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Zylinderkatze

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About Zylinderkatze

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  1. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    "Oi mate!" He only spent less than a week in London.. tsk tsk. So.. it happened. Zylinderkatze is mapping again! Is that an exit sign I (barely) see? What started off as a simple "hmm.. maybe I'll put this here as a callback to URE2020" has now developed into a "yup that's how you leave the level" concept I am pursuing with determination. This is also how you get reminded of another area, off to the top right.. and get the hint that there might be a way to get to it (when the hint is done). Still don't know what kind of reward it will hold but I have a few ideas! Although those will require me to either find a good way to present / tease at a pickup in a different part of the map.. or to just make the best of the level architecture I already have, because.. vanilla limits. More on that later. Also, there is kind of an easter egg in this map that I am spending way too much effort on with hardly anyone ever finding it, I'm suspecting.. but I want to put it there and that's all the reason I need xD Btw, this is the "once you're about to actually leave" view of this area.. you start off over on the side, where the crosshair is pointing. Also also, now that I am writing this: The idea I just put there to not forget was, that you open that gate on the left and then "walk" out that way. But at the same time my idea with this ship (in the middle) was that you'll arrive at the next map on it.. so either I'll have to reposition it here, so that it's not accessible until after you clear the path.. or to at least make the "W"- (or "S"-) action line that you use to exit the level not accessible until you've opened the way. I have a few ideas for that already, too. We'll see. Repositioning the ship might also actually help me disarm a few of the vanilla hot zones.. so enjoy this view while it lasts ^^
  2. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    Is this mic on? So I just flew in from London and boy are my arms.. what? oh. Not funny, you say? Get off the stage, you say. We're not actually an audience and you're making all of this up, you say? Fine. I was on a short trip to London and returned yesterday. Still not really back to mapping. I'm not sure whether this kind of update is appreciated xD I did think of a few creative (?) doom-related ideas while I was there, though. Like for house fronts and the illusion of multi level houses.. but it's mostly detailing stuff (aside from one idea to reveal an ambush). That's a reason to write here, yes? :D I hope all is well with you peeps.
  3. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    While I do highly appreciate these technical insights and the almost poetic quality with which you deliver them, I suspect that post was not meant for this thread? It's very welcomed but I am worried that the originally intended recipients might be missing it ^^ Also, yes, I am still here lurking :D
  4. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    That has some sentimental quality, to me. Makes me consider mapping in other places! Congrats on the acquisition ^^
  5. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    So. That cold? It was Covid. However, for reasons beyond my pay grade or understanding (potentially thanks to being vaccinated), it only played out as a bad cold. From which I've now recovered for the most part! Then last night I had two small ideas for stuff to try out in Doom mapping and I figured "I don't have to write this down, I'll remember in the morning.." ..only that this time, I actually did! So.. without any further ado, here's one of them (admittedly, a small idea): https://streamable.com/0s3wp8 I think it looks pretty interesting for what it is. So.. maybe I'm back? *shrug*
  6. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    In case of doubt, mention algorithms Hello people! My back and shoulder are a lot better. And I've been thinking about map ideas, current and future, a lot more again, too. Also, I am almost done with 100%-ing Horizon II, so there's one excuse less ^^ I wonder if their designs will inform any of my idea. Right now I'm plagued with an onsetting cold (and since I'm a guy, I'm practically dying!) so I'm giving myself some more rest. But I will be back soon-ish! I miss you guys >_< ~ZK
  7. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    And of course I only answered 2 out of 3 questions >_< Short Version: Have 4 None assigned Preferrably need full set of 9* Profit ___ *If you feel extra giving and involved, I'd also be happy about an Intro (D_INTRO) and Intermission (D_VICTOR).
  8. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    So far you've posted two times two songs on here ("Black Helicopters", "Syncopaticon", "Fast" and "Boss Level"). I haven't yet looked too deep into which ones I would use where.. also, because I only have about 2½ out of 9 maps done so far. This said, I would totally understand if you'd be [insert sensible version of "disappointed" here] about the slow progress on this project. I do have tons of ideas (what good did those ever do anyone, though), yet my mapping has been noticably stalling for basically a month right now; I am sorry for the lack of creative impulse from me to you on this. Speaking of creative impulse, though! I just thought of something that might (hopefully) be a type of inspiration: In this post from October I mentioned that I've had this concept of 3 maps leading over and into one another for the longest time and it might end up finally coming to life in E2M3, E2M4 and E2M5. Do you think it would be an inspiration to think of a "three different variations on the same theme", if I gave you the planned "mood" of each of those three maps? You might even (if it fits with your approach and creative process) take one existing track of yours and create two variants, so you wouldn't be starting from scratch? I don't know.. just thinking out loud. I feel like it would be pretty impactful if the music of those three maps would complement the concept.
  9. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    Update Pending. Please wait. I'm currently at a point where my main motivation for working on "URE:E2" would be to have a reason to post on here. I'm residing in the West of the Forbidden variety.. which, however, means I am doing well, for what it's worth ^^ Shoulder issues still reside, though.. but it's getting better. Hope everyone's doing well here <3
  10. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    'ello 'ello I'm still conscious and alive, mostly well, yadda yadda.. however I've been dealing with a bunch of shoulder trouble and can't be at the PC in my spare time on top of being at the PC all day during work.. so.. my mapping has once again been reduced to a crawl. I did some tweaks to E2M2 since the last post but nothing really worth showing. I'll be back when I'm back!
