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Bald Cyberdemon

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About Bald Cyberdemon

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    Formerly No-Man Baugh

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  1. Unfortunately that's gonna be impossible as Dehacked-derived mods do not have any concept of menu modifications, So any kind of menu-configuration is going to have to do with features that were already in your sourceport of choice (hence Nugget-Doom's extremely extensive options right out of the box)
  2. Bald Cyberdemon

    Box Doom RC1 is out!!!!

    I AM FREE FROM THE MIND PRISON!!!!!!!!!!!!
  3. Bald Cyberdemon

    Cacowards 2024 Mentionation Thread

    For the gameplay mod award: I nominate Too Much Break Action! A dehextra mod that gives every weapon besides the SSG the same break reload style as the SSG.
  4. Gotta say: I love the Hazmat guys in Jamal Jones Trilogy! Would include him in any wad I make
  5. I always read the txt file of a wad mostly to answer 3 questions: 1. When was this wad released? 2. Who made this wad? (Both of these questions are mostly for Hobomaster22's Doom Launcer) 3. What port/compatability-level is this wad designed for? While a bit pragmatic, I still also bother to read the description for flavor and interest
  6. Bald Cyberdemon

    Save Scumming

    *St. Petersen
  7. Bald Cyberdemon

    Save Scumming

    I mid-save pretty regularly, but back when I first got Doom on my PS3 I had a miserable save on level 2 in NRFTL. where I had >10% health and child-like reflexes with analog sticks. I died, and reloaded the save just to die again and reload the save. It was brutal for 12 year old me So when I got back into Doom in 2021 and heard about "save-scumming"; that experience is what defined it for me. dying and retrying the same predicitble uphill battle, and Vinesauce Joel added an additional requirement for me: immediatly quicksaving in the middle of a fight at the most miniscule amount of progress no matter how destructive or dangerous that save is for you. And that negative experience is what encouraged me to play pistol-start and be conservative with my saves (which for me is around once before a major arena) because I didn't want to enter into a level with any kind of disadvantage, even sacrificing any kind of advantage I could get with a pre-level BFG or megasphere Of course: that's well into the past. these days I just do pistol-starts predominately for the challenge or if I'm playing a megawad that's supposed to be a grabbag of different maps from different mappers like D.I.Y. or Community Chest, and of course I've never saveless anything longer than Demonfear or harder than Fava Beans The idea that any amount of mid-game saving is "save-scumming" just comes from disparaging shitheads from the sophomore years of Doom where the txt files of maps would actively and earnestly mock you for picking anything easier than UV. and I'm sure many people in this forum know better than I: those are way more embarrassing than playing your favorite wad on HMP continuous-play with the quicksave and quickload bound to the Q and E keys
  8. Bald Cyberdemon

    [03 APR 2024] GZChaos 1.3 - A chaos mod with >200 effects!

    I'm sorry to be the bearer of bad news: But now GZChaos crashes on startup
  9. Bald Cyberdemon

    [03 APR 2024] GZChaos 1.3 - A chaos mod with >200 effects!

    Here's what I'm seeing in v1.3.1: The input display is still there: Getting a VM error when loading in any of the textured time bars For the record the VM error was a problem I got since 1.0, this isn't a recent develoupment, and it could just be because I only have 8GB of RAM that I can't upgrade because macbook, it works on my 16GB windows machine
  10. Bald Cyberdemon

    [03 APR 2024] GZChaos 1.3 - A chaos mod with >200 effects!

    Weird, it still displays the print func just less verbose Also I've never been able to get any of the textured timer bars working on my macbook because it always crashes to console, citing a division by zero (Works properly on my Windows machine)
  11. Bald Cyberdemon

    music help

    Apologies to drag you out of midi production retirement, but maybe you can give the midi sequencer Sekaiju a chance? https://openmidiproject.opal.ne.jp/Sekaiju_en.html While I don't think it nativly supports exporting in MUS format either, it's very good about the more standard mid format and is still an overall midi making powerhouse. complete with tutorials by 2 Doom staples: Dragonfly and LVENdead (tho their tutorials moreso cover the basics on midi making in general) https://www.youtube.com/watch?v=EiuT08J4hLI https://www.youtube.com/watch?v=ZMIvfeMw8Kg Honestly, I'm not 100% certian why you wanted to do mus format in the first place, even the original DOS executibles can handle general midi just fine
  12. Bald Cyberdemon

    doom guy HUD

    below the display showing your graphics there should be a set of options called "offsets, that should set the vertical of horizontal placement of your graphic
  13. Bald Cyberdemon

    doom guy HUD

    So your problem was that you had your face graphics within the flats markers, the FF_START and F_END markers are only for ceiling and floor textures, so having a hud sprite in there must've made the game try to render it as a 64x64 flat and therefore corrupted it All you gotta do is move the STFST graphics outside of any of those markers and they should show up just fine Also: don't worry about sending something that doesn't work. I explicitly asked to see your wad because it wasn't working, so if anything I'd be pretty disappointment if it did work
  14. Bald Cyberdemon

    doom guy HUD

    Well I'll be honest and say that I don't know what's going on with your face. My best advice is to work strictly in a 30x30 res for your face (otherwise it will bleed out of the frame) and ignore what Gez said about working in PNG format if you're only concerned with GZDoom But again, I can't really help with the whacky corruption going on with your face, can you send us the wad itself so we can check on how it works on our ends?
  15. Bald Cyberdemon

    doom guy HUD

    Can we see your original drawings that you're trying to get working as a mug?
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