l3xu5

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About l3xu5

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    Warming Up
  1. I really liked Barista... that's why I made the music for it ;). It was very original, and although the monsters looked cartooney, they had their place IMO. I'm just cureouse, did ROTGS have anything to do with inspiration? :D If blenda just added some nice shading to the monster sprites then they would look even better :). And as for my map... I was under the impression that people loved vanilla style maps... but my map hasn't had much of a response... someone even said that it was nothing special... oh well, better luck next time...
  2. @mystery8: Why have you missed out Enigma13?
  3. Sorry guys, I've been trying to post an explination oor Enigma 13 here but I forgot my password and I was not receiving any emails (blacklisted fileplanet... all that jazz). Anyway: Enigma 13 was fine... apart from that pyramid. The first version didn't telepoprt after you picked up the red key... so I attempted to fix that... I placed a player start at the base of the pyramid just to fix that script... the script got fixed but I forgot to move the player start back to it's proper place... The key no longer teleported becase script 10 activates the player ID to allow you to teleport. Because of my oversight the whole map was fucked... this is the version that you guys have had. I've re-uploaded a version that DOES work. Re-play it and then tell me what you think :). It does work now, I tested it :). Sorry about that guys, next time i'll have the sense to use playtesters ;).
  4. Warlocks do look good, but they aren't all tha great. They are very top heavy (at least, mine was) and I had to wear mine quite high to be comfortable with it. With my Les Paul I vcan wear it really low, play it really well and just feel really comfortable and happy with it. I'm telling you, i've not played a better model than a Les Paul studio. If you get the chance, play one... Epiphones are relatively cheap and made out of a lighter wood, so they are great to start with. I don't regret getting my baby (Epiphone Gothic Les Paul Studio) and it has so much body and tone :). This is my opinion, but IMO LP's are THE Rock guitar :D (PRS is coming close, but they are stupidly expensive!). :twisted:
  5. Don't make midis... they are basic and sound different on different sound cards... basically, the GMidi format is not the sopng or the sound, it is just a sereies of messages sent to your sound card to re-produce the sound. That is wht they are so small... the sounds aren't in a midi file, they are in your sound cards synth chip... Anyway, get modplug tracker. You can use samples in those and they can sound really good. http://www.modplug.com. The program is 100% freeware :D. You can get samples from other songs (search on the modplug site for millions of great songs) and if you check out Maz sound tools they have a really ygood sample CD made spacifically for mods. That's what I use and it was pritty cheap :).
  6. I've heard so much about this AOTW map recently and everyone says that it is reallty scary and atmospheric. I desperately need to play it, so, if anyone has a link it would be most apreciated. Thanks in advance :)
  7. It's true. I try to apreciate most styles of music bevcause they all have elemenbts that can be used for certain themes. I'm always looking to extend my musical influences to erxtend the efectiveness of my music. To be truly good at something you need to have the right knowledge, and to do that you need to be open. Simply say8ing that a spacic style of music is crap with no good reason is no good... Anyway, don't want to start any wars, it's cool thart we all have our own opinions or people like me wouldn't exist :D. As for the setup. I used to use ModPlug tracker. It's amaizing and really powerful. You might want to go to the site and download some metal mods. You could do with using better drum samples, that's all... just a suggestion. I take recording instruments quite sereously and I have abidget setup that will give me good quality. I'd recommend a cheap mixer and a shure sm57 as minmul really. But then, if your doing coolk stuff with what you have, go for it man. It's the best way to start off, at least your doing something, unlike me... I'm mostly dreaming of better equipment, and when I get it I still want better something else... I made a few songs using modplug for the drums, it really is great for that. I also used to have a BC rick warlock 7 string :D. Practise makes perfect, keep up the good work man :). :EDIT: Woah! That mp3 fucking rocks! I'm sdo amaized and the quality sounds good on my speakers! You've done a great job, especially with your low spec equipment. This is really good and just goes to show that you don't loads of money or great equipment to do great songs that sound good. This is a lesson for all to observe! You rock man!
  8. Copy the link and paste it into your addrtess bar. That usually works. Sorry for using Geocities but it's all tha I know of for now...
