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dsda-doom v0.26.2 UDMF [2023-06-04]
lastplayer replied to dsda-dev's topic in Speed Demo Submissions
Thanks for answering :) And is there a way to modify it or is it implemented in future versions? And about the colored blood, would you know why it happens? -
dsda-doom v0.26.2 UDMF [2023-06-04]
lastplayer replied to dsda-dev's topic in Speed Demo Submissions
I detected 2 problems or bugs in the latest version 1-The color of blood (bloodcolor.deh) in Eviternity I don't know if it should look like that in this version. The dark green is 0.26.2 and the light green is 0.25.6 2-Adjust sprite clipping With opengl in version 0.26.2 they sink into the ground and in 0.25.6 they stay above the ground (In 0.25.6 I am using indexed lighting mode) -
Thanks very much for answering!
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Is there any mod like smooth doom for DSDA-Doom?
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Is there a way to color the blood of demons in this version?
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Will prboom+ continue to be updated?
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I'm thinking of creating my own doom wad with new textures. Using slade 3 i can't figure out how to make the textures appear in my wad file. What is the process to add the textures?
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Thanks for answering and sorry for having put it in spanish I forgot jajaj
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I wonder if there is any mod or setting that colors blood blue on Cacodemons and green on Barons of Hell or Hellknight? Since he always uses the same red blood for all enemies.
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Is there any doom builder editing format to edit plutonia experiment and tnt evilution? And if there is, what would it be?
lastplayer replied to lastplayer's topic in Doom General
For now I'm just editing one copy for that reason. I am currently editing in doom builder 2 and there is no format called vanilla what would be the equivalent? -
Thanks for your attention :) It seems that the failure with the super shotgun was something specific at that time
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Hello using various compatibility levels I realized that I can not use weapons such as the fist or the super shotgun. I don't know if this only happens to me. thanks :)
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heyy im using woof and was wondering if you could change the map lighting without affecting the gamma?? Thanks