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TwinBeast

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Everything posted by TwinBeast

  1. TwinBeast

    ROOM

    Doomguy lost his 50 bullets. Now he's bored and wants to really blast his brains out! Can you help him find some bullets and whack his head for a bit while searching? DOWNLOAD ROOM V2 Tested with Chocolate-Doom. I used this commandline: -iwad doom2.wad -merge room.wad -deh room.deh
  2. TwinBeast

    cats

    The first thing I do after waking up is look at the cat pictures from Jodel @kissa channel and give an upvote to each.
  3. TwinBeast

    Hell Denizen (Early Access on Steam)

    Version 4 is out. There's new areas in some of the levels and realtime lighting performance is better. It's also possible to turn off the monster shadows while keeping shadows on the world, which further improves the framerate. Though levels with large open areas like Level 07: Catwalks can still be slow with realtime lighting on. Spent kinda lots of time on tweaking the weapons, suppose they're pretty good now, but definitely not going to add more. Rather I'll just polish the current weapons models/textures if needed. Maybe doing a new model for the Railgun, as it's no longer a Sniper Rifle type of weapon, it's become more Shotgun like and uses Shells for the ammo. Then there's also a Gameplay Settings menu that allow some other kind of gameplay changes than just how many monsters are in the levels. For an example it's possible to turn off the more powerful powerups for extra challenge. The crosshair can now change color depending on target health. Green: 100 - 76%, Yellow: 75 - 51%, Orange: 50 - 26%, Red: 25 - 1%, White: No target and Blue: Explosive barrels etc, or player with health over 100% (maybe there should be different colors for these two). Level 04: Toxic Tunnels got some extension and more toxic slime. Level 08: Blood Processing got some more blood, there's a large pool of blood ahead where player needs to swim for a bit. Secret 99: Hexed got some adjustments too. The quicksand got replaced with water, which makes this area more attractive looking and plays more fun. And here's a more detailed changelog: https://store.steampowered.com/news/app/2347390/view/3709336113899540693?l=english
  4. Released Hell Denizen Early Access on Steam: https://store.steampowered.com/app/2347390/Hell_Denizen/ The first version contains the first episode which is 10 levels + 2 secret levels, and 3 deathmatch / survival levels. The game takes place in futuristic southern Finland. The player character codenamed MeowMeow (you can change the name) starts the game at her workplace where the demons had kept her as a slave. Now she must fight the demons and start a rebellion to overthrow the evil demon rulers and their minions. Version 1, Release Notes: Default video mode is 1600x1000 windowed Forgot R as one of the default bindings for Pause 256 color palette glsl postprocessing shader might not work with AMD graphics cards RT World Lighting may be very slow These things will be fixed/changed in the next or later updates. I'll collect feedback data for a few days and then address all the simple easy to fix issues for the next update. Fixing the RT World Lighting slowness can take a little longer and will be in a later update. I'm using version numbering like: 1, 2, 3, 4... So the next version will be version 2. I've also added a Discord server for Hell Denizen, though it's still a bit quiet there. The game is running on FTEQW. If you play the game, feedback is very much appreciated :3 Screenshots: The first post as it used to be: Started working on this game some two months ago. Project name is currently Whatever. Borrowed some content from older projects to speed up development. Level design is sure slow to do for Quake engine. Sometimes feels like I could do the same thing in 15 minutes for Doom that takes 1 hour for Quake. Like the title says, it's a Doom clone, so not very original. I've had more severe depression this year than ever before and it feels like it has damaged my creativity, so I'll just do whatever I can do. Cyborg Zombies (all character textures are rather unfinished): Server Room (HUD gfx most up to date in this): Cyber Noodles (might flatten the middle structure a bit, so you don't need to make 3 jumps to get the stuff on the top platforms): Video, playing through 2 small levels: The cyborg zombies have lots of lines they say, but they get killed so fast, you don't get to hear much from them. The guns have ammo counters, which were initially used, but later noticed it's more fun without needing to reload the weapons. The ammo counters are going to get removed/replaced with something else. Also missing muzzle flashes. Maybe the assault rifle sound got too loud, initially was a bit too pea shooter like.
  5. I notice that in Quake level format I make more details that can be done by adding more blocks into the level and less details that would carve an alcove into a wall, and would require splitting a block into smaller blocks. Same goes to floor details, like if the middle of a room should have different texture and be a little lower from the floor near the walls, that's more complicated to do for Qbsp, and did that kind of stuff more in Doom levels. But then if I have done some outdoor area with sky visible, I usually add lots of beams and stuff to the "ceiling", while in Doom levels I wouldn't do such details so often or would try to make them not split the area into lots of small sectors. Also doing more 3d stuff that wouldn't be possible in vanilla Doom levels, though not too much to keep the top down view of the level easy to make sense what's what. Pillars are also a nice and easy detail to add and can make the gameplay more interesting, both cover for the player and enemies. If they don't go all the way up to the ceiling, some enemies could be placed on top of the pillars too.
  6. TwinBeast

    What are you?