  9. If a level has it's own midi/mod/ogg/whatever then i'll listen to that... if I can't stomach the music then I won't play the wad and delete it. Moistly there is nothing to lose. Most good wads (cybs for example) use really good music that suits the mood anyway, which makes the game far better IMHO. With me being a musician I have a lot of tastes and I try to keep things relatively open minded. To be honest, I rarely encounter a doom level with a bad custom song... as long as it suits the mood or is similasr to the stock doom music it would work. I try to avoid songs (mainstream bands, etc...) as they have no place in a game or film unless it's for a spacific part and was spacifically written for that part. In my levels, if I was making a surreal horror level then I would use Harsh Noise/Industrial... very abstract stuff like the Silent Hill 1 OST. If I was making a fast paced action level I'd use a mixture between fast drum n bass/thrash metal and techno (pritty much like the Devil May Cry Music). In Demons gate i'll try to make music like Quake 2's, straight forward bluesey metal. It's simple but it works :). It will suite the theme as I'm trying to emulate Quake 2 without actually purposefully emulating quake 2... you'll see :). For a more helly map I'd do an orchestral/synth/ambient song to fit the theme. For that one, see Tormentors City of the Damned map :). The music is my handy work :). It's all about taking the elements of certain music and matching them with the key elements of the theme/level. Death metal is quite hecktic, great for action and hell type themes, classical can be quite powerful if the right chords and orchestration is used, that would suite a certain sort of doom level too... play the last level for Equinox tpo see really greeat use of powerful music for a powerful theme... that was purely amaizing and stole my soul :). Anyone that can do that with ease is definately a true artist in my eyes. I'm not THAT good yet, but I feel that I have potential. I just need to practice. When I've finished Tormentors tracks for his new and upcoming wad then I'll adverise my musical skills because it is good practicve to make music for a spacific theme. Its really good practice actually :).
  10. Most electronica I've heard is far better than mainstream metal... but that's my opinion... everyone has the right toi theirs and I don't want to start any wars... peace man :).
  11. I think this is a funny idea. Funny that people beleive in the concept of Good and Evil... to me it's just man made things because in nature these things are just contridictions, but that is my POV :D. I like the idea of beiong a Doom monstere slaughtering marines... that is nice concept and was poorly executed in Rampage... but tha's another topic :D.If god esxisted (and he might) he wouild be the destroyer and the creator... nothing is purely good or evil... Anyway, make a really good version of Doom rampage that makes use of Zdoom scripts and decent monbster streangths (give thge avareage marinbe an health of 100). The player (baron) could have an health of about 250... its' not too OTT or troo pitiful... and you should start off with slime that has unlimited ammo. I don't know what the other weapons could be thouigh... maybe slime upgrades? With Zdoom .64 coming out soon, completely new weapons would be possible... definately not guns though... I'd like the idea of an alien (like the predator) in this surreal alien world with half life style alien weapons. This would be cool, then later on you could have him dragged into the human realm and have all hell break loose :D. I would have loved an half life mission pack to be as a Xen alien... wouldn't that just rock? But people are too obsessed with playing as soldiers and the army... what is with that? Maybe when I have time i'll start work on an alien mod... I love that concept...
  12. There is also a demo out here... check out the editing forum :). As for doom being scary, when I first started playing (way beack in 94) I was scared to death of the damn game! :D. For that time I was mostly scared to move on in some parts (E2m2 and E3m2). Still today a demon can occasionallyt make me jump... and for some reason, anything that involves Xenomorphs still scares me tday! I fount it really chilling to play Aliens TC (What an amaizing and classic TC! :D). Alien Trilogy was scary too... and the new AvP... I founrt it hard to move as the marine because I was too scared to move on :D. I gotta get over my fears... probably because I watched Aliens when I was young and it had an effect on me, althoiugh it's strange because I really love them... yet fear them at the same time (Giger is one of my favorite artists...).
  13. The berst way to convert Heretic/Hexen texctures (and any other game textures) is to load them up in PSP (I don'yt know how to do it in any other program :D) and then save the pallett fpr them. Next grab a doom immage and save the pallett for that. Basically, the easist wat is to load another pallett and select "Nearest colour match". Load up the doom pallett for the heretic image and there you go. Of course, some textures can convert really badly this way... for that there are other ways, but i don't know them... Chillvelonce does though... (Is he on these forums?).
  14. This is cool stuff. I'm a musician/training producer myself. I'm douing something lkike this but on a much larger scale as I want to do a Trent Reznor style of thing (I completely compose, perforem and produce the songs in the studio and then get a live band to play with me singing and playing guitar). I plan on combining death/extreme/thrash metal with techno/drum n bass/industrial. I want to make a really brutral style of music with lots of electronics :D. I've been playing guitar for 6 years and i won a sexy Gthic Les Paul :). If you want I can post a link to my song... ioys' called Old Ways and is pritty funky ;). I'm noe venturing into production techniques and i think I've come a long way. I di a similar thing tio your MP3, I playt live bass and guitar and also do vocals... I use a wealth of high end soft synths and a few EXS samples of drum kiuts (I made my own, it consists of high quality drumn samples). I also Use Logic audio which is the shit! :D. I like where the MP3 is going, nice guitar tone :). I think you should record the guitars twice, one in the left channel and one in the right (don't simplyt copy it, it won't sound good and you will get phase cancellation on mono devices). The best thing to do is to actually play it twice. Also, recording guitars to a midi track will definately improve your timing as you are playing to a strict tempo... keep up the good work and rock on man :D.
  15. In the current version I've extended the delsyds of the random sounds, added afew more varied ones and changed the hexen metallic sounds to moody metallic grinds. It sounds better now :D. As for the spelling, i'm not the best at that :D. For thaT i will get some guys on the Zdoom forum to proof read my scripts :). The aim is an Aliens feel in general, and its' cool that someone thought I managed to pull that off :). What's my ISP? I don't know much about these things...