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Blzut3

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Everything posted by Blzut3

  1. Blzut3

    Wolfenstein 3D port

    You don't. Most mods that come with their own source port have completely arbitrary changes so ECWolf can't support them automatically. More than would be reasonable to just disable. Eventually (most of) those features will be ported back to ECWolf.
  2. Blzut3

    ACE Engine v2 - DOS Doom II [vanilla++?]

    GPL doesn't allow run time linking to non-free code (outside of operating system stuff). While you could just slap the GPL on there, the end user wouldn't be allowed to jump to any of the code that was already loaded into memory as that would count as linking and would be a license violation. You can add a linking exception to the license (look up the specifics but essentially you just say that linking against DMX and Doom is allowed as an exception to the normal GPL restrictions). Of course this also means you can't use GPL code that wasn't granted that same linking exception. I'm not a lawyer of course, but this looks exactly like dynamic linking to me. So you could also just use the LGPL which allows dynamic linking to most things.
  3. Blzut3

    ACE Engine v2 - DOS Doom II [vanilla++?]

    Given the project inherently links to non free code, GPL by itself is probably not a suitable license. You'd need at least a linking exception, LGPL, or something more permissive.
  4. Blzut3

    Connecting DOS and Windows Doom

    @perlun I'm really confused by your necropost. Are you trying to accomplish the same thing or something? It is indeed the case that IPX should work over any L2 switch, which in theory would include the switch in a consumer router. With that said your results may vary based on the chipset/firmware involved as some do have filtering features that look beyond L2. I would imagine most unmanaged switches should work though.
  5. Blzut3

    DOSBox integraded into a source port?

    While that's certainly one way to bypass it, since it sounds like you're not aware, there is a well documented command you can enter to re-enable the bypass button. If my memory serves this is only possible on the Pro, since the Home edition's encryption is a feature limited version of Bitlocker that does require sending the keys to Microsoft? It's honestly the only reason I believe you on the account requirement being for that reason, since that would explain why it was originally only a requirement for Home. I do agree with Graf that sending the key to Microsoft kind of ruins the point of encryption, but I do recognize that people will fail to understand the implication of encryption and I suppose it does still help prevent data theft in the case the computer gets stolen.
  6. Blzut3

    DOSBox integraded into a source port?

    I could respect the idiot proofing aspect if they actually explained this and, like I think your second paragraph is saying, they didn't require this nonsense for non-preload installs which don't have Bitlocker enabled. (Tangent: how many Windows 11 controversies could have been avoided with clear communication?) Personally I think everyone's first step when getting a computer should be wiping the preloaded OS anyway, so requiring a Microsoft account there wouldn't bother me at all.
  7. Blzut3

    DOSBox integraded into a source port?

    If you haven't tried it in 22H2, they actually made it kind of hard to do this. The "don't have internet" button is gone unless you run a command in the command prompt first (or I think it might still be there if you happen to only have networking hardware that Windows 11 doesn't have a driver for out of the box), so while there's a documented bypass it's definitely gotten obtuse to the point where I'd consider it a legitimate complaint. Pretty sure this is just for certification of OEM hardware. So if someone really wanted to make a laptop without a webcam they couldn't sell you it with Windows 11 preloaded, but I don't think there will be anything stopping you from installing a retail license onto that machine. Really though, if you're the kind of person to be worried about the mere existence of a webcam then Windows 11 probably is the best OS choice for you anyway.
  8. While not an official mode, wasn't mode X 320x240@60Hz?
  9. Blzut3

    DOSBox integraded into a source port?

    No, at this point it's pretty clear what you want. Everyone just can't believe that's actually what you want.
  10. Blzut3

    DOSBox integraded into a source port?

    Believe me, software developers spend inordinate amounts of time on completely pointless things (see pretty much all retro computing/demo scene stuff). However one thing we quickly learn is to try to understand what the problem being solved is since it's very often that people think things are simple that are really complicated and think that stuff that's actually really simple is really complicated. Understanding the problem at hand will allow the opportunity to find the simpler solution. If you want to build a rube goldberg machine anyway no one can stop you. We're still going to be thoroughly confused as to why you're building it though.
  11. Blzut3

    DOSBox integraded into a source port?

    This basically reads to me like "I want Windows 3.11, but done on top of the Doom source code because reasons."
  12. I think the main thing I think you missed is that all of the major multiplayer ports are ZDoom based in some way, so that entire segment of the community was using ZDoom by definition. But we can also look at how the cacowards were nearly exclusively ZDoom, vanilla, and boom-compatible mods from the get go. Kidding aside, GZDoom did bring 3D floors to the ZDoom eco system which was probably the final reason people were still modding for Legacy. To be fair I don't really have any hard evidence, I just remember in the early years of my involvement there was a lot of mapping activity for ZDoom (after Legacy died out) and in the late 2000s there seemed to be a trend towards mappers targeting vanilla. Which lead to ZDoom modding output becoming largely game play mods to use with vanilla maps (Brutal Doom included).
  13. I feel like this statement, while perhaps by raw number of users is true, ignores that (G)ZDoom was already in its position for somewhere around 5 years prior to Brutal Doom existing. Most of the competition just dried up around 2005. Conveniently also the year that Chocolate Doom came out, which I personally feel is also when the opinions on hard core vanilla compat shifted (which isn't to say there weren't people that cared the whole time, I just don't recall it being a big deal when I joined the community in 2003).
  14. There is no quality loss. There are many bit streams which are valid representations of the same image, but finding the optimal one is a very computationally expensive task which quickly diminishing returns. For things you're actively working on it makes sense to strike a balance between file size and speed of compression, but when you're done you can do an optimization pass to compress things further. Those tools do also remove some meta data which doesn't affect the rendered image. What that meta data is and why it exists varies between applications/use cases, but Slade would invoke those tools in a way to leave the bits relevant to Doom alone. For completeness I will note that there do exist tools like pngquant which can use lossy techniques to compress PNGs further with some quality loss, but the ones in question don't.
  15. Blzut3

