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About Sixty-nine
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[Community Project, limit-removing] Doom 2 Minus Doom [SLOTS CLAIMED]
Sixty-nine replied to janiform's topic in WADs & Mods
aw man (if someone unclaims their slot contact me because i'd like) -
[Community Project, limit-removing] Doom 2 Minus Doom [SLOTS CLAIMED]
Sixty-nine replied to janiform's topic in WADs & Mods
i have the evil idea of a map full of archviles can i take slot 15? -
archviles in 3d will sure be cool edit: also what's next? doom high resolution heads up display project?
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running duke nukem inside of doom will be certified cool
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the name of the texture that was only used in the e2m3 cacodemon jail is brownwel we should appreciate this texture more
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doom builder
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Playing Doom as opposed to watching Doom yt vids
Sixty-nine replied to Stroggman's topic in Doom General
would be playing doom inside youtube be considered both? -
i can't believe i underestimated mbf21...
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Doom Community Iceberg (Entry Suggestions Needed)
Sixty-nine replied to skript_kitty's topic in Doom General
add rootpain.wad to the iceberg -
Widescreen Assets Pack and Appreciation Thread
Sixty-nine replied to OpenRift's topic in Doom General
Since there wasn't a widescreen version of the help screens in the Doom 2 Minor Sprite Fixing Project i made them myself by mixturing the ones in the wad and the widescreen assets from Nash. Feel free to download the widescreen version of the "fixed" help screens: WideFix.zip -
merry christmas
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Chicken Imp.