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Strangest bits of design in official DOOM packs?
EduardoAndFriends replied to KarunaAztima's topic in Doom General Discussion
Sky texture exits. Like, are you falling from one level to the next? That’s what I like to think. Everything is stacked on top of everything else lol. Although I guess they’re just wormholes showing a glimpse of the next map’s sky. :v I really enjoyed the strong narrative connection of the Plutonia teleporter exits. -
ALL Unused Doom Assets + Doom Alphas/Betas + Unused MIDIs and non-MUS MIDIs...
EduardoAndFriends replied to Doomkid's topic in Doom General Discussion
Awesome man, thanks! 👌 -
Romero’s Doom II WAD: HELLION. Coming soon…ish?
EduardoAndFriends replied to EduardoAndFriends's topic in Doom General Discussion
Exactly. When it’s ready haha! 😛 (hope this doesn’t take 24 years FR FR) -
Romero’s Doom II WAD: HELLION. Coming soon…ish?
EduardoAndFriends replied to EduardoAndFriends's topic in Doom General Discussion
I’m sure Papa John is cooking away. It’s ready when it’s ready, right? 😎 -
Classic Doom - New Update on Steam
EduardoAndFriends replied to AtimZarr1's topic in Doom General Discussion
I concur. I would also prefer for “subscribe” to be changed to “download” and you could still have a subscribe button to follow an uploader’s output for future use etc. I was initially stumped by the lack of a download button for mods. -
Classic Doom - New Update on Steam
EduardoAndFriends replied to AtimZarr1's topic in Doom General Discussion
Played quite a few rounds myself and though I'm no great shakes at DM, the blood was a'pumpin'! Ghastly Australian ping aside, things seem fairly smooth but a far greater variety of maps would be sick. Bourg play-off in the future hopefully...? Hopefully? Maybe? -
Morituri Te Salutant - Roman-themed Single Adventure Map (cl9 - RC1.3 Out Now!)
EduardoAndFriends replied to EduardoAndFriends's topic in Map Releases & Development
Sweeeeet. -
Morituri Te Salutant - Roman-themed Single Adventure Map (cl9 - RC1.3 Out Now!)
EduardoAndFriends replied to EduardoAndFriends's topic in Map Releases & Development
Update 8/8/24. Fixed the switch in the blue key fight. You can now lower it from the back and sides like a lift if you get stuck behind it. Yay! Purely by coincidence, it's exactly two months since the last update, lol. Got sidetracked by (so many) other things. As always, please let me know if any more issues are found. If none are apparent, I will prepare it for an idgames upload soon. UPDATED LINK IN O.P. :P Thanks, all. You're all breath-taking. -Edz xo -
Deep Breath - blowing away demons at the bottom of the sea! (Dev thread)
EduardoAndFriends replied to EduardoAndFriends's topic in Map Releases & Development
Thanks for playing! Really appreciate it. :D -
what are you working on? I wanna see your wads.
EduardoAndFriends replied to everennui's topic in WAD Discussion
Thanks man! Ho ho, that looks tight as heck; Sandy temples always get me, every time. I see you there, dangling Hexen corpse, I see you! -
what are you working on? I wanna see your wads.
EduardoAndFriends replied to everennui's topic in WAD Discussion
Crimson Horror - Map01 "Underdark". Lots of black gradients on show and red and purple wheeeeeee. -
Yasssssss
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Post your Doom video! [but don't quote video]
EduardoAndFriends replied to DuckReconMajor's topic in Doom General Discussion
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Tetanus | Now an Official Add-On
EduardoAndFriends replied to Egg Boy's topic in Map Releases & Development
I dunno man, Tetanus IV: Deep Rising is kind of badass. Really jumped the shark with Tetanus XII: Rust In Peace though :/ -
Tetanus | Now an Official Add-On
EduardoAndFriends replied to Egg Boy's topic in Map Releases & Development
Big juicy thanks for the shoutout, ZeMystic! The fact you guys put my stinky lil tongue-in-cheek trailer on the DW thread meant a lot in the first place … but it being mentioned at all in this interview is unbelievable. Thank you, thank you, thank you. Watching Dread Wanderer play through just recently has me itching to jump into Tetanus once again. Excelsior! ✊