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Posts posted by Veddge

  1. The film doesn't look particularly intriguing.I probably would have gone to see it if it was a critical film about the dichotomy between poor response of major government organizations (FAA, President, Pentagon) and the outstanding work of individuals doing their jobs (Air Traffic Controllers, Civil Servants).

  2. Off the top of my head, I can only think of a few...

    Void 2

    ...and the always in development, Mordeth ;) Foreverhood looks to be really unique, something I am really looking out for. Cyb posted some shots a while back of Void 2, and it looked neat, I always did enjoy Void 1, and RTC is always worth waiting for.

  3. I just played Sapphire and it looked decent, but I guess I agree with many of the people here it was a bit bland. Rarely did an area stand out as unique, the level played well but the GZdoom effects seemed to try and cover up for bland architecture.

  4. I think you need to think really hard about exactly WHAT you are attempting to accomplish with your project. Making a project for ZDoom is not a bad choice... but if you chose to do so, take advantage of what it offers otherwise what is the point? If you only use zdoom to put in a few slopes or some particle fountains, I would suggest just making it boom compatible. I'll bet most people in this community don't care what port someone uses, so long as the end result uses the port to its potential.

  5. I'm curious how many people on this board are members of a band? Vocals, guitar, drums... accordion? The closest I've come is tromebone in school :P If anyone is, do they have any of their music available for download and listening pleasure?

    I suppose too, if you're not part of a band you could still be a musician so you could share that as well :)

  6. I guess I'm feeling a bit dismayed. The screenshots seemed very nice, but when I played it I thought it was not very appealing. If not for a spattering of 3d models around to simulate architecture (I think you said you use models to simulate slopes in Risen) this would be just another dull map. It has fake walls for goodness sake, they just don't fit with the map type. The architecture seemed bland and the gameplay was a bit dull, and I was able to get stuck in the beginning without having any idea what to do.

    I understand the work you went through to make it, but what if you went back and started a bit more simple, making some maps without relying on models or fancy risen effects and then progressing from there?

  7. The hands on your weapons nmn seem a bit off, especially the chrono_railgun since the arm seems so tiny. If you have access to a digital camera you could try taking some shots of your arm and colour them in the doom palette. Otherwise they all look very nice, well done for conforming to the doom colors :)

  8. I don't think it's just selling games that makes visuals important. I mean, companies use the visuals generally exclusively to promote their games... but that doesn't mean they're not extremely important. I see graphics in games as part of the entire composition... I can't enjoy something if I don't find it visually appealing no matter how fun it might be. Of course this is evolutionary... I still love to play the original Civilization despite it currently looking fatigued... but it was top of the line back in the day. However if a they tried to pass off Civilization 4 with Civ 1 gfx, I would scoff and not play it.