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Zylinderkatze

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About Zylinderkatze

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    Overthinker

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  1. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    I'm all set! PC running, work done, new desk at home.. now I'm a real gamer! But now I'm at my parents for today and the day after. So again: No doomin'. I have plenty of ideas for E2M6 though! Also with how it's so close to E2M8 in the intermission screen ^^ I'm actually excited about exploring that idea. For now though, people of Doomworld, have awesome holidays with whatever you do (or don't) celebrate <3 Since this is Doomworld, I suppose a "Merry Antichristmas" is appropriate? Take care!
  2. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    Hello! Lots of work during my final work days this year, not enough time for doomin'. Also, I'm still preparing some final presents for the parents.. but once that's all done, I'll be back here with URE progress reports! have a good one, everyone :3
  3. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    And here's a first look! Admittedly, not much to see.. and I can guarantee you that the "green marble" look will not stay like this. Also, this "hole in the wall" will be a "this is where you came from"-passage for you to maybe explore a little and find some of that tasty "environmental sorytelling" that everyone's talking about. Yay, I get to work with the uneven GStone textures again! Actually, I am legitimately looking forward to working with the Marble / GStone textures, though. I don't know what's wrong with me. Basically, E2M6 (and, in parts, also E2M7*) will be the transitional area on your way to this episode's "hell". A lot of work ahead of me! ___ * I already have some stuff prepared in E2M7.. but I may move that up to here (in E2M6), now that I know you already get into "this type of area" this early.
  4. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    [[END OF E2M5]] 8<--------------------------------------- cut here [[BEGINNING OF E2M6]] ..did I even do that with the previous maps? Since M3, M4 and M5 kind of transition into one another, I don't think it's that necessary.. but still ^^; Okay so.. yes. I am officially starting with E2M6 now. Actually I already did that yesterday, to be fair. I have a few ideas of what I want the starting area to look like. Hehehe. Oh! Also, this is the last time you see the transport boat / ship thing. You.. kind of get stranged, in E2M6. For good, this time. Or.. I suppose.. for bad. Nothing to show yet because that would give things away >_< What I can say is that- in the first URE- thing started to get more grim around the "M6" point.. and I think I am pretty much in line with that again, now. I'll share stuff here soon(ish)!
  5. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    I know it's not really fair to compare the two.. ..what with E2M1 being an actual "relic, reworked", in the vein of the original URE.. and all E2 maps from then on were made from scratch. But still! I've come some ways from this:.. Sensibly updated 199X map that is now E2M1 ..to this: One of my favorite parts of E2M5. I started work on E2M6.. have a neat idea for how it starts, actually. But I think I'll actually go to bed early today. Early-ish. It's already 10pm after all ^^; Goodnight!
  6. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    You'll have to find out for yourself! :D
  7. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    That was easy. Ahem. E2M5 is finishable*. Don't mind the default intermission map screen. No work went into that yet. Of course I forgot to take a screenshot of my final ammo.. but I felt pretty good about the whole ammo / no ammo / having to switch weapons dynamics. I know I said this before but I really like the map. Oh wait! I'll just start the next mal and see how much ammo I have. So smart. Here: Verdict: Not enough monsters or too much ammo. Or both. The whole "you need to conserve ammo" kind of goes out the window towards the latter part of the map. Especially if you find "71%" of the secrets. I'll have to do a "no secrets" run at some point. But it's still really quite fun for now :> I think I'll go on to the next one, starting.. tomorrow. Goodnight! ___ * One door that can't be opened again after it closes behind you.. and a few sound-blocking lines that aren't fully closing some passages so monsters roam before I want them to.. also one set of stairs that has some "too low" in-between sectors so it doesn't allow enemies to walk over.
  8. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    It's like rush hour! Only with demons. Look at them.. they did most of the work for me! I don't think I fired a single shot at these three. I fired a bunch of shots at the two Cacos that remained, though. It's fun! I like this map. Yes I am still playing even though I kinda said I was done :D But now I'll stop for the day. See ya soon!
  9. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    Had a few times now when I cursed myself out for making such a mean map. So you could say it's going well! I think I am just about at the point where I'd call it a day and go on to the next map. Like.. there will have to be some more balancing of the whole episode as a whole when all maps are done.. but that's not now. For now, it's good enough. Maybe a few too many Barons. Hehehehehe.
  10. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    More playtesting.. ..more ouch. Hello floor. It's coming along! added a lost soul monster closet.. then removed it again because it wasn't working as I had hoped. But balancing is coming along nicely. Trying some different approaches of playing my own map.
  11. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    One crisis averted, another one rears its (much uglier) head. Ooo that's hot :( I don't know yet how I'll solve this.. I think I have too many "light falloff gradient sectors" in this area. I'll check if removing them helps. This, by the way, is already after I removed some stuff. Always lower your lifts, people. That's what had been hiding this sightline mess for me until now.
  12. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    This is how you actually enter the room, btw.. and I am not sure whether I like how much room the crates take up. That's a whole pile of stuff :0 Then again.. "piling up stuff more than you should until it gets in the way" is not an unlikely, unusual way of handling excess.. stuff.
  13. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    I found some ways! Crisis averted (I think.. but I'll know more once I actually check it out in game). On to more details. This room was empty and I thought it was too empty so I put a few crates in there! Pickups, too! No light falloff / "fake shadow" sectors yet.. it's only 160 light in there so I might not even add shadows- also because there isn't really any directional lights in there. As I said before, this is now the playtesting & detailing phase.. which might still take a day or two. Or five.
  14. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M2 up!

    No. Oh no. Visplane mode.. you were the chosen one! How could you betray me like this. I guess I need to find some ways to take some visplane variety out of this area.
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