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A pack of maps 1 through 32 uv max. Thank you for the set, NoReason. nosp2maxes.zip
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the order they spawn in is determined. It'll be slightly ccw from the last one
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Demos and yt playlist include map01 max, map02 max, map03 max and map03 NM100s. jaded.zip.zip
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staying close to the revs is pretty consistent
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I could see that making the secret fights way harder to balance and could invalidate demos
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Finished a run with saves and loads. Interesting to have no* BFG in a level this large. The FW inspiration is most obvious in the secret fights I think. *I still have a couple secrets left to find but doubt there's a bfg
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[Now on idgames!] Deadliest Dem(o(li)ti)on - the most rocketful vanilla mod
mmjp08 replied to Scypek2's topic in Mods & Resources
Played the first 4 maps uvmax so far with no bugs. some unique dehacked and puzzles. though the shootable switch secret in map04's large pyramid room might not work or I'm just dumb idk. -
[Now on idgames!] Deadliest Dem(o(li)ti)on - the most rocketful vanilla mod
mmjp08 replied to Scypek2's topic in Mods & Resources
Maybe I'm being intellectually outpaced, but can I get a hint for this secret? Based on what I can tell in the editor, none of the switches effects actually differ beyond the 3 triplets but nothing seems to happen when I press them edit: -- got it. no clue how that works in editor but...I figured it out -
[Boom/Final]Disorder - A Challenging 10-Map Episode
mmjp08 replied to Nefelibeta's topic in WAD Releases & Development
ok figured it out. It's just that revs have sparks instead of blood sprites. my bad -
[Boom/Final]Disorder - A Challenging 10-Map Episode
mmjp08 replied to Nefelibeta's topic in WAD Releases & Development
I was referencing this area(particularly when shooting towards the right from this position), but this occurs fairly often in other maps as well. I'm on dsda 0.25 CL 9 -
[Boom/Final]Disorder - A Challenging 10-Map Episode
mmjp08 replied to Nefelibeta's topic in WAD Releases & Development
there are a few sections in map 1 and 2 where hitscan "snags" on the air, especially near the well looking thing -
Loved the map: plays so differently uv-speed vs uv-max. Mysterious atmosphere for the secrets and some creative fights, particularly the imps at the start and the last two encounters(the pain elemental and cliffside escape)
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weird map fl04m1201.zip
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with commentary https://youtu.be/Jq2H8x6vjRk Without commentary(the video dump on dsda) sobosm1438.zip
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I thought the first one was intended: if you don't deal with him when you're downstairs, he becomes problematic later on. Since there is backtracking right before the final fight(where the caged viles are there is a switch that opens up after the pinky horde), you can circle back and finish off those enemies in the starting areas