    Ambient Occlusion on OpenGL ES? (GZDOOM)

    It does kind of depend on the specific generation but one nice thing about having a dGPU even if it's about the same performance level as the Intel iGPU is that the nvidia chip will tend to be more compatible in the long run (better API support particularly on Windows). Granted it comes at the risk of an additional failure point. Definitely debatable how much that matters, but some generations like Sandy Bridge it can be the difference between running the latest OS with full support or not.
  16. Blzut3

    Ambient Occlusion on OpenGL ES? (GZDOOM)

    Given the apathy towards hardware this low end at all stages it's really hard to say for sure. TechPowerUp's database for the 710 actually claims the non-GT can be either, and the GT in their database is actually Fermi. Ultimately it's clear there was roughly zero thought put into the marketing of these products in a way that customers would know what they actually got (and more so than usual for mobile parts).
  17. Blzut3

    Ambient Occlusion on OpenGL ES? (GZDOOM)

    He said he thinks it's doing that based on performance being the same. One of the GZDoom 4.11.1 changes is that it actually falls back to OpenGL ES now if Vulkan initialization fails, so assuming he tried Vulkan with that version then it would actually indicate Vulkan is working (but again, checking the console and confirming that it has mentions of the Vulkan device is one way to know for sure).
  18. Blzut3

    Ambient Occlusion on OpenGL ES? (GZDOOM)

    This seems highly unlikely. Even if there are nominally MXM modules with that GPU, the odds that particular laptop doesn't have it soldered is pretty slim. It actually depends on which GT 720M he has. That can either be a legitimate 700 series part (Kepler) or a rebadged Fermi (500 series) part. If it's the former it should have Vulkan support, if it's the latter then your information is correct. Only way to know would be to check GPU-Z or something. (Checking the console logs in GZDoom will also tell you if you're successfully running Vulkan.)
  19. I think even the other GZDoom devs forget it's there, but demos actually can be useful for debugging from time to time. Since it's literally just a recording of inputs if there's a bug that happens occasionally they can be used to reproduce it. Also more or less demos and multiplayer are the same feature in GZDoom (and any other port that uses the traditional model for the net code).
  20. Blzut3

    So, GZDoom has replaced its sector light options...

    So we should take no steps in the right direction just because all of the steps weren't taken at once? This being a "basic" option is most definitely your opinion. This is an option which there were obviously more correct answers and users shouldn't need to care about it. Having it in the menu also meant that mod authors probably weren't aware they could set it in MAPINFO. Adding more text to the menus isn't how you make them more approachable given that users hate reading. On the other hand people that care as much as you seem to will be sufficiently motivated to figure out how use the autoexec functions. Your bright maps comparison falls flat since need to load a mod to get brightmaps in GZDoom. A mod happens to come with the distribution and there's an easy to toggle cvar to autoload it, but otherwise it's not really any different from if light mode adjustment required MAPINFO.
  21. I generally get that feeling as well. Of course don't lose sight that when a CD based console has to strip things it's all about the RAM limitations that cartridges are able to work around. Ultimately in the era in question it's not that uncommon for the CD capacity to just be a gimmick. It's easy to fill up a disc if you want, and there's certainly been good uses of those features, but I think that benefit is grossly overstated. Cartridges being very expensive compared to CDs was definitely an issue though, and often times claims of space limitations are simply cost optimization. There are probably a lot of cases where those limits could have been worked around with more development time too like you say. That said it definitely is also an easy excuse when games designed for CD got ported to the N64. Besides the reasons Dark Pulse mentioned, I wouldn't be surprised if some cuts were simply because developing an alternate sound track or whatever was not in the porting budget. Obviously wouldn't apply to Duke Nukem though.
  22. GZDoom should definitely be fine on a LAN (have used it quite a bit), but if you have wireless clients it does seem to struggle with the shared medium.
  23. Blzut3

    How many games can be considered IDTech?

    Based on the credits listing the game engine programmer as Kevin Bruner (and mention of S.L.O.W. scripting language which sounds in house) I'd definitely guess as well that it's an in house engine. Likely with some relation to the Sith engine as you said. But definitely could be totally wrong as well since I don't think anything has been stated officially.
  24. Blzut3

    How many games can be considered IDTech?

    Certainly possible it was on the table before then, but I do know many of the pre acquisition presentations of id Tech 5 included talks about the improvements to tooling (id Studio) that it was going to have. Not too mention the whole id Tech rebranding. So there was effort going into that until the buy out and after that it was announced that the licensing program was ending.
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