dethtoll

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About dethtoll

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    "Probably doesn't like you" with the big watery doe eyes and the wibbling lip and the whatnot?
  1. To be fair to Silent Hill, it's clear their religion is very heavily based off of Christianity if you pay attention. The original game actually was going to center around Satanism but they were forced to change it. Have you tried Afraid of Monsters? It's the last true scary game for me. Silent Hill 4 was fucking awful, and the beginning of the series' downwards slope into shittitude. Afraid of Monsters really made up for it. Cry of Fear is also pretty good -- the abandoned asylum is nerve-wracking.
  2. Can't go wrong with Colossal Cave Adventure or Zork.
  3. This thread is hilarious. How is it that I have dozens of friends when I'm an unemployed sadsack who barely leaves the house and am extremely quiet when I do? Maybe it's 'cuz I'm not a self-important weirdo and I actually try to relate to people somehow instead of treating them as NPCs. I feel like you're not really trying here. You're the only one you know who likes metal? Go to a fucking metal show. You like tabletop games? Find a local gaming shop. You got pushed out of FNM? Keep going, make yourself a regular. You like playing guitar and drums? Find someone to start a band with you. You're not going to magically make friends overnight. You have to make your presence known, and that means going back on a regular basis. Forums and social media work the same way -- nobody cares who you are on your first post. You've got to actually talk to people. I get that you've got social anxiety -- I do too -- but the whole point of meeting people is that you have to relate to them. Instead of dominating the discussion with shit nobody cares about, try to tease out a conversation from them and then relate to them through that. 90% of meeting people is listening to them talk -- that's all anyone ever really wants, is to be heard. So ask them what they do for a living. Ask them why they're at the bar or whatever that you meet them at. Actually show interest in them and they'll be more likely to show interest in you. And it's important that you don't open with geek bullshit -- video games, metal, anime, whatever. I promise you, most people don't actually give a fuck outside of very specific settings. Find a common interest and talk about that. Maybe talk about how you play instruments, because that's an actually interesting thing you do. And Hobomaster is right -- it's much, much easier to talk to someone with shared values. No matter how much I like Doom, I'll never respect a fellow Doomer if they're a Nazi or other form of far-right ideologue, because their values are repugnant to mine. But if I can find someone who shares my worldview, if not necessarily all the details (I'm a socialist who believes the free market has some value and that the state serves the people, not the other way around; some of my best friends are anarcho-syndicalists) then it doesn't matter if we don't share the same interests. (I like FPS games, they like rocket sims...)
  4. Get Brigador too. If you're a fan of the SNES/Genesis Mechwarrior/Battletech games, or the old Strike series of helicopter destruction games, then you'll love the shit out of Brigador. It's a god damned fever dream of explosions, lasers and war crimes, and I love it. And on top of all that, the soundtrack is absolutely the highlight.
  5. I'm hoping to pick up Prey for a reduced price. Also need to pick up the RE7 season pass.
  6. Silent Hill 2 is scary the way depression and grief are scary, which is why it's so effective at being both melancholy and disturbing.
  7. Except you're not defenseless and that makes all the difference. Like I said before, if you think the difference between "wuss" and "wuss with a gun" is tiny then you really don't understand what I'm talking about. Amanda has agency in Isolation: she can use the environment to her advantage, she has a number of tools to aid her, she gets her hands on a few firearms including a flamethrower, and she can construct items to damage or distract. In Amnesia clones you do not have that kind of agency: your only options are to run or hide. While you're not wrong that a lot of A:I seems inspired by Amnesia, it's also just as clearly inspired by System Shock 2, and it stands apart from Amnesia clones by allowing you some meager means of self-defense that must be carefully managed.
  8. Never said it wasn't, cupcake.
  9. siiiiiigh In other words, AI is not an Amnesia clone. In many ways it's more obviously an immersive sim -- hell, it's practically System Shock 3 in all but name, right down to a 451 door code gag.
  10. My point is that money isn't magic and bigger budgets don't equate to better games.
  11. Spec Ops: The Line is modern and the multi was a piece of shit that the developers themselves hated.
  12. Go with the Megaton release and just download EDuke32.
  13. I hope you feel better! Also, horror is pretty subjective unfortunately, so games that are theoretically SUPPOSED to be scary aren't necessarily so.
  14. Honestly I'd argue it doesn't deserve a name other than "Amnesia clone" or possibly "Youtube bait." It's a terribly uninspired subgenre built on cheap scares and stupid gimmicks that has not changed in any real way since Amnesia (though the core of Amnesia's structure can be found in the likes of Penumbra and Clock Tower, it was Amnesia that popularized the subgenre.) It's completely stagnant thanks to a rigid definition, which demands a total or near-total lack of player agency. Any attempt to give the player agency completely changes the game. Alien: Isolation is not just Amnesia in space; the difference between "wuss" and "wuss with a gun" is a yawning gap. I'd argue there's nothing inherently wrong with leaving a player unarmed and defenseless for a portion of a game, forcing them to improvise and adopt new strategies; the problem lies in stretching an entire game to suit that style. The problem lies in the way the market works -- Amnesia was admittedly something relatively new and Pewdiepie's LP greatly increased the game's profile and popularity. All of a sudden developers and publishers smelled money and the next thing you know Amnesia clones are everywhere. So here we are, seven years later, and the subgenre has gone just about nowhere. The market cycle seems to be coming to an end, however, as major titles like SOMA have dried up leaving smaller indie studios to attempt to recapture lightning in a bottle.