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About janiform

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  1. Holy shit, sorry for my long absence, everyone. There was some unexpected real life stuff that has fortunately abated. I've extended the deadline to 3-31-24, which should hopefully still let this be completed before Doom II's 30th birthday. Attached is an updated version of my MAP23 incorporating @Demonic Meatball's advice, and tested in PRBoom: MAP23_Abyss_-_janiform V3.zip @jazzmaster9No problem! @RorixMap 14 is all yours. @Generic DoomerNo problem, I've got the most recent update. @Sneezy McGlassFaceLooking forward to your map!
  2. @Demonic MeatballOh no! Thanks for playtesting - I have family visiting from out of town right now but will fix this as soon as I can.
  3. janiform

    Doom 1 E1 unrealistic space

    I'm not sure I understand what you're saying here. How is the zig zag room smaller when viewed from outside? Short of faking it with teleports, I don't see how non-Euclidean geometry would be possible in vanilla Doom. Edit: okay, I think I get what you're saying - the height of the interior is greater than the height of the outdoor sector. I'd never noticed this!
  4. @riderr3 Looking good! I like the polygonal MODWALL architecture and those chunky door frames. @Demonic MeatballThanks for playtesting! And @Rorix, thanks for the revisions to your map. I've updated the link in the OP.
  5. janiform

    Rise of the Triad: Ludicrous Edition

    I would also like this feature.
  6. janiform

    Rise of the Triad: Ludicrous Edition

    On the occasions when taking screenshots works, I see a very brief notification, but it's not blank. I don't recall any notifications for achievements. I don't think I'm using Intel (meaning integrated?) graphics.
  7. janiform

    Rise of the Triad: Ludicrous Edition

    @IndividualisedNo, just Windows 10.
  8. janiform

    Rise of the Triad: Ludicrous Edition

    I've been having so much fun with this ROTT rerelease. It's basically my dream version of ROTT. Many thanks to everyone involved. One issue I've had with Ludicrous Edition is that the Steam overlay is kind of iffy. I don't get the achievement notifications in-game (the little popup in the lower-right corner), and the F12 screenshot key only occasionally works. The only other Steam game I've had this issue with is the Quake rerelease, so maybe my PC has some issue with something Night Dive is using. If anyone else has dealt with this, I'd appreciate any suggestions.
  9. @Demonic MeatballThanks for the update! I've updated the link on the first post for the new version.
  10. IMO if you can accept exit signs hanging in front of teleporters in hell, you should accept an arrow.
  11. @Lorcav Thanks for the update! @Rorix Thanks for the update! I think that should be a fine amount of ammo and health. I've updated the link in the first post.
  12. Okay, the first post is updated to mark the newly-completed maps. We're up to 16/32 maps complete! @riderr3 MAP07 is yours! @Demonic Meatball Understood about the music, and thanks for the playtesting! I've updated the assets pack on the first post with the updated title music and renamed readme music. I'm going to tag @Rorix, @Brioche, and @Lorcav so they can see your comments.
  13. Sorry for the delayed response, everyone! I had a work thing this week. @Demonic Meatball Wow, these midis are great! You've captured the Doom 2 vibe perfectly, and they're just really solid tracks regardless. You've replaced almost half of the Doom 2 soundtrack! It's a huge ask and totally understandable if you don't want to do the rest, but a full soundtrack in this style would be perfect for the theme of this project. I was initially reluctant to allow custom music in the project at all because I thought it would drift stylistically from Doom 2 too much, but these tracks are thematically unified and fit perfectly. Regarding MAP30, thanks for the updates - the new secret is clever. I'm ready to mark it complete if that works for you! @Quill Awesome! This map is such a rush. I really like the variety of secrets, and how well the map's sections flow into one another. I'm happy to mark this complete if you are! @Chainie Of course, take care of yourself. MAP07 is now open. @DoctorNuriel Cool idea! It seems like something Sandy would do. I look forward to seeing how it develops. @scientifikgenius Thank you for reminding me! @Generic Doomer, if you consider your MAP29 submission complete, just let me know and I'll update the main list.
  14. @Demonic MeatballGreat work on the map and the midis! The map feels very Doom 2. I like the contrast between the bright outdoor spaces and very dark interiors, and the blood dripping in front of the big switches is a great idea. The only issue I noticed is that the switch above the column that lowers in the southwestern room doesn't seem to do anything. The midis capture the Bobby Prince style very well and would fit right in to Doom 2. If @Rorix is okay with it being used in MAP01, I think it would fit well. I don't suppose you'd be interested in doing more midis in this style?
  15. @Demonic Meatball MAP30 is yours!