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purist

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  1. My boy Dylan started sketching out Doom maps on paper after I explained how I make levels. Encouraged by his enthusiasm I agreed to recreate his layouts in Doombuilder and let him pick things, flats, textures etc. I gave him only the minimal amount of guidance to make things playable so it's obviously very rough but I was more interested in what his untaught impulses would be. Here was the result:

    Doom Station of the Devil

    He's awesome at names :-)

    It's a vanilla compatible Doom 2 MAP01 level. He's made another map but I'll post that some other time. He was 5 when he made this one but he's 6 now.

    I'm interested in your thoughts. Dylan is more interested in your demos.

    1. Show previous comments  32 more
    2. Creaphis

      Creaphis

      My FDAs. My style might be too pacifistic for Dylan's tastes but it is what it is.

    3. Mechadon

      Mechadon

      I forgot about these maps, so I decided to do some FDAs for the 3 new ones as well.

      http://mekworx.the-powerhouse.net/mekastuff/wads/demos/dylanmaps_mekfdas.zip

      MAP02 was pretty fun! I enjoyed trying to get the Cyber to infight with everything else. I was a bit disappointed in myself for that first rocket splatter and then finding the Invuln in the lava tunnel after killing just about everything :P

      MAP03 was definitely the hardest up to this point! I admit to wimping out and not fighting the Cyber at the beginning (on my first try, he splattered me and gave me a shock, heh). I just let the Baron and the Cyb fight it out while I grabbed the key and ran for my life. The BFG/floor crusher room really caught me off guard. First I thought the walls were lowering and didn't realize what was going on until I got squished. That was a pretty cleaver trap! The rest of the map was a lot of fun too. An exit sign might be a good idea though :)

      MAP04 beat MAP03 for the hardest map, heh. I wasn't sure if I was going to be able to beat it. The beginning is pretty brutal with the Chaingunners and the two Archviles running around. I found out that grabbing what I could and then running past them and the Cyber was the best way to go. I got the blue key, found the BFG, and then almost made it to the exit...or what I think was the exit (the teleporter behind Romero's head). I killed Romero just as I died, so technically I exited the map. Very fun!

      Hey, just 28 more maps and he'll have a megawad done!

    4. NightmareZer0

      NightmareZer0

      Use3D said:

      Well..now it is.


      I've always given a lot of respect to the guy who made the first custom Doom level. He made it with a Hex Editor...I have no idea how to program or use a Hex Editor to it's fullest. But that sounds hard as shit to do..

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