    I'm a kissa, mrourrr :3
  7. TwinBeast

    Share a random fact about yourself

    I could have some extra mature cheddar right about now.
  8. TwinBeast

    What is the best Ice cream?

    Liquorice and/or salmiac and possibly combine with raspberry or lemon.
  9. TwinBeast

    Hell Denizen (Early Access on Steam)

    Making progress on Episode 2. The portal at the end of Episode 1 took player to Northern Finland. The demons have been experimenting on regenerative technology in Rovaniemi Lab to improve the Zombies to be more durable in harsh environments. The Brutes also got some armor and a machinegun to guard the experiments from intruders. Should make some snowy textures other than just snow and ice. Then I've been tweaking the weapons and turning the Power Ammo into a timed triple damage powerup. Feels more useful than the version 3 power ammo that just has a minor effect on the alternate firing modes.
  10. Depends on the game. It can also work that enemies drop nothing if there's lots of stuff placed into the level, but just the same it can work too that there's very little items in the level and player gets nearly everything from the enemies. But if an enemy drops a weapon, and if the weapon is some powerful weapon, then maybe that enemy should be some mid boss.
  11. TwinBeast

    Is it pronounced "gibs" or "jibs"?

    I've been pronouncing it gibs, kinda like I've been pronouncing Descent as Deskent, though after finding out it's pronounced like Disent, I might sometimes pronounce it like that.
  12. TwinBeast

    Is Doomworld good at Hexen? [Poll]

    I've played through Hexen with every character. I did need to check a walkthrough to know there was some small dark hole in a dark corner in Caves of Circe I needed to fall in to get a key or was it switch? Also remembered it was Kirke, maybe I've played too much Mortal Kombat between now and then.
  13. TwinBeast

    Hell Denizen (Early Access on Steam)

    So glad you like it @Daytime Waitress and @BGreener Just uploaded version 2 and then immediately had to update to version 3, which fixes the Reset to Defaults functionality, uhh. Here's the release notes/changelog: https://store.steampowered.com/news/app/2347390/view/3681180462710570156?l=english Has anyone found this level yet: And I've been wondering about making the flamethrower alt fire have a charge function by holding the alt fire button down for a while. Quick tap would fire the current non power ammo alt fire (the incendiary grenade), and holding the button down longer would add the circling flames up to 8 flames (the flame bomb, seen in the screenshot). Maybe also add a charge function for the grenade launcher (alt fire)? Though not entirely sure what the charge would do for it, shoot multiple grenades? Maybe the plasmagun alt fire could (rather) have charge, so both high tech weapons would have something similar in their alt fire?
  14. TwinBeast

    Chili and Hot Sauce

    Do you like chili? What's the hottest sauce you've tasted or done, and what did you put in it if you made it yourself, or your favourite hot sauce? Or do you prefer your hot sauces and chili milder? Previous hottest sauce from the shop was a naga jolokia sauce that is 8/10 hot in this brand's hotness ranking system (used this sauce surprisingly fast). Today bought this smoky reaper sauce that is 10+/10. Tasted a little of it, very smoky hot flavour, not as fruity flavour as the naga jolokia or their 5/10 habanero sauce I've usually used. There's also this hot sauce named: "PAIN 100%" at the shop which I've not dared to buy yet (maybe next time). Years ago I used to put a lot of habanero into pizzas, until at some point I put way too much and couldn't eat the pizzas. Switched to just jalapeƱo on pizza. Seems hot enough for pizza. There used to be these pre sliced habaneros in cans that were tasty, but not too hot. But they're not sold anymore.
  15. TwinBeast

    Hell Denizen (Early Access on Steam)

    Released Hell Denizen Early Access on Steam: https://store.steampowered.com/app/2347390/Hell_Denizen/ The first version contains the first episode which is 10 levels + 2 secret levels, and 3 deathmatch / survival levels. The game takes place in futuristic southern Finland. The player character codenamed MeowMeow (you can change the name) starts the game at her workplace where the demons had kept her as a slave. Now she must fight the demons and start a rebellion to overthrow the evil demon rulers and their minions. Version 1, Release Notes: Default video mode is 1600x1000 windowed Forgot R as one of the default bindings for Pause 256 color palette glsl postprocessing shader might not work with AMD graphics cards RT World Lighting may be very slow These things will be fixed/changed in the next or later updates. I'll collect feedback data for a few days and then address all the simple easy to fix issues for the next update. Fixing the RT World Lighting slowness can take a little longer and will be in a later update. I'm using version numbering like: 1, 2, 3, 4... So the next version will be version 2. I've also added a Discord server for Hell Denizen, though it's still a bit quiet there. Here's some random screenshots: Shooting a pack of zombies with the shotgun. Firing the assault rifle in third person. The demons getting incinerated with the flamethrower. If you play the game, feedback is very much appreciated :3
  16. TwinBeast

    How tall are you ?