  11. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    Okay that's.. different..? I'm nowhere near satisfied with this.. but this.. thing blocks sight lines enough, yet also makes the reward visible enough. It's green! Textures will still change (although I do like the way the green stands out without really "biting your eyes").. and the overall integration will still change, too (like the "silvery" support slab running along the ceiling, for example).. Actually, looking at it now, I am kind of starting to like it, though.. so did a quick test with adding some "look but don't touch" covers for the opening.. ..and it worked almost a little too well. So now I'm not sure. I'll give it some time to mature. Oh- and the reason that the bottom "door?"-looking thing in that green structure is "STARBR2".. is because that's also what I am using as the emergency "core containment wall", as seen in a previous post. That's the part that will open when you close down the core for good, only that this is just a very crude "don't forget that's what still has to happen" reminder to myself. That said.. the way it opens.. or the way I indicate that it will open.. might still change drastically, too. You know how it is with me ^^; Also: The green STARG1 texture doesn't quite line up with the "silverly thing" above it.. which bothers me. o_< I am not sure if I can afford some form of edge / rim around the top to handle that offset, with how Drawsegs are already pretty toasty.. so.. we'll see. This is why I didn't become an architect xD Well okay.. not the only reason. Bye for now! ^^
  12. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    Dreeemz. This time not Doom-related (though.. even when dreams aren't, I sometimes still draw some impression of a place / scene / environment from them). However I thought it was kinda cool so I though I'd share. Skip to the next post if you disapprove of random stuff like this xD Then again.. if you don't like random posts.. what are you doing in this thread ^^; It was some form of first person shooter scenario (how original) in a abandonend / destroyed city environment (even more original) and it felt like the tech level was somewhere around WW2, perhaps (originality award, instant winner). It was either PVE or teambased.. or probably both. Meaning there were other "sentient" characters in the opposition but they were just as ill-equipped as the people I was with. That's where I think it got interesting because upon death, people would turn into some form of enemy (for the lack of a better term, let's call them zombies) and now that I think back to it, I believe there was incentive to kill "gently" because the more violent the death, the more powerful that resulting being would be.. but that was implied more than expressed outwardly and I woke up when a guy that was about to.. uh.. stab me with his bayonett..? ..was then taken out from behind by one of my teammates.. Last thing I remember was that enemy's head beginning to distort into something that had a sickly, slightly yellowish tint of a glow but didn't resemble a human face at all anymore.. ..not sure what happened next.. maybe it was best I woke up at that point xD Bottom line: It was amusing, actually. Like.. not at all scary. Sub-bottom line: Might actually make a better movie than game. Team assignment: Name one of the most popular games from each concept that was mangled into the above monstrocity of a genre-mix: Left 4 Dead ________________ ________________ ________________ ________________
  13. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    Tomorrow. So yeah.. worked on it a bit and got some "press"-related problem fixed, which is something! Also added some interaction to "door-looking" things that weren't doors yet.. the usual. However, turning the (sight-blocking) "pipe thing" into a weapon pedestal of sorts unfortunately doesn't agree with the Drawsegs Limits ..so I'll have to turn the whole thing into.. well.. something that still at least partially blocks sight lines / visible sectors. While looking snazzy at the same time. The pedestal, I mean, not I. I'll work something out! But not right now. It's late! Bye xD
  14. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    Quick update Just a short glance at "the other side" (of the room). It used to be symmetrical, now this side is a coolant basin. The way to get over to where the "radiation" sign is.. is done. There's a walkway that gets raised by the same button that also closes the exposed core upstairs and raises the console (first screenshot in this post), which is kind of neat. The way to actually get up to the raised METAL1 walkway isn't completely done yet. Also, I am stretching the Vanilla limits quite roughly right now so I need to think of solutions to add more of the planned interactivity. Perhaps the raisable walkway will have to move over to one side of the basin.. right now it raises in the middle of it. That would save me a few sectors.. Also also, I still don't know what the player will "get" for shutting down the reactor. Aside from.. back out of the area ^^; This whole "scene idea first" approach can be a bit bumpy at times. Seeing how this is a reactor, I would say an energy weapon would make sense. But that still leaves the "where to put it" problem. Hmm. Now that I think about it in this self-reflecting "writing about it" way.. maybe I'll actually repurpose this (by now kind of nonsensical) pipe.. thing into a taunting, teasing, tantalizing weapon display of sorts: Since it's already there.. and currently blends in a bit too much.. In doing so, I might even allow the player to leave at any time, if they don't want the weapon.. instead of "locking" them in the area until they solved it. I don't really want this to be a "brain trap". So much to ponder! But that will have to wait until tomorrow. I only did a little bit on this today (the basin was already started a few days ago, for example).. I just didn't really get to work on this that much at all lately, what with work and such. More.. tomorrow? Sure. Goodnight :)
  15. Zylinderkatze

    "New year, new URE" - URE:E2 - E2M1 up, E2M2 under construction

    You are not alone xD I was going to go into detail (ha!) about what I think it might mean that I am so much into aligning Pixels. But truth is, I don't even really know xD I suppose mainly it's proof that I'm doing it for myself, because I, too, don't expect anyone to stop and admire pixel alignments while playing.. Though I guess in a way I am also doing it for anyone who does stop and look at texture use and alignment. Glad it doesn't go unnoticed.
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