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osjclatchford

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About osjclatchford

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  1. osjclatchford

    Share Your Sprites!

    That's certainly true. I Did not know of this...
  2. osjclatchford

    Share Your Sprites!

    Well, a quick Google search yielded this one: https://www.doomworld.com/idgames/combos/e_bskull Not sure if that's the one you've already found but if that's the one with dodgy sprites then there's always these sprites; Which you could simply cut out and replace any existing sprites with...
  3. osjclatchford

    Share Your Sprites!

    @sonik.o.fan Right I see. For some reason I thought these were being done specifically for brutal doom , but being shared nonetheless, my bad. I see exactly what you mean about the idle frames. Ids did indeed appear to have a flat top. Kinda like a mossberg500 or Remington 870 but as you say this does not match the pump anims that show if to have a round barrel, kinda like a Winchester. The shading you've added has give so much more life yet has retained the feel completely, no doubt. Likewise, the pump and new buttstock attack anims are equally full of that delicious classic flavour with much more detail than before. Don't get me wrong about my previous comment, I love it! It's great, full of nostalgia and true to the original art!
  4. osjclatchford

    Share Your Sprites!

    @Sonik.o.fan, good work however, I'm rather surprised at the overall design of this one. its got all the sprites that mark needs for his brutal shotty, for sure but somehow it still has that plastic toy feel to it? intentional? I mean, yeah, you wanted to capture the esssence of the id original art but somehow I felt it would be more changed. much like how the pistol sprites you did are clearly a reference to the doom pistol but are much more finely dialled into reality. to a point that, with the hands and that, they barely resemble the original at all... big differences yet this feels much more sympathetic to the id art. was this Mark's desire for the sprite? +/- seperated at birth I'm just curious on the old design process at play, is all...
  5. osjclatchford

    Share Your Sprites!

    Ah! Thanks! Not sure how I missed that! But then I don't frequent the zoom forums the way I used to these days...
  6. osjclatchford

    Share Your Sprites!

    This is great, I did similar for my mod already but I see a lot of interesting hands in yours. Made by you or from elsewhere? If so, any chance of a link? ;)
  7. osjclatchford

    Share Your Sprites!

    bangin' thanks guys...
  8. osjclatchford

    Share Your Sprites!

    as wonderfull as this is the sheet is, Im afraid, unuseable. it is somehow compressed and even when viewed at fullsize then downloaded it appears with a "fuzz" around the sprites...
  9. osjclatchford

    Share Your Sprites!

    getting in on that grenadelauncher action from Sonik.o.fan ;) this was fun... also, must say @sonic.o,fan cant express how much I'm looking forward to the updated breach-loading-'nade-launcher spriteset of yours! man thats such an improvement to the other one you did. yeesh, I never thought I'd ever say something like that about a sonic.o.fan spriteset either! the man's a machine, just keeps getting better too!
  10. osjclatchford

    Share Your Sprites!

    all this armor work has got me fancying having a go at something similar myself: Tac-vest variant solid carapace armour type, with sculpted pecs and abs and all that... works well in blue too and a variant of that with shoulderpads for that true 80's look... ;) all made out of tweaking parts of the original id sprites and a LOT of pixel punching in mspaint...
  11. osjclatchford

    Share Your Sprites!

    bloody good work Sonik, any chance of a version of this without the square scope on the side?
  12. osjclatchford

    Share Your Sprites!

    Exactly what I'm using them for. In my mod (Major Crisis), it plays like heretic as far as the health is concerned, stimpacks are just straight pickups, 10% as usual, but medkits are 25% inventory items. just like heretic's vials and flasks respectively. however, I make it so you can only carry four medkits around at a time and can only take one with you to the next level, so as not to break maps/playthroughs... anyway, Ive updated this a bit: new features include the zerk style stim and the q2 style stims both in regular and zerk style and also the green variant (adrenaline? I suppose...) I also did a q1 style megahealth in the doom colours, it's based on art by fuzzyblaze. the versions without straps are to be considered options or what they'd look like in your inventory (as thats how I use them :D ) The ones with the crosses on the top are only there as they were on the original medkits... consider them options...
  13. osjclatchford

    Share Your Sprites!

    I decided to make some Blakestone style healths for doom: made the stimpack to match... Heres a zoomed in pic for those without a microscope: I think they have a bit of doom64 vibe to them and almost give it the feel of the quake1 medkits now...
  14. osjclatchford

    Share Your Sprites!

    Nope, not me either, I always thought that it was Eriance/Amuscaria who made them as thats what I was told... now I think of it it might have been NMN. its potentially his style/quality...
  15. osjclatchford

    OSJC's Major Crisis - A gameplay mod for zdoom/gzdoom engine.

    Updated yesterday to include many new changes. listed below in no specific order. ///CHANGELOG/// (SAT 4 FEB 2023): - Updated Chaingun sprites - Grenadelauncher, 'reskined' and reanimated - Auto grenadelauncher (EP), also 'reskined' and reanimated - Caco Gibby deaths vastly improved and updated with new sprites and anims (includes kickable eye gib!) - TNT's fence texture updated (TNT_SKY.pk3) - Coloured coronas on all torches (large and small) - coloured coronas on soulsphere, megasphere and invuln-sphere items - coloured coronas on burningbarrel, floorflames, evileye and Floatingskull decorations - Rocketlauncher 'reload' anims - 'weapon-up' animations added to Shotgun, RocketLauncher and Auto Grenadelauncher - updated Pickup sprite for shotgun - 'Cockroach' actors around bloodpools and dead stuff (appear as decals in hardware-render) - updated Spriteset for Crushed Actors (both floor and ceiling) - updated bootprint decals - Nightprowler (MC's version of nightmareimps) monster added - both nightprowlers and Hellhounds now feature in MC version of KDIZD on spawnpoints. - Spectre specific spriteset added (translucent with bones showing) - tweaks to Nailgun's hud sprites - updated cell ammo sprite - updated magnum 'slug' ammo sprite - Updates to Pistol behavour; removed altfire and the HUD/crosshair Magazine 'health' indicator added (as on Machinegun) - Magazine ejection added to pistol, Machinegun and Riot-controller - DooMII Cityscape skies tweaked (D2_SKY.pk3) - water surface ripple-splashes now appear as decals in hardware-render - updated Visor sprites - Signal Flare items added (randomized on Visor spawnpoint) - Updated ammobox sprites - Update to Megahealth Sprite (blue cross to easier distinguish from medkit over range) - Updates to 'Possessed' monster behaviour; will sometimes hurl gib projectiles when out of melee range - cyberdemon death anim altered to feature decal bloodpool in place of spritebased one. - dedicated Kick key (in OSJC options menu) - MC endoom screen added ///end/// Enjoy... or not. It's your life afterall ;)
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