    I'm 177.5cm or about 5'10". Maybe the average woman around here is some 167cm.
  17. TwinBeast

    The Above Avatar is Fighting You. How Screwed Are You?

    Not too much threat, as I'm wearing a gas mask.
  18. TwinBeast

    Post a picture of yourself!

    @Dagazur Cool :D How heavy it is and what material? Also I was swinging my self-made bokken now that it got warm around here:
  19. TwinBeast

    Hell Denizen (Early Access on Steam)

    Early Access getting closer, Level 06: Junkyard is now completed, and now just need to make Level 10, which is going to be a boss arena that can also double as a DM level. Then I also have an earlier "Start" level that is no longer used as a "Start" level, but a slightly bigger version from it could become another DM level and there would be total 4 DM levels. Also need to go through every level and make some wall lamps and key door lamps into func_detail_illusionary. Colliding into such small details is a bit annoying. Probably doing some other little adjustments too. Then there's also some coding stuff like the game menu is a bit bloated with too much options / sub menus. Also the weapons need some changes if playing DM, smart and guided weapons need to be less smart/guided, and some weapons need to do less damage against players. Around 20 seconds to the video, player encounters a Catnomicon, which was earlier intended as a semi easter egg item that permanently upgrades ammo capacity, attack, health or armor, and each type of upgrade could be collected 10 times. Tested how the game felt with the player character fully upgraded and well, uhh, she was a bit too strong and the game lacked challenge. So now they just give some ammo, health and armor, but no upgrading. Maybe there's still going to be some achievement for finding all of them, each level going to contain at least one.
  20. TwinBeast

    Hell Denizen (Early Access on Steam)

    Started wondering if the decoration/hazard objects should sink or float in water. Resulted in floating Oil barrels and TNT boxes that sink. Probably adding some non explosive pushables too and wondering if player should have some grab button? Some junk in Level 06 Junkyard. And a conveyor belt. Hud and powerups, no exact counts displayed for them anymore (except the Power Ammo), felt like too much too numbers in the hud. Picked up every powerup here. The oxygen bubble above the health icon would show up underwater when 5s or less oxygen, turns red when 0. Not visible in this screenshot, but also added low thresholds for the numbers, so they show in red when low and grey when 0.
  21. TwinBeast

    What age did you start DOOM?

    I was 8 or 9 and had played lots of Wolfenstein 3D before Doom and after too, the 386 didn't run Doom so well. Had to use smallest screensize or medium screensize and the low detail mode :D
  22. TwinBeast

    Post a picture of yourself!

    38 years today, had this beer, tasted kinda like banana and clove :P
  23. TwinBeast

    Hell Denizen (Early Access on Steam)

    I think I change the story line a little. Tested some Wanted poster about the player character that also mentioned the "crime" but that felt kind of heavy and then the whole story about the demons hunting the player character because she's transgender started feeling heavy. While the Wanted poster was sort of cool idea, realized I'd need lots and lots of posters and signs. Would probably need to do more realistic locations/levels and I prefer making abstract levels. Also I may be a little lazy sometimes. Here's what might be the new short back story: Earth has been invaded by demons many years ago. The demon rulers have slaved, tortured and killed everyone who resisted. They found out you were plotting a rebellion against them and are now hunting you as an enemy of the state. Your goal is to start a rebellion and overthrow the evil demon rulers and their minions. Player character would continue to be transgender, but that wouldn't be mentioned in the story anymore? And here's a screenshot with curved brush geometry, maybe I should do some more stuff like this now that I figured out how to do curved brushes with textures nicely aligned:
  24. Well, like the title says, what's your favourite pistols in games? Here's my favourites in order of appearance: Wolfenstein 3D: Walther P38 Duke Nukem 3D: Pistol Half-Life: Glock 17 Soldier Of Fortune: The Black Panther 9mm Deus Ex: 10mm Pistol I think I like these because of the sound they make and don't feel completely useless after finding more weapons. Sure the Wolf3D pistol becomes a bit obsolete after finding the machinegun, but was still pretty good weapon in the first levels of the episodes. Most of them also seem to be based on Glock 17 or something similar. Maybe I like that look too.
  25. TwinBeast

    What are your plans for today?

    Today's plan is to put on clothes and go to the shop to buy some food stuff. Then back at home do some programming for a school project. Maybe do something to my own game too. Should go sleep kinda early.
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