II Map)
Rancid Sam replied to Rancid Sam's topic in WADs & Mods
Sorry, as Keyhosrau said, there's a "shoot the switch" section that would be trivialized by mouselook. However, if it's more fun for you, I would encourage that you manually enable Mouse Look in your port of choice's settings (if possible), as this may help with combat in some of the more vertical areas as well. Thank you.