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About The Dommo
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i use this website sooooo much!
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The Dommo changed their profile photo
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Doom 64 for Doom II - v1.4 released, /idgames link is up
The Dommo replied to Mechadon's topic in WAD Releases & Development
is there a download? -
I just lost a parent. (And an update on things.)
The Dommo replied to Man of Doom's topic in Everything Else
i'm.. so sorry. that sucks. big time. hope you can get over it. -
Harmony: Standalone/DOS Edition!
The Dommo replied to OpenRift's topic in WAD Releases & Development
neat! both of you seem to be doing great work! @t.v. i also love the endoom! -
fuck fortnite and fuck this. fuck me, too.
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PUTTING A BOMB IN MY COMPUTER AT 3 AM!!!!!11!!1! (SCARY)
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Sonic the Hedgehog franchise discussion
The Dommo replied to Sonikkumania's topic in Everything Else
i guess thats not really the full story haha. i got really into this fangame called sonic robo blast 2 and since its built off of the doom engine, i wanted to see where it all started. got kinda sick of it, insert previous post here. -
Should Doom have had a BFG-wielding enemy?
The Dommo replied to Captain POLAND's topic in Doom General
NO. I don't care if you are someone who religiously plays slaughtermaps or has beaten Plutonia on Nightmare! pacifist for the 6532th time this week, that is inSANELY overpowered. -
Sonic the Hedgehog franchise discussion
The Dommo replied to Sonikkumania's topic in Everything Else
i personally adore sonic. doom was just a thing i picked up while waiting for frontiers. -
that spinning light would look great in map01 of d64d2! also, loving this!
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Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
The Dommo replied to esselfortium's topic in WAD Releases & Development
i dont know if it matters, but i also iddqd'd on dosbox. sorry for the constant replies. -
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
The Dommo replied to esselfortium's topic in WAD Releases & Development
sorry for the late reply, i played normally on dom retro, and idkfa'd on dosbox. -
Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
The Dommo replied to esselfortium's topic in WAD Releases & Development
hey, @esselfortium, before i report this bug, just wanna say that i love this! its nice to be able to play this mod that i love even after i stopped using gzdoom. played it on dosbox, works great! anyway, at the very end of z1m1, if i hit the switch that opens the gateway to the switch that helps you access the exit, nothing happens on the monitor. i walk over to the door that its supposed to open, and its closed. ._. this happened on doom retro (my main source port) and then i tried it out in dosbox. didnt work still. maybe something to keep in mind for build 6? anyway great work! -
Thanks to both of you! Also, @Endless, little off topic, but I personally love the Wadazine! Edit: I am aware of Wadshoosh, (used to use it when my main source port was GZDoom) just forgor to mention that.
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hey @bradharding, i wanted to get master levels for doom 2 working with this source port (its my main) and i wanted to know of a way to compile them all into one wad. (i know how to use slade but i wouldnt prefer it) thanks in advance!
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Ethereal Breakdown for Doom 64 Remaster & EX (33 new levels! OUT NOW!!!)
The Dommo replied to Neigh Winny's topic in WAD Releases & Development
your dad (i dont really care about the game, i just wanna make this stupid joke)