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Everything posted by besus
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MeWo - Happy Birthday Meowgi! (Now on idgames!)
besus replied to Phoenyx's topic in Map Releases & Development
first -
What were your very first mapping attempts like?
besus replied to Li'l devil's topic in WAD Discussion
Found test1.wad from 2022, originally was 4 cybers in a square room with SSG for practicing dodging which I had fun with. Apparently I modified it a month or so later apparently so it's two rooms now. is -
first edit: oh thanks doomworld for posting this twice
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Congestion: 64 MAP04 UV Speed TAS in 0.89 6404x-089.zip No idea how to get 0.86 with the use on the first tic like in 4shock's d2all TAS, if anyone knows, is this a movie thing only?
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Not Even Remotely Fair - 32 Maps for DOOM II - Nightmare Difficulty Only - All Original Soundtrack [idgames]
besus replied to Peter's topic in Community Projects
Nice, congrats on release. I might do some demos on some of these maps. Are you absolutely sure that these will be the final idgames version? (I can't risk desyncs from future bugfixes/idgames updates) -
Italy Doom [Italo-Doom Collaborative Segmented Runs]
besus replied to mhrz's topic in Speed Demo Submissions
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Pacifist Paradise Secret Santa, a Boom-compatible "not-so-Christmas" Christmas wad - Now on idgames!
besus replied to Meowgi's topic in Community Projects
pls play this its not a meme -
nice this is an awesome guide i love it thanks cant wait to see more arcane tasing knowledge from either you or matt
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Post clips of yourself BFG tracer stacking
besus replied to baja blast rd.'s topic in Doom General Discussion
dogshit5 max (yt broke the video at the end thanks) not sure where else did inferno publish this but i found it in brendondles discord server, very fun map -
4Kvo MAP10 UV Speed in 2:24.06 4kvo10-224.zip
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4Kvo MAP10 UV Speed in 2:33.31 edit: disregard this one, the demo was alright but i accidentally ran -fastdemo -export_text_file with 0.23.0 while it was done in 0.25.6 and forgot to edit the exe in the txt here is the zip with the correct txt (it doesnt really matter bc im uploading a faster run anyway but just in case plus index) 4Kvo MAP10 UV Speed in 2:33.31 4kvo10-233.zip
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oops nevermind that (idk theres a no hoarding rule so) Ancient Aliens MAP13 UV Speed in 1:03.74 aa13-10374.zip update: invalid demo since 0.23 port bug that got me an sr50 + turn quickstart
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god i fucking hate this map so much. really made me wanna test if i had better chances surviving russian roulette. Ancient Aliens MAP13 UV Speed in 1:04.49 aa13-10449.zip
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NoYe MAP01 in 0.03 ny01-003.zip edit: whoops didnt see freez made the same joke now im unoriginal
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four kvothe map 10 in two:41 4kvo10-241.zip
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4Kvo MAP10 UV Speed in 3:03 4k10-303.zip
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@Kinetic nahh bro is on delusium rn capping fr
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Awesome map, thoroughly enjoyed it 10/10. Really felt the gaslighting energy. One of the few maps that I think is better experienced blind.
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Dubzzz's 5Minute Design Assembly #3 Demos [-complevel 9]
besus replied to Kinetic's topic in Speed Demo Submissions
double posting xpp sorry i just love this map too much MAP90 UV Speed in 23.26 d5da390-2326.zip Video: https://www.youtube.com/watch?v=mTwInE207R0 -
Dubzzz's 5Minute Design Assembly #3 Demos [-complevel 9]
besus replied to Kinetic's topic in Speed Demo Submissions
MAP90 UV Speed in 24.91 d5da390-2491.zip i love wobbles and glides Video: https://www.youtube.com/watch?v=gKvMkurMa00 -
MAP04 UV Max in 1:19.37 1x104m119.zip Video: https://youtu.be/7Wahp9QDluA
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dashlet's box of maps 2 - tiny limit removing maps
besus replied to dashlet's topic in Map Releases & Development
I very much enjoyed this set. Very nice visuals and combat puzzles that has a certain speedmap feel to it accompanied by very fitting midis, great job! Played on HMP on DSDA-Doom. I liked most of the combat but really not a fan of the cryptic progression Map05 on HMP, I think the ceiling on the east out of bounds closet was too low so the hell knight couldn't move and I couldn't hmp max it. Also I escaped the pit with the moving floors by getting onto the middle pillar then jumped out, didn't feel that was too consistent idk if theres another way to escape it or that's intended. -
more Silly Vanilla Tricks™ have been discovered
besus replied to roadworx's topic in Doom Editing Help
wow the donut thing looks really cool ngl -
Map Name: testlarge1.zip Author: besus Music: door.mid Resources: cc4-tex (not included) + a few solid colour flats (included) Format: boom Comments: was my first attempt at a magnum opus kinda thing with blue + gothic theme like swtw, slightly dimensions 03 inspired. this map has laid dormant for like a year, doubt ill ever finish it. currently has 2 is functioning fight (an extra fight is inaccessible without idclip), all very movement centric. had avj dehacked and had sprite replacements, tho deh didnt do anything and wasnt inside the wad anyway, and i removed the sprite changes. music was placeholder old composition that i forgot was even in the wad and it kinda sucks. changed some tp line to exit. i doubt this map will ever see the light of day, but then learned of this project. screenshots: