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Everything posted by TwinBeast
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In some Doom2 version there's silver door bars in map02 and in some other, maybe later version these bars are removed.
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That reviewer sucks at reviewing games. He's completely biased against the game and makes up false stories about it, which is against his own religion. He's breaking the ninth commandment of the religion, which goes something like this:"You shall not bear false witness against your neighbor".
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Weapons In Progress (practice yer skills)
TwinBeast replied to Nmn's topic in WAD Releases & Development
AAahh.. SplUUURRRTTTSSSSSSSS½!!111! But I decided to stop doing that project, because it blowed the job out of my hands. So they're for my project, which will satisfy my needs better than the first one. So I started disliking ZooW and I have no plans to continue working on it. If I continued working on it, I would change it so much, it's better to just start a new project. -
Hey hey! Check out my thread ;)
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How does that relate into this? I sleep 12 hours every day. If people paid me money for sleeping, I would be swimming in money. Maybe I should sleep some more... What about you? Do you sleep enough?
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Oh yea!? :P
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Tried to play it with Doomsday... The first two maps ran just fine. The third one started to cause me segmentation violations every second time I load a game and once in a while just random... aww.. It was fun to play. I think I'll play it sometime later with some other port.
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Weapons In Progress (practice yer skills)
TwinBeast replied to Nmn's topic in WAD Releases & Development
Thanks :) Started doing that EMP Disc Rifle: The front is pretty much complete. -
Advent Doom Calendar for December 2005
TwinBeast replied to Torn's topic in WAD Releases & Development
The end boss could be Kris Kringle and then there should be little dwarves with their harmless toyguns to be splattered around with mega missiles and guns and a LOBOtomic meathook :D Then the easter bunny will be happy :D Aw.. I want more Lobo comics... -
Update Screen shots Genetic Disaster
TwinBeast replied to sitters's topic in WAD Releases & Development
Looking good. I think I'll play this one when it's done. -
Weapons In Progress (practice yer skills)
TwinBeast replied to Nmn's topic in WAD Releases & Development
I thought you translated it into:"What the heck?" which is about how it translates. More correct translation could be:"What the hell?" It depends which cow dialect we're talking about. -
Weapons In Progress (practice yer skills)
TwinBeast replied to Nmn's topic in WAD Releases & Development
Almost forgot... Here's a new weapon concept, EMP Disc Rifle: It'll fire hyper speed discs. The discs are 100mm diameter and 5mm thick. It's possible to throw the discs by hand, but launching them with the rifle makes them much more effective. It can also fire electro magnetic pulses which decreases the target's shields better than anything else. The EMP part of the gun is self recharging and the battery is located somewhere inside the gun. Firing a disc requires some electro magnetic pulse to get the disc moving in hyper speeds. Going to start modeling it sometime soon.. -
How do you know it's reversed? Do you know which way the pentagram was drawn or made the first time?
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Ty Halderman is back: /newstuff is full of WAD's!
TwinBeast replied to funduke's topic in Doom General
Cool :D -
Just a big crusher maze with the ceiling very high at the start, then it starts to drop when you cross the Start line. If you can't find exit when the crusher hits you... you're dead. There's no places to stand under..
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Occassionally I do. Then I just beat'em up with the crap out of everyone and molest my shotgun straight into their ugly faces. Ahh. Modern art...
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Make a german medieval poison tech castle with some asian and greek influences in the pillars and stairs. Decorate the place with lots of exploding poison barrels in the wine cellar and some nifty crates in the secret room. To enhance the atmosphere add a crashlanded space ship pointing out of the castle awkwardly. This ship is where you came from this place by outmaneuvering the Zargon death fleet but the castle just popped straight in front of you. Zargons!!!! RUN!!!
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I like folders... While my Doom folder is nothing spectacular in the size, it contains 1023 folders which include 16930 files that are sized about 2GB. Sometime ago I decided to mod Quake(but now it's just hanging there). In couple days my Quake folder expanded into 870MB, 3318 files in 266 folders...
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I recorded some videos of my mod to promote it, but the sound quality went really crappy in it, so crappy that I made a noise song from the "soundtrack"... But I don't usually record my game to avis because the software I have wants too much from the computer and I have to play with 320*200 resolution, which makes things blurry in gl ports...
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Computer Station - Most challenging level in episode 1. The monsters always gets my health somewhere around 10% here... Yet I survive! BioTech Terror - Aah, green moisturized fun packed tight. Under Neith - Great big map, but in the end the ammo balance got a bit negative, but with some weird tactics I handled the situation. Refueling Base - That round room with lots of people are fun to kill and the dark room with lots of zombies is great. Phobos Lab - Good looking architecture and some tight fights. Slough Of Despair - This map has great tight ammo balance. Well Of Souls - This map has great tight ammo balance too. Containment Area - Crates :D Underhalls - Pretty easy, but the atmosphere is spooky. The Living End - Huge underground acid blood sea with steep cliffs around..
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Weapons In Progress (practice yer skills)
TwinBeast replied to Nmn's topic in WAD Releases & Development
Soon complete... -
I'm using 32 units being one meter. Then Doom guy is 1,75 meters tall... just couple centimeters shorter than me. 24 units would be 75 centimeters and that height can be easily climbed without using arms. Recently I noticed on a 96*96 unit door, the height looking like 112 units. If 32 Z units is one meter, then 37,3 XY units is one meter. Doomguy is now 1,75 meters tall. If 32 XY units is one meter, then 27,4 Z units is one meter. Doomguy is now 2,04 meters tall. Not a midget anymore...
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Weapons In Progress (practice yer skills)
TwinBeast replied to Nmn's topic in WAD Releases & Development
Am? Moo? Started doing that last concept as model: -
Weapons In Progress (practice yer skills)
TwinBeast replied to Nmn's topic in WAD Releases & Development
Can't make them for Quake 3.. I don't have it. Here's another concept.. Flame thrower addon V2: -
Weapons In Progress (practice yer skills)
TwinBeast replied to Nmn's topic in WAD Releases & Development
I don't know. I'm more interested about will it work in reality. It'll be most likely for Doomsday. Drew some alternative concepts for the gun... Shotgun or grenade launcher addon: Flame thrower addon A: Flame thrower addon B: