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june gloom

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Everything posted by june gloom

  1. june gloom

    [Release] Outpost 13

    I literally just watched the movie tonight.
  2. june gloom

    SIGIL II - Episode 6

    M7 is definitely the biggest map Romero's done for SIGIL yet. It's actually weirdly out of character for him, since he usually tends to stick to small little interlocking puzzles.
  3. june gloom

    SIGIL II - Episode 6

    I was at a loss for how to exit E6M7 too until I thought to shoot the marble faces that space out the Baron coffins.
  4. june gloom

    SIGIL II - Episode 6

    Here's my review and companion piece.
  5. june gloom

    SIGIL II - Episode 6

    Didn't have a problem with the maze Cybie. The one on the big lava vat in E6M7 was a much bigger hassle.
  6. june gloom

    SIGIL II - Episode 6

    When Thorr's soundtrack inevitably makes its way to Youtube and such I hope you'll give it a listen and see what you're missing out on, because it's fantastic. SIGIL II was made after Doom Eternal and it shows, and Thorr really helps connect that throughline. [edit] Whaddya know, it's already on YT. Definitely recommend "Evil Dead" -- that's the track that made me a fan.
  7. june gloom

    SIGIL II - Episode 6

    I admit I was a bit skeptical about the new musician for the MP3 soundtrack but whatever that track on E6M3 is, it's an absolute banger. So far I do feel like the soundtrack is more appropriate for a Quake 2-ish techbase type of level set though. Buckethead's soundtrack in contrast really fit with the abyssal Hell theme, it really felt like you were journeying through some of the darkest parts of the underworld.
  8. I like to do media criticism for fun and profit and while I am following a rather idiosyncratic criteria for most things I review, I couldn't not tackle one of my favorite games ever made for the 30th. So here it is, posted on my Medium account. I also did Ultimate Doom, and I have to give kmxexii credit for being a big influence on me, inspiring me to do my own level breakdowns of both: Main game | Thy Flesh Consumed Hope you all have a lovely Doomsday. Don't stay up too late playing SIGIL II, now.
  9. june gloom

    SIGIL II - Episode 6

    Other than BTSX Ep 3 this is the Doom release I'm waiting for most. Time to replay the original.
  10. june gloom

    What's in a Name?

    Sunlust's "Go Fuck Yourself" was one of the most aptly-named levels I've ever played.
  11. june gloom

    What's in a Name?

    Considering what that level is like, and the sheer number of monsters that populate it, it makes sense -- you're on an odyssey and it's a noisy one. Anyway, after getting into Marathon I've really come to enjoy idiosyncratic level names. A personal favorite is "Where are monsters in dreams" from Marathon Infinity. This is also why I love BTSX's level names and honestly BTSX in general has a slightly Marathonesque vibe to it.
  12. june gloom

    Methods of Destruction - FLACs found

    I remember a website that had a lot of obscure albums, including this. I've always liked MoD and thought it was a great album to listen to on its own.
  13. june gloom

    Dimension of the Boomed

    I actually want to report that the QCDE version does not work on the new version (3.0 beta) of QCDE. It seems to work on 2.7 but I didn't test it further than making sure it ran. Related, would the True-Color version work with Quake1Stuff?
  14. In my experience it was because a retail copy of Doom 2 was much easier to find than Ultimate. I didn't have a legitimate copy of Ultimate -- indeed, neither did I Doom 2 after the CD shattered in the drive -- until the Steam release many years ago.
  15. june gloom

    What’s a theme / setting you’d like to see in PWADs?

