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Everything posted by DoomUK

  1. Relinquish your deepest, darkest Doom-related sins and secrets and purify your spirit. Stuff that you do, don't do, have done, haven't done, controversial opinions you have etc that you're a little ashamed of or just afraid to mention because of the flaming backlash that might ensue. Here goes...I have never been bothered to defeat the Icon of Sin and therefore officially complete Doom 2. This is a big one. There's a plethora of widely-praised community WADs that I've never played. ...Actually, the vast majority of community WADs I've never played. I've always preferred the ambient music from the Playstation port(s) and Doom 64 over the original PC music. By miles.
  2. DoomUK

    All games from id Software, in just one universe

    I think Doom and Quake literally do, though I don't think the idea has ever been expanded on in earnest. Wolfenstein maybe, at least in my headcanon.
  3. Depends. I feel like there's a difference between, say, having extreme views on race and being a child molester. One is deeply saddening, the other is grotesque. One I can overlook and not judge the art by the artist, the other I just can't enjoy anymore.
  4. DoomUK

    What Do You Think Of Biohazard 7 (Resident Evil)?

    Love it. Definitely one of the better examples of first person horror games that have been very fashionable over the last decade, and a good example of how to soft reboot a series. As much as I liked the RE2 remake I hope they don't abandon the direction they took with 7 and spend the next few years just doing remakes.
  5. DoomUK

    Mr noodles

    Being British, I only recognise Pot Noodle as the supreme ruler of noodle snacks, nothing can convince me otherwise.
  6. Unpopular opinion: I'm ok with the next Doom game/thing not having Mick's music. He's great but I think his style has outstayed its welcome after two games, with Eternal's OST not doing anything very different to 2016's while not being as good either. Tough act to follow I guess. There are plenty of games I would love to see (hear?) him involved with but that's another story. But it's unfortunate that things ended the way they did and I wouldn't blame him for being pissed off about it.
  7. Looks like Uncle Fester
  8. Actually he's a pretty cool miniboss, and of all the complaints I have about the gameplay this is the least of them. He becomes more of a problem late game when he's got company but that's to be expected right?
  9. DoomUK

    This does not feel like a Doom game

    I was being sarcastic, though I completely agree with you.
  10. DoomUK

    This does not feel like a Doom game

    Not really. If you want to rip and tear you're going to have to spend some time getting good, or just turn the difficulty down. And if you die a few times in a boss fight you can equip the Sentinel Armor, which is basically god mode. I don't want to go off on another rant here but I don't know why the game has to be so ball bustingly hard, even on HMP. Did they play Dark Souls or Nioh for 5 minutes and think "hey hard games are fashionable so let's make Doom super hard"?
  11. DoomUK

    What's 1 quirky thing about the place you live?

    I live in a semi-rural place (hard to explain unless you also live in such a place), there's a small farm nearby that seems to farm... mud. They don't grow crops, there are never any cows, sheep, pigs, chickens or anything else one might associate with farming. They just drive tractors and leave mud all over the road.
  12. It's as good an excuse as any to stay indoors and play video games. Every cloud.
  13. DoomUK

    Is anybody else seriously disappointed with Eternal?

    I agree with much of what you're saying but I've already moved on from Doom Eternal. I'm happy that lots of people are enjoying it, but it's really not my cup of tea. Honestly I'm having more fun replaying Doom 64 that I got as a preorder bonus (yeah yeah I know).
  14. DoomUK

    Favorite Video Game Genres

    I try not to favour one genre over another and I'm always willing to try new things, but if I had to generalise: Souls-like, FPS, fighting games, racing sims, survival horror, turn-based strategy, and I don't even know what to call them but good narrative-driven games like Life is Strange.
  15. DoomUK

    This does not feel like a Doom game

    The aesthetic is very Doomy but that I think is where the similarities end, this is coming from someone who really liked Doom 2016 as a reboot and a game in itself. I'm trying to think of what other game Doom Eternal does feel like but I'm drawing a blank. Some kind of migraine simulator?
  16. DoomUK

    Your first impressions?

    Except in fighting games you 'only' have to concentrate on one opponent. Similarly in Souls-like games you're often surrounded by stuff but their mechanics are quite simple, and they allow for a variety of approaches. Doom Eternal throws all this confusing shit at you and somehow makes you have to learn it all in a very short time. Idk it's just not for me I suppose. I'm determined to see it through but I can't say I'm a huge fan.
  17. DoomUK

    Your first impressions?

    I kept finding myself in this exact situation, eventually I gave in and turned the difficulty all the way down so I can just enjoy the game. It's mechanically cluttered and overcomplicated. The last thing you want to be doing in a game like this is having to think too much.
  18. DoomUK

    Your first impressions?

    Remember the beginning of Doom '16 where the Doomslayer breaks the monitor when it starts babbling exposition? That's sort of how I feel after playing Doom Eternal for an hour or so. It's very pretty to look at, the music is banging and the frantic combat I enjoy much like the last game, but there's too many upgrade paths and buffs and abilities and attachments and tutorials and codexes and crap I just don't care about. Too much too soon, sensory overload. Maybe I'm just getting old idk. But what happened to keeping things simple? And what's with all the platforming? Is this Doom or Tomb Raider? Edit: Is it just me or is ammo way too scarce? And why is melee literally useless?
  19. DoomUK

    Mortal Kombat 11

    And it's awesome. But it took them over a year to fix it, coinciding with the XL release on Steam - which itself was months behind consoles. I've heard the Injustice 2 port is really good, but that was also months behind consoles. Screw that noise, I wanna play stuff :)
  20. DoomUK

    Mortal Kombat 11

    Stoked for the game, but I'll avoid the PC version like the plague if MKX was anything to go by. Definitely something I'll get for my PS4.
  21. DoomUK

    Doom 3: Phobos

    I thought the conveniently stacked boxes and the big hole in the ceiling were enough of a giveaway ;)
  22. DoomUK

    Doom 3: Phobos

    Oh and look at all those easter eggs! :D
  23. DoomUK

    Doom 3: Phobos

    First of all, huge congrats on the release guys. All those years spent toiling on this have really paid off. I finished it literally moments ago, and I'm going to post my thoughts while it's still fresh in my mind. No spoilers. Combat: Superb work, I had a really fun time. You clearly took a few cues from Doom '16 without trying to replicate it. The difficulty is just right [played it on HMP], I love the way the weapons sound and behave, I love the enemy variety, I love the brand new stuff. My only criticism here has nothing to with the mod per se, but it's that annoying screen shaking thing when you get hit. I *HATED* it in Doom 3 and I kind of wish you could dial it back a little, or remove it completely. Maybe there's a simple command line to adjust it, it's been so long since I played Doom 3 that I can't remember. Visuals/atmosphere: Again, excellent work on this front. Obviously the game/engine is showing its age, but it's a very pretty mod once you get over that. It's nice to see my own work in there, but that's the tip of the iceberg. Reminded me of SOMA in many places. Story: Intriguing, leagues ahead of the nonsense in Doom 3, and delivered in a way that both drives the gameplay but never intrudes upon it, which is exactly how the story in an action game should be. Dialogue/voice acting: With all due respect to the writers and voice actors, this is definitely the mod's weak spot. The girl who plays Lee does a decent job, but everyone else sounds a little b-movie-ish. But I fully understand that you couldn't hire the best, so it is what it is I guess. All in all, you've done a really great job. I'm REALLY looking forward to Episode 2, though I wouldn't blame you if you wanted to take a little break from working on this thing.