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About TwinBeast

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    Makes a strong impression on her toes, puuh

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  1. TwinBeast


    The first thing I do after waking up is look at the cat pictures from Jodel @kissa channel and give an upvote to each.
  2. TwinBeast

    Hell Denizen (Early Access on Steam)

    Version 4 is out. There's new areas in some of the levels and realtime lighting performance is better. It's also possible to turn off the monster shadows while keeping shadows on the world, which further improves the framerate. Though levels with large open areas like Level 07: Catwalks can still be slow with realtime lighting on. Spent kinda lots of time on tweaking the weapons, suppose they're pretty good now, but definitely not going to add more. Rather I'll just polish the current weapons models/textures if needed. Maybe doing a new model for the Railgun, as it's no longer a Sniper Rifle type of weapon, it's become more Shotgun like and uses Shells for the ammo. Then there's also a Gameplay Settings menu that allow some other kind of gameplay changes than just how many monsters are in the levels. For an example it's possible to turn off the more powerful powerups for extra challenge. The crosshair can now change color depending on target health. Green: 100 - 76%, Yellow: 75 - 51%, Orange: 50 - 26%, Red: 25 - 1%, White: No target and Blue: Explosive barrels etc, or player with health over 100% (maybe there should be different colors for these two). Level 04: Toxic Tunnels got some extension and more toxic slime. Level 08: Blood Processing got some more blood, there's a large pool of blood ahead where player needs to swim for a bit. Secret 99: Hexed got some adjustments too. The quicksand got replaced with water, which makes this area more attractive looking and plays more fun. And here's a more detailed changelog: https://store.steampowered.com/news/app/2347390/view/3709336113899540693?l=english
  3. I notice that in Quake level format I make more details that can be done by adding more blocks into the level and less details that would carve an alcove into a wall, and would require splitting a block into smaller blocks. Same goes to floor details, like if the middle of a room should have different texture and be a little lower from the floor near the walls, that's more complicated to do for Qbsp, and did that kind of stuff more in Doom levels. But then if I have done some outdoor area with sky visible, I usually add lots of beams and stuff to the "ceiling", while in Doom levels I wouldn't do such details so often or would try to make them not split the area into lots of small sectors. Also doing more 3d stuff that wouldn't be possible in vanilla Doom levels, though not too much to keep the top down view of the level easy to make sense what's what. Pillars are also a nice and easy detail to add and can make the gameplay more interesting, both cover for the player and enemies. If they don't go all the way up to the ceiling, some enemies could be placed on top of the pillars too.
  4. TwinBeast

    What are you?

    I'm a kissa, mrourrr :3
  5. TwinBeast

    Share a random fact about yourself

    I could have some extra mature cheddar right about now.
  6. TwinBeast

    What is the best Ice cream?

    Liquorice and/or salmiac and possibly combine with raspberry or lemon.
  7. TwinBeast

    Hell Denizen (Early Access on Steam)

    Making progress on Episode 2. The portal at the end of Episode 1 took player to Northern Finland. The demons have been experimenting on regenerative technology in Rovaniemi Lab to improve the Zombies to be more durable in harsh environments. The Brutes also got some armor and a machinegun to guard the experiments from intruders. Should make some snowy textures other than just snow and ice. Then I've been tweaking the weapons and turning the Power Ammo into a timed triple damage powerup. Feels more useful than the version 3 power ammo that just has a minor effect on the alternate firing modes.
  8. Depends on the game. It can also work that enemies drop nothing if there's lots of stuff placed into the level, but just the same it can work too that there's very little items in the level and player gets nearly everything from the enemies. But if an enemy drops a weapon, and if the weapon is some powerful weapon, then maybe that enemy should be some mid boss.
  9. TwinBeast

    Is it pronounced "gibs" or "jibs"?

    I've been pronouncing it gibs, kinda like I've been pronouncing Descent as Deskent, though after finding out it's pronounced like Disent, I might sometimes pronounce it like that.
  10. TwinBeast

    Is Doomworld good at Hexen? [Poll]

    I've played through Hexen with every character. I did need to check a walkthrough to know there was some small dark hole in a dark corner in Caves of Circe I needed to fall in to get a key or was it switch? Also remembered it was Kirke, maybe I've played too much Mortal Kombat between now and then.
  11. TwinBeast

    Hell Denizen (Early Access on Steam)

    So glad you like it @Daytime Waitress and @BGreener Just uploaded version 2 and then immediately had to update to version 3, which fixes the Reset to Defaults functionality, uhh. Here's the release notes/changelog: https://store.steampowered.com/news/app/2347390/view/3681180462710570156?l=english Has anyone found this level yet: And I've been wondering about making the flamethrower alt fire have a charge function by holding the alt fire button down for a while. Quick tap would fire the current non power ammo alt fire (the incendiary grenade), and holding the button down longer would add the circling flames up to 8 flames (the flame bomb, seen in the screenshot). Maybe also add a charge function for the grenade launcher (alt fire)? Though not entirely sure what the charge would do for it, shoot multiple grenades? Maybe the plasmagun alt fire could (rather) have charge, so both high tech weapons would have something similar in their alt fire?
  12. TwinBeast

    Hell Denizen (Early Access on Steam)

    Released Hell Denizen Early Access on Steam: https://store.steampowered.com/app/2347390/Hell_Denizen/ The first version contains the first episode which is 10 levels + 2 secret levels, and 3 deathmatch / survival levels. The game takes place in futuristic southern Finland. The player character codenamed MeowMeow (you can change the name) starts the game at her workplace where the demons had kept her as a slave. Now she must fight the demons and start a rebellion to overthrow the evil demon rulers and their minions. Version 1, Release Notes: Default video mode is 1600x1000 windowed Forgot R as one of the default bindings for Pause 256 color palette glsl postprocessing shader might not work with AMD graphics cards RT World Lighting may be very slow These things will be fixed/changed in the next or later updates. I'll collect feedback data for a few days and then address all the simple easy to fix issues for the next update. Fixing the RT World Lighting slowness can take a little longer and will be in a later update. I'm using version numbering like: 1, 2, 3, 4... So the next version will be version 2. I've also added a Discord server for Hell Denizen, though it's still a bit quiet there. Here's some random screenshots: Shooting a pack of zombies with the shotgun. Firing the assault rifle in third person. The demons getting incinerated with the flamethrower. If you play the game, feedback is very much appreciated :3
  13. TwinBeast

    How tall are you ?

    I'm 177.5cm or about 5'10". Maybe the average woman around here is some 167cm.
  14. TwinBeast

    The Above Avatar is Fighting You. How Screwed Are You?

    Not too much threat, as I'm wearing a gas mask.
  15. TwinBeast

    Post a picture of yourself!

    @Dagazur Cool :D How heavy it is and what material? Also I was swinging my self-made bokken now that it got warm around here: