Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

leileilol

Members
  • Content count

    2726
  • Joined

  • Last visited

4 Followers

About leileilol

  • Rank
    dork stalker

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Single Status Update

See all updates by leileilol

  1. I can't think of any 'medium' weaponry that isn't a 'projectile that simply damages and looks cool' for this Quakeworld mod i'm doing. This creative block and sinus headache is starting to tick me off badly.

    Lower weapons:
    Bow and Arrow
    Pistol
    Shove
    Knife (back stab damage bonus)
    Throw Knife

    Medium weapons:
    Chaingun
    Submachine Gun
    Silenced Pistol

    Heavy Weapons:
    Proximity Mines
    Sticky Bombs
    Multi Rockets
    Cluster Grenades

    1. Show previous comments  9 more
    2. Coopersville

      Coopersville

      Naked Snake said:

      No offense, but having the bow be a charge weapon is silly. You can't change the velocity of a bow by not drawing the string all the way back. You have to do this to fire a bow, you don't "charge" a bow, you create spring energy.


      I think the point is that it's easy to fuck up shooting an arrow (and your wrist) if you don't draw the bow correctly. I don't know if there's people like Legolas out there, but it takes patience and concentration.

      Plus, Turok had charge damage for the bow... In after the fact that it's a video game.

    3. leileilol

      leileilol

      yeah, if you don't shoot your bow long enough it'll be weak and fall to the ground alot closer. This is unlike many other QuakeC bows in which the arrow flies in a straight line, or they fall too fast, and either bow is instantly shot.

    4. myk

      myk

      Kaiser said:
      THIS THREAD TITLE IS MISLEADING

      Stop bullying him, it's just a blog.

      Now it isn't :p

×