Bloodskull

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About Bloodskull

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    Reputation is a bubble which a man bursts when he tries to blow it for himself.
  1. I havent mapped under GZDOOM however for something like this I'd be willing to learn. Zdoom, Skulltag and vanilla no problem. I'm a terminator fan at heart and would love to help create this.
  2. Effingham - Thanks for the bugfinds. I will resolve these right away. The intentions were there with the singletons and what not. As of right now Im just using the original beastiary. The idea was to add at least 20 - 30 new enemies including variants of the original. So no, the maps wont be slaughterhouses. My objective for this demo is to find others who are interested in helping this project achieve the goals in mind.
  3. Levels 1 and 4 feature additional rooms as well as alternative routes you can take. In some levels I have plans to even add entirely new routes and alternate exits (mainly just a secondary exit).
  4. Whoever told you the best part of waking up was having folgers in your cup was a damn dirty liar. RELEASED. PLAY D2HU DEMO NOW!!! http://s000.tinyupload.com/download.php?file_id=90131836093072954589&t=9013183609307295458925881 Idclev to map02. Follow the FB page if you havent already. Constructive criticism is appreciated. Have a suggestion? Great! Let us know and you might see it implemented.
  5. In the meantime the levels provide a challenge to vets of Doom. Until custom monsters are implemented, I'm doing the best I can do with the stock beastiary.
  6. If you've been following doomworld through facebook, you may or may not have heard of my up and coming Doom 2 remake titled Doom 2: Hell Unleaashed. This friday, I will be publicly releasing the remade Map 2 - The Underhalls. The idea of this beta release is to showcase the ideas and structure at hand with the first ten levels as Episode I, as well as allow others who are interested in what they see as an opportunity to allow me to network with others. November 7th, 2014 - Map 2 will be released as a version 0.99b, as an opportunity for the community to beta test and give suggestions, comments, complaints, etc. Levels 1, 2 and 4 are currently in beta phasing. 3 and 5 are incomplete 6, 7, 8, 9 and 10 are still up for grabs or a collab with other mappers. Still looking for sprite/texture/weapon artists and mappers. Original music is currently provided by Myself, Elric Sullivan and Zachary Miles Walker. Still open to other musicians as well. https://www.facebook.com/HellUnleashedD2 Screenshots on page. Please Like!
  7. Used photobucket. Works.
  8. Remake the Doom II maps. Stock is still avaliable to use.
  9. Fixed that. Sorry.
  10. Doom II was released 20 years ago in 1994. The idea is to remake all 32 levels, complete with better textures, increased difficulty, alternate exits, brand new rooms, new original soundtrack, non-linear gameplay. I'm also considering adding remakes of the guns and enemies sprite wise. I'm no artist however and am asking for help in this if anyone is interested. Screens Map 1 *IMAGES TOO BIG TO POST WITH IMG TAGS - READ THE IMAGE POSTING RULES* http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161016_zps539efea4.png http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161208_zps02e1a524.png http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161351_zpsc143381c.png http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161208_zps02e1a524.png http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161500_zpsc808cbb0.png http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161448_zps0f029d63.png Screens Map 5 http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161626_zpsb762ec4e.png http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161636_zps3b9eb489.png http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161738_zpsf66bfd10.png http://i47.photobucket.com/albums/f184/Bloodskull89/Screenshot_Doom_20140430_161743_zps3a760775.png All other map slots are avaliable. Music as well. Requesting mappers, sprite/texture artists and musicians. Lets make this one of the best projects to hit Doom in years!
  11. CURRENT MAPLIST ---------------------- Map 01 - 100% COMPLETE - Bloodskull Map 02 - ?? Complete - Darkhaven Map 03 - ?? Complete - T_silverwolf Map 05 - 25% complete - Bloodskull Map 07 - Bloodskull Map 10 - Bloodskull ----------------------------------- All other map slots are STILL OPEN ----------------------------------- UV Difficulty should be at Alien Vendetta/Scythe 2/Hell Revealed difficulty. New shots from map 05 herp derp! http://www32.speedyshare.com/cRUJs/download/Screenshot-Doom-20140331-223911.png http://www32.speedyshare.com/8Sg2J/download/Screenshot-Doom-20140331-223928.png
  12. Looks very nice t! Keep it up bro. Ladies and Gents, update #3. I think I'm liking this map right HUR!
  13. The one thing I ask silverwolf is try to keep the difficulty within the AV/HR/SCYTHE 1 &2 range.
  14. Silverwolf: Have a go at map 03. Greenwar2tex is the texture pack I'm currently using, other tex packs and custom textures are allowed. Thanks! To T: Map format currently is in standard Doom2 format. I would recommend a boom supported engine for rendering and textures. As of current I test my maps with the latest Zdoom release.
  15. Little sneak preview of how some of the earlier music will sound. More modern on the heavy side, most of the music written is inspired by current favorites like Animals As Leaders, Jeff Loomis, Ron Jorzombek and Meshuggah. http://speedy.sh/aMJHG/2114-The-Stalker.mid