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molehill

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Posts posted by molehill


  1. GeckoYamori said:

    It's not just about keys. Color coding and other ways of clearly communicating important things to the player have taken a backseat to more realistic and gritty presentation, which is often detrimental to the functionality of the graphics/environment. It's a problem I seem to encounter more and more in modern games.



    So very true.

    Do you remember when games had ambushes, secrets and Easter eggs amongst other things which an alert player could discover and be rewarded for their attention to detail. Nowadays many games are counter-intuitive and punish you for doing anything other than reacting to Quick time events.

    (Ps I loved Fallout New vegas!)


  2. Bought this game yesterday but still don't have enough time to play it. What drew me to it was the fact that Shinji Mikami is behind it and so I *trust* the guy to deliver a good game. However if anyone else here has played it I'd like to know your thoughts.


  3. Eris Falling said:

    This somehow led me to envision archaeologists of the distant future..

    "Yes! We have found new cave paintings! And pottery with carvings!
    It seems to be some sort of massive list...with super precise numbers and .wads whatever those are..like some sort of over-obsessive rating system..What a fantastic insight this is into how our ancestors' minds worked!"


    When I studied archaeology modules at university we looked at

    -boring super-detailed lists of Mycenaean artifacts
    -boring super-detailed lists of Babylonian cattle (in cuneiform)
    -boring super-detailed lists of Roman names
    -boring super-detailed lists of missing Hellenic texts

    I think history is on the side of Brandon D Lade who will be venerated as one of the great thinkers of our age :-p


  4. I was just playing Half-life 2 recently (for the first time) and noticed that I felt a rising urge to chuck up. I don't know if it was the colours or lighting or game physics that induced this reaction but whatever it was I won't be playing Half-life 2 again (seriously overrated in my opinion). I got as far as the Hovercraft segment.

    So I've been wondering how I can play games like Doom, C&Q, Fallout etc. for days on end without any adverse conditions, but others like Halo 3 or Serious Sam 2 are physically (!) impossible.

    Does anyone else have a similar experience?


  5. Agreed with Craigs. RE4 was AWESOME and RE5 was AWFUL. We (RE4 fans) waited 4 years for a game that was crap on so many levels-pun intended.

    -> Best parts of RE5 were recycled from RE4 (chainsaw enemies, 'plagas', melee/shooting combos)

    ->The flow and pacing of the single player campaign were utterly broken due a level design that emphasised replayability e.g. loading a map with super-guns and infinite ammo. Hence most levels were short and formulaic.

    ->Chris acts/sounds like a jerk. WHY??

    -> No merchant, just a boring buy screen between levels.

    -> The only improvements were cosmetic graphical upgrades. (lovingly lavished on black blobs or 'uroborous')

    etc, etc.

    Having said that I realise that RE4 set the bar quite high, but Capcom could of made a much better game in 4 years.


  6. Tree-hugging time...

    CATEGORY GLOBAL HECTARES

    FOOD 0.5

    MOBILITY 0

    SHELTER 0.4

    GOODS/SERVICES 0.2

    TOTAL FOOTPRINT 1.1



    IN COMPARISON, THE AVERAGE ECOLOGICAL FOOTPRINT IN YOUR COUNTRY IS 5.3 GLOBAL HECTARES PER PERSON.

    WORLDWIDE, THERE EXIST 1.8 BIOLOGICALLY PRODUCTIVE GLOBAL HECTARES PER PERSON.




    IF EVERYONE LIVED LIKE YOU, WE WOULD NEED 1.0 PLANETS

    the computer that Iam using is solar powered :p


    on the subject of "being green" does anyone remember that boycott esso campaign?

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