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MrZebub

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About MrZebub

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    No Cheese

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  1. Lost souls at half health. Pain elemental lost souls = regular lost souls, but with a different sprite (maybe valliant forgotten ones) and self-expire after 30 sec so that mopping up after PE hordes isn't a chore, but a lost soul cloud is still a threat. Remove all auto-weapon switching and safety pins (lost more runs to those than elastic and blok map combined.
  2. MrZebub

    What is the appeal of Slaughter maps?

    Because skills like herding, optimizing splash damage, pushing through groups of different monster types etc either aren't a thing or are very muted without monster hordes. I'm not slaughter or bust, but I think it's necessary for doom's combat to reach its full potential.
  3. MrZebub

    The amazing "identify that Doom song" thread.

    Anyone know what the title and source/composer of the sunlust text screen music is? I've tried to look it up in google, doom wiki and in here, but came up empty.
  4. MrZebub

    Sunlust text screen music origin.

    Wasn't aware. What is its name?
  5. Anyone know what the title and source/composer of the sunlust text screen music is? I've tried to look it up in google, doom wiki and in here, but came up empty
  6. MrZebub

    Haste demos [-complevel 9]

    Map 14 UV-Max in 7:08 haste14m708.zip At least it's a sub 7:10.
  7. I have not played it at all. Watched Brainfreezzzzz's stream, which led me here. So it falls under three, I think.
  8. Cat 3 Dead on map 05 at 57:58 Kills: 66/191 revival_Ironman_MrZebub.zip My very first Ironman entry. Wasn't impressed with my play, but gotta get your feet wet somehow.
  9. MrZebub

    Haste demos [-complevel 9]

    Map 14 UV-Max in 07:17 has14m0717.zip Wasn't happy with my prev demo (penult was eh in this one too, though), so did some more attempts. Anyway, done for today. Onto PR Boomer now :)
  10. MrZebub

    Haste demos [-complevel 9]

    Map 14 UV-Max in 07:26 has14m0726.zip Not much to say, other than that the finale on this one was an absolute OOFT! The grind has started. And yes, PR, sub 7 will happen!
  11. MrZebub

    Haste demos [-complevel 9]

    Map 14 UV-Max in 7:39 has14m0739.zip Shoutout again to PR Boomer Juice, since this was pretty much a collaborative effort. Not counting some minor strat variations, I believe this to be THE glitchless UV-max route for this map. And with some GOD RNG (and some balls of steel) it has the potential for a sub 7.
  12. MrZebub

    Haste demos [-complevel 9]

    Map 14 UV-Max in 07:57 Plenty of should-have-been-deaths and blunders that slowed me down, but a sub 8 is a sub 8. has14m0757.zip
  13. MrZebub

    Haste demos [-complevel 9]

    Map 14 UV-Max in 08:43 Shoutout to PrBoomerJuice for the staircase skip, though I did polish it for consistency. Could be sub 08:30, I think, but that's for someone with more patience for RNG than me. has14m0843.zip
  14. Solar horniness. Up until then my biggest achievement was plutonia with saves.
  15. MrZebub

    Haste demos [-complevel 9]

    MAP14 UV-Max in 09:54 Time could easily be 30 seconds lower with this route and strats, so I'll probably come back to it once the high of getting the sub 10 out of my system wears off. Pretty much said what I wanted about the map in the txt file, so I'll use this for some post-beta testing bug reporting. I encountered a map breaking bug while trying to optimize: Route is the same as you see in this demo, only after rocket launcher room you go to press the switch and trigger the floorevator fight, instead of first mopping up. All goes well until you get to the four end cybers. When you press the switch to trigger the fight, the cyber alcoves are barred by invisible walls and you get the same distortion effect as you do when you no clip. Bug was 100 % consistent. has14m0954.zip
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