    I want to see more cyberpunk and post-apocalypse stuff, personally. Say what you will about Doomer Boards but they nailed a certain aesthetic with Augur Zenith and Emerald City. That's something I'd kill to see actually: a full, Ashes-style semi-RPG adventure in a cyberpunk setting. I'd also just like to see themes centered around non-hellish bestiaries. More eldritch monsters, or mutants, or something, would be cool. The infamous RED mod for Marathon featured a war between two opposing chaotic entities that represented flesh and metal, and their respective armies were interesting.
  16. I can beat an episode in one sitting -- especially Knee Deep -- but the full 30-plus whatever? Not happening.
  17. I've spent much of the weekend looking at gameplay-altering mods. One frustration I've had is how poorly organized mods typically are compared to mapsets. So I've decided to put together a list of gameplay mods across multiple categories to make it easier for people. Unless stated otherwise most of these can be assumed to be for GZDoom and/or a derivative. Please help contribute to this list so it can be used as a resource. Similar/older lists: Looking for a Monster Pack? A List of Gameplay Mods Kalensar's mods @Johnny B. Getgoode (The Guy) I'm unsure where to put total conversions -- did you mean stuff like Batman Doom? I was hoping to restrict the scope of this to stuff that can be used outside of a provided mapset. I threw in a few "conversions" that seek to at least partially change the base game, though. Overhaul mods, randomizers and conversions: Brutal Doom The controversial classic. Project Brutality Started off as a BD fork and is now its own thing. Doom 4 Vanilla An impressive Doom 2016 mod that uses DEHACKED to be vanilla compatible. Changes weapons, monsters, and even textures to recreate the Slayer Experience™. Doom Roguelike Arsenal Attempts to recreate the DRL experience in Doom. Monster pack comes separate! Neocore A sci-fi/futuristic monster/weapon mod. Complex Doom A randomizer with a focus on a vanilla flavor. Supercharge A weapon and monster pack based on the Paradise gameplay, intended for use as a modder's resource. Doom Delta Attempts to recreate the vibes of Doom's development history such as Tom Hall's Doom Bible. Meta Doom Attempts to merge aspects of every Doom game ever made, including the obscure ones. Guncaster Magic guns, some RPG elements, and a new player character. Corruption Cards A card-based randomizer. Aeons of Death The notorious randomizer of 2010 Worst Wad fame that throws together monsters from a variety of games. Has a... bizarre readme. Aracnocide An extensive weapon and class overhaul that comes with an optional monster pack full of spiders Pandemonia An RPG-like randomizer. Weapon mods: Final Doomer+ Nine different weapon sets, each based around a different mapset (including both halves of Final Doom, funnily enough.) Hideous Destructor A realism mod for when you just aren't angry enough. Ashes Weapon Pack The arsenal from Ashes 2063/Afterglow. Walpurgis A fantasy-themed gameplay mod. High Noon Drifter For all your "weird west" occult gunslinger needs. Trailblazer An action movie mod with a new player character. Combined Arms 16-bit themed weapons with a slightly anime twist. Comes with a monster pack. Combined Arms Gaiden Like the above, but with half the bits. Naku-Naru A weapon overhaul with an Imperial-era Japanese theme. Yoru no Sei: Naku-Naru 2 A reboot of the original. Alandoguns and Alandoguns X Very early weopons mod. Spawn: Path to Damnation Play as the classic 90s antihero Spawn. War Rooster Takes advantage of Plutonia's jungle theme for a Rambo-like experience. Comes with some bonus features like hallucinations. Nightmare Logic and Nightmare Logic II Sleek, low-filesize weapons mods. Inferno Suture Weapons mod with a dirty futuristic vibe. Protocol: Disposable Oriented around mostly realistic/real world tactical weapons. Features some bonus stuff like a music pack. AZURYTE Another tactical weapons mod with features like bullet time. Disaster Jester Harley Quinn Simulator. Raging Bull 80s Miami action. Use drugs prescriptions to boost your performance! Volatile Material One man, one weapon slot, lots of guns. Outback Anarchy Play as an Aussie punk biker girl. Gunslinger Set You ever see those "cursed guns" that are like, a tactical scope on a flintlock? It's kinda like that. Simple Weapons It doesn't get more straightforward than this. Monster mods: Ashes Monster Pack The enemy roster from Ashes 2063/Afterglow. Rampancy Robo7 7hemed mons7er pack.
  18. june gloom

    Gameplay mods list, sorted by type

    Putting out a call here, if you know of any monster mods that change the whole look of the bestiary with as little reuse/editing of vanilla sprites as possible (and, ideally, are not on the ZDF forum thread I link at the beginning of the original post) please post them here so I can add them -- they're why I started this thread, because I spent hours looking through mods and most monster mods just reuse vanilla assets.
  19. june gloom

    Gameplay mods list, sorted by type

    Wow, that's quite a lot! I'm short on time so I've gone ahead and added a link directly to your post. I appreciate you organizing them by type as well.
  20. june gloom

    Gameplay mods list, sorted by type

    Thanks all for the contributions. Edited the first post to reflect. I'd like to see more monster mods, especially anything that replaces the Hell/demons theme with something more alien, be they rubber foreheads (like Marathon's Pfhor) or something more eldritch.
  21. june gloom

    Gameplay mods list, sorted by type

    The wiki's gameplay mod coverage is very anemic, which is why I started this thread in the first place. Ideally this thread would get pinned, but failing that I suppose it'd be a good resource for a better page on the wiki.
  22. june gloom

    DOOM 4 VANILLA v3.2

    That explains it. I'll have to experiment and see what I can do. Thank you~
  23. june gloom

    DOOM 4 VANILLA v3.2

    Yeah, that would be a simple solution. But is it also possible to change the color of the glow? That's what I couldn't find in GLDEFS.
  24. june gloom

    DOOM 4 VANILLA v3.2

    This is GZDoom running (a clean copy of) D4A on Doom 2 Map 02. Those are clearly glowing flats using GZDoom's dynamic lighting, not brightmaps. You can instead see brightmaps on the health pickups. And just so there's no misunderstanding, here's the same scene in vanilla. Dynamic lighting was turned on for both of these scenes as was brightmaps, and I'm not using Nightfright's brightmaps mod.
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