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Dutch Doomer

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Everything posted by Dutch Doomer

  1. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Not too shabby. A nice mix of stock textures.
  2. Dutch Doomer

    DOOM mod i made in doom bulider

    I like the texture choices, a cool combination between Star textures and Metal, like Doom2 meets Doom. Always appreciated to see people make maps with that rock texture, altough I find it hard to accept it my own maps. I think the biggest challenge is to see this through all the way to the end and turn it in a playable map, building the map is a big part of the whole process, but you still spend considerable more time on bugfixing, playtesting, finetuning etc. Some more texture variety, texture alignment, lighting variation, Just take your time on it, don't try to rush it out the door, and most of all enjoy working on it.
  3. Dutch Doomer

    What are you listening to?

    I love these albums!
  4. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Something new I started on. I feel like I should stop making tech maps as the setting is getting somewhat boring for me. But its difficult breaking free from the "making tech bases flow" or something in that nature. Got several of these tech base themed maps in progress all at the same time, but they all look similar, which may or may not be a bad thing. It does look good enough, so I'll probably keep working on it.
  5. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Tedious work, detailing this room. Probably never gonna do it like this ever again.
  6. Dutch Doomer

    Do you prefer Doom 1 or Doom 2?

    Doom by light years, less is more.
  7. Dutch Doomer

    Chemical Facility - (My first map/.WAD)

    Pretty strong map for a first effort. I liked how you could snipe monsters through windows. Not a hard map, a lot of the mobs you can just sneak up on and dispatch them without them ever harming you. I did kinda missed some traps here and there, monster closets or mobs teleporting in. Gameplay was okay but I didn't got that nasty surprise I was hoping for :p Detail was there, just enough I think, layout was good, I liked how you avoided squares or rectangles. But I did feel that it was a little too cramped, I think you need to work on scaling your rooms a bit more. Some nitpicky things like texture misalignments or moving doortraks, but I didn't mind that as this is your first map anyway. Also felt that the nukage slime pit could serve a better purpose than just scenery, I'd turn that into a secret area, or some platforms in there where Imps snipe you from.
  8. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Been practicing a lot with making rocks look natural, as far as you can accomplish such a thing in Doom without the use of slopes. All that outside space is an secret area, guess making a small room with a few goodies isn't good enough for me anymore. This style of mapping is really time consuming, frustrating when your wishing to make progress fast.
  9. Dutch Doomer

    Post Your Doom Picture (Part 2)

    More of the same from me, uninspired trash as usual. See where this ends up.
  10. Dutch Doomer

    What are your fav and least fav or hated doom textures?

    Least favourite ones: Brick11, Brick12, Fireblu, Steptop, Woodvert, and pretty much all of the Plutonia brick textures, can't see myself liking them enough to ever finish a map with those. Favourite ones, pretty much all I didn't mention, Metal and Tekgren always are enjoyable to work with, and they go together quite well.
  11. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Big ass throne....
  12. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Trying something again, haven't been designing maps in a while. So far not too bad, altough its a struggle getting somewhere with this map.
  13. Dutch Doomer

    Concrete Rage (Single Map For Doom 2)

    Its done finally, altough gameplay/item placement might need some additional work. Shouldn't be too hard for most of you, a few tougher traps here and there. Enjoy! Btw, IDCLEV to map 02, I just noticed. Download: dd_rage.zip Updated version!
  14. Dutch Doomer

    I've been feeling very sad.

    My sister has autism, there is is a touch of that shit in me as well, and besides that I suffer from mayor fucking ocd. So all too familiar with that condition. Dad was a fucking drunk and using me for his personal punching bag, mom didn't give a shit about me, like ever. Being an outcast in school and getting picked on all the time. I feed of that shit, and feel as strong as ever now. Found love despite my wierdness even. Use the bad things in your life to improve oneself, just turn it around, or whatever.
  15. Dutch Doomer

    The screenshot you are most proud of

    Got any more info on that project, release date and such? As I'm already involved in another community project, my time to work on Doom maps is limited. But yeah, it would be cool to finish this map for that project.
  16. Dutch Doomer

    The screenshot you are most proud of

    Just picked a random unfinished map, I really couldn't decide which map I should pick. But something that always gets me excited is the E3 sky from Doom and lots and lots of GSTONE everywhere. Can go wrong with those combinations. These are all from the same map. Should have posted just one of these :(
  17. Dutch Doomer

    How would you describe the whole Doom/Doom 2 in just 4 words?

    Epic, addictive, gore, chainsaw.
  18. Dutch Doomer

    Any advice for a first time mapper?

    Be careful with symmetry, I usually try to avoid that as much as possible. Too much symmetry is bad, just sucks and makes everything too predictable and often boring. I often see people placing their monsters and items symmetrical to one another as well. Height, add a good amount of height variation to your map, gameplay fun goes up. Its always fun to fight monsters that are not only on your level but also below or above you. Lighting, the one thing that really makes your map shine, or darken, whatever the case, don't underestimate that, and don't neclect it. Detailing, add as much a you desire, but never let it interfere with gameplay, nothing is more annoying to get hung up on something in the middle of a tough battle. Texturing, align everything to the best of your abilities, I wouldn't say its a must, but it sure is more pleasing for the eyes. I think most are willing to accept a crooked texture here and there. E1 is full of them, and 99% of the community still loves it. Gameplay, try to plan good battles, be creative, playtest the heck out of your map until you reached apoint where you need others to test it for you. Someone else might experience your map in a different way. That be good or bad, its important to remove any last hick ups you've missed. Music, could be anything, try to match it with the type of map you're building.
  19. Dutch Doomer

    Concrete Rage (Single Map For Doom 2)

    This map is a lot of fun to play, health wise it could do with a few more health boxes here and there. Like you said in the end, this map feels alive, and it really does. I think I've done a good job on gameplay, it still is fun to play even for myself. Glad you had fun with it, even though it was a challenge for you. The video was indeed out of sync, but that was okay :)
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