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Everything posted by XSDK
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Only textures it was cycling through was WFALL1-4 and FENCED3-4
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Recreation of Entryway, wad only contains 1 map and it replaces MAP01 - This was originally planned to be a 5 level wad containing several doom 2 level remakes, but I decided I would rather focus on other projects. - Music from doomkid - skybox is several skies from mechadon's box'o'skies edited together version 1, Doom2 format. - designed for and tested in Crispy Doom - does NOT work in Eternity or DSDADoom version 2, Boom format. - updated enemy placement - tested in PRBoom+ and Eternity - requires translucency to enabled - custom fence texture sadly removed, as the waterfall was incorrectly displaying the fence frames version 1 Entrybase.zip version 2 (boom) Entrybase2.zip
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I went ahead and updated the map since I had spare time, I switched to the boom format so I can use transparent midtex. the map works in prboom+ and eternity, it's safe to assume it should work in dsdadoom as well, but I have not tested that out yet. let me know if there's anything I should fix, I'm not too confident in the enemy layout of the outdoors area of the map
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oh I realize I forgot to include the text file, the music comes from doomkid unsure why it doesn't load properly in eternity or dsda
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this is excellent, reminds me of Powerslave
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I'll share some of the screenshots from the canned map02. I unfortunately couldn't get it to look better than map01 did, and it suffered some level design issues caused by developing this one room at a time
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thank you, I made this level more as a way to get used to doombuilder. If I had made this 6 months or 1 year later, I would definitely had tried making a more unique map (edited) as for what this was an "entryway" to, this was originally going to tie directly into a remake of underhalls which would've had an even more drastic layout change, but I got tired of working on it after several restarts and being unable to land on a distinct visual style. (also I will admit I went a bit overboard on the pinkies :P, I'll definitely tone it down in my next map or try to better incorporate them)
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thank you for recording gameplay, always nice to see another perspective in real-time
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here's some of the stuff I made in the past 2 weeks, all of it is doom paletted I have plans to properly share these in a wad file at some point wooden arc texture: other miscellaneous textures: