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gudermannian function

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About gudermannian function

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  1. gudermannian function

    Platforming wad progression for skill improvement (a longread)

    I think a mention for Abandon map 10 can be given
  2. gudermannian function

    Eternal Halloween: The Wormwood Series

    Yesterday I played many of wormwood iv maps on HMP. Only map02 and map06 remain. So, I am not a person from anglo world which celebrates Halloween; but I love the aesthetic of this series. Favorite aesthetics are Wormwood:EU and Wormwood ]|[. I intend to play headliners from those set in near future. Ribbiks is a mad scientist and Boom engine is his guinea pig. From what I remember of Nirvana interview, he always implemented Boom mechanics to make interesting fights; but during Stardate 20x7, he grew a likeness for unorthodox progression, ideas from off field and so on. Magnolia was known for its confusing progression; but Ribbiks also worked things like Frog, Toad and Frog and Toad. He says FCFF was culmination of the ideas he explored in them with a lot of puzzle solving inspired by DGM. He says Wormwood was always a fun low intensity affair in which he showed of tricks he had discovered in Boom. But the main star was actually JUMPWAD in which the team sacrificed everything in Doom for a coherent, fun and unorthodox playtime. GoS also showed her love for Hexen in this set with textures and music, also Fogmap from Wormwood IV map05 is inspired by Hexen's Darkmere. Me being a fan of Hexen also made me like that. Also if I am not wrong the palette is actually made by GoS. So we should thank GoS for scary Caco's in dark. This was not the first place where I saw this effect. Scotty's Criticality uses the same palette so when I saw the underground Caco-Cyber fight setup it sent a shiver down my spine. So thank you Ribbiks and GoS for this treat
  3. gudermannian function

    Abandon [final]

    I am extremely sorry but I am noticing HOMs(missing textures) on linedefs on map05. This linedef is 36472 and adjacent ones. These linedefs have tag 3 given to them. This occurs when you clear out the upper cave areas and are given a chance to backtrack and revisit the place where first big fight occurs. Bemused lets you go back with the help of a switch nearby. Linedef in question is marked below(it is one next to T3).
  4. Scythe 2 is limit removing
  5. gudermannian function

    Maps that make you feel tiny

    These kind of maps have already been made. Sunder is most prominent example. Some of Sunlust maps are the same. Then there is Abandon which is spiritual descendant of Sunder. Then there are also Stardates, Combat Shocks, Magnolia, Swim with the Whales, Fractured Worlds. But be warned these mapsets truly make you feel tiny and make you face overwhelming odds. If you want something much more accessible then there is Resurgence and Speed of Doom which are both mapsets which give you sense of space where you are playing. Some of Resurgence maps also have breathtaking sense of scale.(Warning still quite hard for someone who has just completed Plutonia) If you want some even more liesurely then you might look at Dobu Gabu Maru's puzzle maps like The Given.
  6. gudermannian function

    Mosaic release thread - Now on Idgames

    Congrats to Danlex, phoo and Lorcav. And Thank you for including by ultra-symmetrical buggy map in this project.
  7. Ok here it goes Name:- Copper Curry(30mc2_gudermann_m22_v2.wad)(I have mentioned m22 but it is on map01) Author:- gudermannian function Music:-Sepulchral by HellishGodzilla (Plutonia MIDI pack) Difficulty Settings:- Implemented Ports Tested:- DSDA-Doom Description:- Magma Caldera fashioned as a Plutonic Gantlet. Inspired by PL map09. Notes:- aa-tex.wad and aa_mon.wad is provided in the RAR file. It is highly recommended that they are loaded while playing this map. Edit: Added a new version with recommended changes + some changes of my own 30mc2_gudermann_m22_v2.rar
  8. gudermannian function

    Thoughts on the "abstract 2-color void" visual trope?

    Worth noting Ribbiks is fan of Frogs. This is relevant because Poison Dart Frogs are most poisonous animals on earth. This and his penchant for combat/progression puzzle, makes his name that much more fitting Ribbit + Rubik's Cube = Ribbiks
  9. I played through these 2 levels. I wonder whether their runtimes and combat earned them map33 or map34 slot. The 2nd map(Joshy and Darkreaver one) was huge and very slaughtery. Layout was very open. However when you grab the yellow key many of the previously connected areas get disconnected making the level more harder to traverse. I don't think this affects any fights(tho I might be wrong). Overall very fine maps. They make me hyped for final product.
  10. gudermannian function

    Any Doom maps or addons with Heretic/Hexen enemies?

    Struggle: Antaresian Lagacy works in Ophidians from and Iron Lich as final boss from Heretic, Dark Bishop and Heresiarch from Hexen. Antaresian Relinquary only borrows Ophidians. 180mpv works with Heresiarch. In all cases monster behavior is changed.
  11. gudermannian function

    [Community Project] Mosaic, Post your map here asap

    @Szymanski I wanted to modify my final fight as it is too harsh for its own good. And also borked if in slightly different conditions. Can you please take an updated version of my level? RRR_gudermann_v3.rar
  12. gudermannian function

    six-word reviews (you can join)

    Speed of Doom:- Darkwave0000 encourages speed, Joshy conjures Doom
  13. gudermannian function

    [Community Project] Mosaic, Post your map here asap

    Thank you for the input. Here is the corrected version:-RRR_gudermann_v2.rar
  14. gudermannian function

    [Community Project] Mosaic, Post your map here asap

    Ok, here goes my submission Title :- "Rowdy Rhombus Rumble" Author:- gudermannian function Music:- "Plug Ugly" by Bucket Sky:- Preferably orange Difficulty settings:- implemented Coop settings:- Nominally Tested in prboom+ RRR_gudermann_v1.rar
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